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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// 控制窗户
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/// </summary>
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public class Control_Windows : MonoBehaviour
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{
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public static Control_Windows Instance;
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/// <summary>
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/// 开/关窗户
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/// </summary>
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public Button openwindows;
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/// <summary>
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/// 点击的窗户
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/// </summary>
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public Transform window;
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private void Awake()
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{
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Instance = this;
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}
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void Start()
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{
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openwindows.onClick.AddListener(() => { Openwindows(); });
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void Openwindows()
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{
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StartCoroutine(Openwindow());
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}
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/// <summary>
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/// 开关窗户
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/// </summary>
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/// <returns></returns>
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IEnumerator Openwindow()
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{
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if (window.GetComponent<SkinnedMeshRenderer>().GetBlendShapeWeight(0) == 0)
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{
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openwindows.GetComponentInChildren<TextMeshProUGUI>().text = "关窗";
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for (int i = 1; i < 101; i++)
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{
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window.GetComponent<SkinnedMeshRenderer>().SetBlendShapeWeight(0, i);
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yield return new WaitForSeconds(0.025f);
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}
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}
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else if (window.GetComponent<SkinnedMeshRenderer>().GetBlendShapeWeight(0) == 100)
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{
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openwindows.GetComponentInChildren<TextMeshProUGUI>().text = "开窗";
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for (int i = 100; i >= 0; i--)
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{
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window.GetComponent<SkinnedMeshRenderer>().SetBlendShapeWeight(0, i);
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yield return new WaitForSeconds(0.025f);
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}
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}
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}
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}
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fileFormatVersion: 2
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guid: 45c03fd43bc7fb042b6888325efd8f08
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class PlayImage : MonoBehaviour
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{
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public Sprite[] sprites; // 存储序列帧动画的所有帧
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public float framesPerSecond = 10.0f; // 每秒播放的帧数
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public Image image;
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// Start is called before the first frame update
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void Start()
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{
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StartCoroutine(PlaySprites());
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}
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IEnumerator PlaySprites()
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{
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while (true)
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{
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for (int i = 0; i < sprites.Length; i++)
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{
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image.sprite = sprites[i];
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yield return new WaitForSeconds(1f / framesPerSecond);
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d9dfd76d105bb0f4389793ded17fa77e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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