修改提示bug
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@ -47,7 +47,7 @@ public class StudyTips : MonoBehaviour
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Up.gameObject.SetActive(true);
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Up.gameObject.SetActive(true);
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contenttext.text = Tips[index];
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contenttext.text = Tips[index];
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}
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}
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if (index >= Tips.Count)
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if (index >= Tips.Count-1)
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{
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{
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Down.gameObject.SetActive(false);
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Down.gameObject.SetActive(false);
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index = Tips.Count - 1;
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index = Tips.Count - 1;
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@ -12,6 +12,8 @@ public class SelectModel : MonoBehaviour
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public Button connected_Devices;//设备互联与系统控制
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public Button connected_Devices;//设备互联与系统控制
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public Button maintenance;//智能家电与维护
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public Button maintenance;//智能家电与维护
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public Region region = Region.None;
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public Region region = Region.None;
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public Transform Player;
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public List<Transform> Pos = new List<Transform>();
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private void Awake()
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private void Awake()
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{
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{
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Instance = this;
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Instance = this;
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@ -22,16 +24,19 @@ public class SelectModel : MonoBehaviour
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{
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{
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region = Region.环境控制;
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region = Region.环境控制;
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gameObject.SetActive(false);
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gameObject.SetActive(false);
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Player.SetLocalPositionAndRotation(Pos[0].position, Pos[0].rotation);
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});
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});
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connected_Devices.onClick.AddListener(() =>
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connected_Devices.onClick.AddListener(() =>
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{
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{
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region = Region.设备互联与系统控制;
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region = Region.设备互联与系统控制;
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gameObject.SetActive(false);
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gameObject.SetActive(false);
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Player.SetLocalPositionAndRotation(Pos[1].position, Pos[1].rotation);
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});
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});
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maintenance.onClick.AddListener(() =>
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maintenance.onClick.AddListener(() =>
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{
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{
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region = Region.智能家电与维护;
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region = Region.智能家电与维护;
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gameObject.SetActive(false);
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gameObject.SetActive(false);
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Player.SetLocalPositionAndRotation(Pos[2].position, Pos[2].rotation);
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});
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});
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}
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}
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void Update()
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void Update()
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