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File diff suppressed because it is too large
Load Diff
|
@ -2,15 +2,16 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
/// <summary>
|
||||
/// 当前选择的区域
|
||||
/// </summary>
|
||||
public enum Region
|
||||
{
|
||||
None,
|
||||
environment,//环境控制
|
||||
connected_Devices,//设备互联与系统控制
|
||||
maintenance//智能家电与维护
|
||||
环境控制,//环境控制
|
||||
设备互联与系统控制,//设备互联与系统控制
|
||||
智能家电与维护//智能家电与维护
|
||||
}
|
||||
/// <summary>
|
||||
/// 家具类型
|
||||
|
@ -18,9 +19,10 @@ public enum Region
|
|||
public enum Typeoffurniture
|
||||
{
|
||||
None,
|
||||
light,
|
||||
curtain,
|
||||
airconditioning
|
||||
灯,//灯
|
||||
窗帘,//窗帘
|
||||
空调,//空调
|
||||
窗户//窗户
|
||||
}
|
||||
/// <summary>
|
||||
/// 点击后显示对应的UI
|
||||
|
@ -44,6 +46,14 @@ public class ClickModelType : MonoBehaviour
|
|||
/// </summary>
|
||||
public GameObject curtainPanel;
|
||||
/// <summary>
|
||||
/// 窗户控制面板
|
||||
/// </summary>
|
||||
public GameObject windowPanel;
|
||||
/// <summary>
|
||||
/// 空调控制面板
|
||||
/// </summary>
|
||||
public GameObject AirPanel;
|
||||
/// <summary>
|
||||
/// 当前区域类型
|
||||
/// </summary>
|
||||
public Transform regionType;
|
||||
|
@ -51,13 +61,13 @@ public class ClickModelType : MonoBehaviour
|
|||
{
|
||||
switch (region)
|
||||
{
|
||||
case Region.environment:
|
||||
case Region.环境控制:
|
||||
regionType = GameObject.Find("环境控制区域").transform;
|
||||
break;
|
||||
case Region.connected_Devices:
|
||||
case Region.设备互联与系统控制:
|
||||
regionType = GameObject.Find("设备互联与系统控制").transform;
|
||||
break;
|
||||
case Region.maintenance:
|
||||
case Region.智能家电与维护:
|
||||
regionType = GameObject.Find("智能家电与维护").transform;
|
||||
break;
|
||||
}
|
||||
|
@ -72,23 +82,45 @@ public class ClickModelType : MonoBehaviour
|
|||
}
|
||||
public void OnMouseDown()
|
||||
{
|
||||
if (SelectModel.Instance.region == region && typeoffurniture == Typeoffurniture.light)
|
||||
if (SelectModel.Instance.region == region && typeoffurniture == Typeoffurniture.灯)
|
||||
{
|
||||
Control_Light.Instance.LightsModel = new List<Transform>();
|
||||
windowPanel.SetActive(false);
|
||||
curtainPanel.SetActive(false);
|
||||
LightPanel.SetActive(true);
|
||||
AirPanel.SetActive(false);
|
||||
List<ClickModelType> clickModelTypes = FindObjectsOfType<ClickModelType>().ToList();
|
||||
for (int i = 0; i < clickModelTypes.Count; i++)
|
||||
{
|
||||
if (SelectModel.Instance.region == clickModelTypes[i].region && clickModelTypes[i].typeoffurniture == Typeoffurniture.light)
|
||||
if (SelectModel.Instance.region == clickModelTypes[i].region && clickModelTypes[i].typeoffurniture == Typeoffurniture.灯)
|
||||
{
|
||||
Control_Light.Instance.LightsModel.Add(clickModelTypes[i].transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (SelectModel.Instance.region == region && typeoffurniture == Typeoffurniture.curtain)
|
||||
if (SelectModel.Instance.region == region && typeoffurniture == Typeoffurniture.窗帘)
|
||||
{
|
||||
windowPanel.SetActive(false);
|
||||
curtainPanel.SetActive(true);
|
||||
LightPanel.SetActive(false);
|
||||
AirPanel.SetActive(false);
|
||||
Control_Curtain.Instance.curtain = transform;
|
||||
}
|
||||
if (SelectModel.Instance.region == region && typeoffurniture == Typeoffurniture.窗户)
|
||||
{
|
||||
windowPanel.SetActive(true);
|
||||
curtainPanel.SetActive(false);
|
||||
LightPanel.SetActive(false);
|
||||
AirPanel.SetActive(false);
|
||||
Control_Windows.Instance.window = transform;
|
||||
}
|
||||
if (SelectModel.Instance.region == region && typeoffurniture == Typeoffurniture.空调)
|
||||
{
|
||||
windowPanel.SetActive(false);
|
||||
curtainPanel.SetActive(false);
|
||||
LightPanel.SetActive(false);
|
||||
AirPanel.SetActive(true);
|
||||
Control_Air.Instance.airobject = transform;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using Unity.VisualScripting.Antlr3.Runtime;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
/// <summary>
|
||||
|
@ -9,11 +11,6 @@ using UnityEngine.UI;
|
|||
public class Control_Air : MonoBehaviour
|
||||
{
|
||||
public static Control_Air Instance;
|
||||
|
||||
/// <summary>
|
||||
/// 制冷制热模式材质球 0.制冷 1.制热
|
||||
/// </summary>
|
||||
public List<Material> ModelMatarils = new List<Material>();
|
||||
/// <summary>
|
||||
/// ÖÆÀä°´Å¥
|
||||
/// </summary>
|
||||
|
@ -25,48 +22,150 @@ public class Control_Air : MonoBehaviour
|
|||
/// <summary>
|
||||
/// ζÈ+
|
||||
/// </summary>
|
||||
public Button Add;
|
||||
public Button TempAdd;
|
||||
/// <summary>
|
||||
/// ζÈ-
|
||||
/// </summary>
|
||||
public Button Sub;
|
||||
public Button TempSub;
|
||||
/// <summary>
|
||||
/// 温度度数
|
||||
/// 风速+
|
||||
/// </summary>
|
||||
public TextMeshProUGUI temperature;
|
||||
public Button WindAdd;
|
||||
/// <summary>
|
||||
/// 风速-
|
||||
/// </summary>
|
||||
public Button WindSub;
|
||||
/// <summary>
|
||||
/// 打开空调
|
||||
/// </summary>
|
||||
public Button Open;
|
||||
/// <summary>
|
||||
/// 是否开启空调
|
||||
/// </summary>
|
||||
bool isOpen;
|
||||
/// <summary>
|
||||
/// 点击的空调
|
||||
/// </summary>
|
||||
public Transform airobject;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
Open.onClick.AddListener(() =>
|
||||
{
|
||||
isOpen = !isOpen;
|
||||
OpenAir(isOpen);
|
||||
});
|
||||
Cool.onClick.AddListener(() =>
|
||||
{
|
||||
temperature.text = "16";
|
||||
GetComponent<MeshRenderer>().material = ModelMatarils[0];
|
||||
OpenAir(true);
|
||||
});
|
||||
Warm.onClick.AddListener(() =>
|
||||
{
|
||||
temperature.text = "26";
|
||||
GetComponent<MeshRenderer>().material = ModelMatarils[1];
|
||||
SetWarm();
|
||||
});
|
||||
Add.onClick.AddListener(() =>
|
||||
TempAdd.onClick.AddListener(() =>
|
||||
{
|
||||
if (int.Parse(temperature.text) < 32)
|
||||
{
|
||||
temperature.text = (int.Parse(temperature.text) + 1).ToString();
|
||||
}
|
||||
AddTemp();
|
||||
});
|
||||
Sub.onClick.AddListener(() =>
|
||||
TempSub.onClick.AddListener(() =>
|
||||
{
|
||||
if (int.Parse(temperature.text) > 16)
|
||||
{
|
||||
temperature.text = (int.Parse(temperature.text) - 1).ToString();
|
||||
}
|
||||
SubTemp();
|
||||
});
|
||||
WindAdd.onClick.AddListener(() =>
|
||||
{
|
||||
AddWind();
|
||||
});
|
||||
WindSub.onClick.AddListener(() =>
|
||||
{
|
||||
SubWind();
|
||||
});
|
||||
}
|
||||
void Update()
|
||||
/// <summary>
|
||||
/// 打开空调 默认为制冷
|
||||
/// </summary>
|
||||
private void OpenAir(bool isopen)
|
||||
{
|
||||
|
||||
if (isopen)
|
||||
{
|
||||
Canvas chirendcanvas = airobject.GetComponentInChildren<Canvas>();
|
||||
Open.GetComponentInChildren<TextMeshProUGUI>().text = "关闭空调";
|
||||
chirendcanvas.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
|
||||
List<TextMeshProUGUI> chirendmessage = chirendcanvas.GetComponentsInChildren<TextMeshProUGUI>().ToList();
|
||||
airobject.GetChild(0).GetComponentInChildren<MeshRenderer>().material.EnableKeyword("_EMISSION");
|
||||
chirendmessage[0].text = "16";//温度
|
||||
chirendmessage[2].text = ">";//风速
|
||||
chirendmessage[3].text = "制冷";//温度
|
||||
}
|
||||
else
|
||||
{
|
||||
Canvas chirendcanvas = airobject.GetComponentInChildren<Canvas>();
|
||||
Open.GetComponentInChildren<TextMeshProUGUI>().text = "打开空调";
|
||||
chirendcanvas.transform.localScale = new Vector3(0, 0, 0);
|
||||
airobject.GetChild(0).GetComponentInChildren<MeshRenderer>().material.DisableKeyword("_EMISSION");
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 设置制暖
|
||||
/// </summary>
|
||||
private void SetWarm()
|
||||
{
|
||||
Canvas chirendcanvas = airobject.GetComponentInChildren<Canvas>();
|
||||
List<TextMeshProUGUI> chirendmessage = chirendcanvas.GetComponentsInChildren<TextMeshProUGUI>().ToList();
|
||||
airobject.GetChild(0).GetComponentInChildren<MeshRenderer>().material.EnableKeyword("_EMISSION");
|
||||
chirendmessage[0].text = "26";
|
||||
chirendmessage[2].text = ">";//风速
|
||||
chirendmessage[3].text = "制热";//模式
|
||||
}
|
||||
/// <summary>
|
||||
/// 温度+
|
||||
/// </summary>
|
||||
private void AddTemp()
|
||||
{
|
||||
Canvas chirendcanvas = airobject.GetComponentInChildren<Canvas>();
|
||||
List<TextMeshProUGUI> chirendmessage = chirendcanvas.GetComponentsInChildren<TextMeshProUGUI>().ToList();
|
||||
if (int.Parse(chirendmessage[0].text) < 32)
|
||||
{
|
||||
chirendmessage[0].text = (int.Parse(chirendmessage[0].text) + 1).ToString();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 温度-
|
||||
/// </summary>
|
||||
private void SubTemp()
|
||||
{
|
||||
Canvas chirendcanvas = airobject.GetComponentInChildren<Canvas>();
|
||||
List<TextMeshProUGUI> chirendmessage = chirendcanvas.GetComponentsInChildren<TextMeshProUGUI>().ToList();
|
||||
if (int.Parse(chirendmessage[0].text) > 16)
|
||||
{
|
||||
chirendmessage[0].text = (int.Parse(chirendmessage[0].text) - 1).ToString();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 风速+
|
||||
/// </summary>
|
||||
private void AddWind()
|
||||
{
|
||||
Canvas chirendcanvas = airobject.GetComponentInChildren<Canvas>();
|
||||
List<TextMeshProUGUI> chirendmessage = chirendcanvas.GetComponentsInChildren<TextMeshProUGUI>().ToList();
|
||||
if (chirendmessage[2].text.Length < 3)
|
||||
{
|
||||
chirendmessage[2].text += ">";
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 风速-
|
||||
/// </summary>
|
||||
private void SubWind()
|
||||
{
|
||||
Canvas chirendcanvas = airobject.GetComponentInChildren<Canvas>();
|
||||
List<TextMeshProUGUI> chirendmessage = chirendcanvas.GetComponentsInChildren<TextMeshProUGUI>().ToList();
|
||||
if (chirendmessage[2].text.Length > 1)
|
||||
{
|
||||
chirendmessage[2].text = chirendmessage[2].text.Substring(0, chirendmessage[2].text.Length - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,7 +3,9 @@ using System.Collections.Generic;
|
|||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
/// <summary>
|
||||
/// 打开窗帘/窗户
|
||||
/// </summary>
|
||||
public class Control_Curtain : MonoBehaviour
|
||||
{
|
||||
public static Control_Curtain Instance;
|
||||
|
@ -23,32 +25,31 @@ public class Control_Curtain : MonoBehaviour
|
|||
{
|
||||
opencurtain.onClick.AddListener(() =>
|
||||
{
|
||||
StartCoroutine(Opencurtain());
|
||||
Opencurtains();
|
||||
});
|
||||
}
|
||||
public void Opencurtains()
|
||||
{
|
||||
Opencurtain();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开关窗帘
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
IEnumerator Opencurtain()
|
||||
void Opencurtain()
|
||||
{
|
||||
|
||||
if (curtain.GetComponent<SkinnedMeshRenderer>().GetBlendShapeWeight(0) == 0)
|
||||
{
|
||||
opencurtain.GetComponentInChildren<TextMeshProUGUI>().text = "拉开窗帘";
|
||||
for (int i = 1; i < 101; i++)
|
||||
{
|
||||
curtain.GetComponent<SkinnedMeshRenderer>().SetBlendShapeWeight(0, i);
|
||||
yield return new WaitForSeconds(0.025f);
|
||||
}
|
||||
curtain.GetComponent<Animation>().Play("窗帘开");
|
||||
}
|
||||
else if (curtain.GetComponent<SkinnedMeshRenderer>().GetBlendShapeWeight(0) == 100)
|
||||
{
|
||||
opencurtain.GetComponentInChildren<TextMeshProUGUI>().text = "拉起窗帘";
|
||||
for (int i = 100; i >= 0; i--)
|
||||
{
|
||||
curtain.GetComponent<SkinnedMeshRenderer>().SetBlendShapeWeight(0, i);
|
||||
yield return new WaitForSeconds(0.025f);
|
||||
}
|
||||
curtain.GetComponent<Animation>().Play("窗帘关");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -20,17 +20,17 @@ public class SelectModel : MonoBehaviour
|
|||
{
|
||||
environment.onClick.AddListener(() =>
|
||||
{
|
||||
region = Region.environment;
|
||||
region = Region.环境控制;
|
||||
gameObject.SetActive(false);
|
||||
});
|
||||
connected_Devices.onClick.AddListener(() =>
|
||||
{
|
||||
region = Region.connected_Devices;
|
||||
region = Region.设备互联与系统控制;
|
||||
gameObject.SetActive(false);
|
||||
});
|
||||
maintenance.onClick.AddListener(() =>
|
||||
{
|
||||
region = Region.maintenance;
|
||||
region = Region.智能家电与维护;
|
||||
gameObject.SetActive(false);
|
||||
});
|
||||
}
|
||||
|
|
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue