48 lines
1.1 KiB
C#
48 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Control_Camera : MonoBehaviour
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{
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/// <summary>
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///报警设置
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/// </summary>
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public Button WaringSetting;
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/// <summary>
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/// 报警设置图片
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/// </summary>
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public GameObject WaringSetPane;
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/// <summary>
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/// 确定按钮
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/// </summary>
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public Button EnterBt;
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/// <summary>
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/// 控制边界按钮
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/// </summary>
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public List<Toggle> toggles;
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/// <summary>
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/// 所有的范围碰撞
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/// </summary>
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public List<GameObject> allbox;
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void Start()
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{
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WaringSetting.onClick.AddListener(() =>
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{
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WaringSetPane.SetActive(true);
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});
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EnterBt.onClick.AddListener(() =>
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{
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allbox[0].SetActive(toggles[0].isOn);
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allbox[1].SetActive(toggles[1].isOn);
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allbox[2].SetActive(toggles[2].isOn);
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allbox[3].SetActive(toggles[3].isOn);
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WaringSetPane.SetActive(false);
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});
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}
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void Update()
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{
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}
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}
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