83 lines
1.5 KiB
C#
83 lines
1.5 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[Serializable]
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public class PointInfo
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{
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/// <summary>
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/// 点位名称
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/// </summary>
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public string pointName;
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/// <summary>
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/// 点位
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/// </summary>
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public Transform point;
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}
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//[Serializable]
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//public class IconInfo
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//{
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// /// <summary>
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// /// 点位名称
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// /// </summary>
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// public string iconsName;
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// /// <summary>
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// /// 点位
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// /// </summary>
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// public Transform icon;
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//}
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public class Config : MonoBehaviour
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{
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private static Config instance;
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public static Config Instance => instance;
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/// <summary>
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/// 场景中主相机
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/// </summary>
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public Transform mainCarema;
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/// <summary>
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/// 点位
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/// </summary>
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public List<PointInfo> points;
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/// <summary>
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///
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/// </summary>
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//public List<IconInfo> icons;
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/// <summary>
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/// 地点
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/// </summary>
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public GameObject location_tip;
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/// <summary>
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/// 空调
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/// </summary>
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public GameObject cooler_tip;
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/// <summary>
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/// 照明
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/// </summary>
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public GameObject lighting_tip;
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/// <summary>
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/// 排水
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/// </summary>
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public GameObject drainage_tip;
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public GameObject drainage_Pop;
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public GameObject lighting_Pop;
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public GameObject lighting_b1f;
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public GameObject lighting_a1;
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public GameObject lighting_a2;
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public GameObject lighting_a3;
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private void Awake()
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{
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instance = this;
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}
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}
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