This commit is contained in:
ljj 2023-06-30 08:42:24 +08:00
parent 7390a3b03a
commit a11b7f4d87
8 changed files with 27351 additions and 4485 deletions

View File

@ -162,6 +162,7 @@ TextureImporter:
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMasterTextureLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
@ -170,9 +171,9 @@ TextureImporter:
maxTextureSize: 4096
textureSettings:
serializedVersion: 2
filterMode: -1
filterMode: 1
aniso: 16
mipBias: -100
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
@ -1150,6 +1151,51 @@ TextureImporter:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable:
graffiti_atlas_B_38: 21300038
graffiti_atlas_B_79: 21300074
graffiti_atlas_B_8: 21300090
graffiti_atlas_B_4: 21300082
graffiti_atlas_B_54: 21300056
graffiti_atlas_B_83: 21300078
graffiti_atlas_B_9: 21300006
graffiti_atlas_B_56: 21300058
graffiti_atlas_B_74: 21300068
graffiti_atlas_B_78: 21300072
graffiti_atlas_B_19: 21300018
graffiti_atlas_B_49: 21300050
graffiti_atlas_B_13: 21300010
graffiti_atlas_B_3: 21300084
graffiti_atlas_B_0: 21300000
graffiti_atlas_B_48: 21300048
graffiti_atlas_B_52: 21300054
graffiti_atlas_B_71: 21300064
graffiti_atlas_B_6: 21300004
graffiti_atlas_B_5: 21300086
graffiti_atlas_B_25: 21300022
graffiti_atlas_B_28: 21300028
graffiti_atlas_B_77: 21300070
graffiti_atlas_B_51: 21300052
graffiti_atlas_B_37: 21300036
graffiti_atlas_B_42: 21300044
graffiti_atlas_B_18: 21300016
graffiti_atlas_B_32: 21300034
graffiti_atlas_B_41: 21300042
graffiti_atlas_B_2: 21300080
graffiti_atlas_B_62: 21300060
graffiti_atlas_B_14: 21300012
graffiti_atlas_B_29: 21300030
graffiti_atlas_B_26: 21300024
graffiti_atlas_B_44: 21300046
graffiti_atlas_B_15: 21300014
graffiti_atlas_B_27: 21300026
graffiti_atlas_B_7: 21300088
graffiti_atlas_B_30: 21300032
graffiti_atlas_B_73: 21300066
graffiti_atlas_B_39: 21300040
graffiti_atlas_B_1: 21300002
graffiti_atlas_B_80: 21300076
graffiti_atlas_B_10: 21300008
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -22,33 +22,33 @@ public class ModelManager : MonoBehaviour
public List<ModelItem> spacePoints;
[HideInInspector]
public List<ModelItem> expPoints;
//监控
//监控
[HideInInspector]
public List<ModelItem> camList;
//客户
//客户
[HideInInspector]
public List<ModelItem> clients;
//柜台
//柜台
[HideInInspector]
public List<ModelItem> counters;
//空间Icon
//空间Icon
private List<GameObject> spaceIconList;
//空间Icon特效光圈
//空间Icon特效光圈
private List<GameObject> spaceEffectList;
//分区
//分区
private GameObject _spaceArea;
//异常Icon
//异常Icon
private List<Exception3DIcon> expIconList;
//热力图
//热力图
private Heatmap heatmap;
//人员点位热力图
//人员点位热力图
private HeatPointManager m_heatpoint;
//切换热力图特效
private ParticleSystem changePage;//切换页面时的特效
//切换热力图特效
private ParticleSystem changePage;//切换页面时的特效
//屋顶
//屋顶
private Transform wuDing;
//3DCanvas
public Transform iconPanel;
@ -84,7 +84,7 @@ public class ModelManager : MonoBehaviour
// Update is called once per frame
void Update()
{
//测试demo,动态随机热力图效果
//测试demo,动态随机热力图效果
time += Time.deltaTime;
if (time > 1)
{
@ -96,10 +96,10 @@ public class ModelManager : MonoBehaviour
}
#region
#region
/// <summary>
/// 根据类型初始化所有数据
/// 根据类型初始化所有数据
/// </summary>
void InitData()
{
@ -124,7 +124,7 @@ public class ModelManager : MonoBehaviour
expPoints.Add(item);
else if (item.modelType == ModelType.Worker)
{
//电子工牌
//电子工牌
//devices.Add(item);
peoples.Add(item);
}
@ -136,13 +136,13 @@ public class ModelManager : MonoBehaviour
}
/// <summary>
/// 初始化设备
/// 初始化设备
/// </summary>
private void InitDevice()
{
foreach (var item in devices)
{
//工牌暂时同人员一样
//工牌暂时同人员一样
if (item.deviceType != DeviceType.GongPai)
{
if (item.GetComponent<DeviceClick>() == null)
@ -150,14 +150,14 @@ public class ModelManager : MonoBehaviour
item.gameObject.AddComponent<DeviceClick>();
}
item.GetComponent<DeviceClick>().deviceType = item.deviceType;
//todo:传入设备索引
//todo:传入设备索引
//item.GetComponent<DeviceClick>().index = 0;
}
}
}
/// <summary>
/// 初始化人员
/// 初始化人员
/// </summary>
private void InitPeople() {
foreach (var item in peoples)
@ -171,7 +171,7 @@ public class ModelManager : MonoBehaviour
}
/// <summary>
/// 初始化客户
/// 初始化客户
/// </summary>
private void InitClient()
{
@ -186,7 +186,7 @@ public class ModelManager : MonoBehaviour
}
/// <summary>
/// 初始化柜台
/// 初始化柜台
/// </summary>
private void InitCounter()
{
@ -206,7 +206,7 @@ public class ModelManager : MonoBehaviour
/// <summary>
/// 加载异常Icon
/// 加载异常Icon
/// </summary>
public void LoadExpIcon() {
@ -225,14 +225,14 @@ public class ModelManager : MonoBehaviour
icon.GetComponent<Exception3DIcon>().InitExpIcon(expPoints[i].GetComponent<ModelItem>().expType,i);
}
//测试,第一个摄像头警告
//测试,第一个摄像头警告
camList[2].GetComponent<DeviceClick>()._isCamWarm = true;
}
/// <summary>
/// 根据异常名称找到对应的异常点位
/// 根据异常名称找到对应的异常点位
/// </summary>
/// <param name="name">异常名称</param>
/// <param name="name">异常名称</param>
/// <returns></returns>
public GameObject FindExpPointByName(string name)
{
@ -244,7 +244,7 @@ public class ModelManager : MonoBehaviour
}
/// <summary>
/// 关闭异常
/// 关闭异常
/// </summary>
public void CloseExpIcon()
@ -262,7 +262,7 @@ public class ModelManager : MonoBehaviour
/// <summary>
/// 加载空间点Icon
/// 加载空间点Icon
/// </summary>
public void LoadSpacePointIcon() {
spaceIconList = new List<GameObject>();
@ -289,14 +289,14 @@ public class ModelManager : MonoBehaviour
icon.GetComponent<LookAtCam>().Cam=Camera.main.transform;
spaceIconList.Add(icon);
spaceEffectList.Add(effect);
//默认分区隐藏
//默认分区隐藏
//icon.gameObject.SetActive(false);
//effect.gameObject.SetActive(false);
}
}
/// <summary>
/// 根据设备类型,找到一个设备
/// 根据设备类型,找到一个设备
/// </summary>
/// <param name="type"></param>
public GameObject FindDeviceByType(DeviceType type)
@ -310,7 +310,7 @@ public class ModelManager : MonoBehaviour
}
/// <summary>
/// 根据设备类型和索引,找到一个设备
/// 根据设备类型和索引,找到一个设备
/// </summary>
/// <param name="type"></param>
public GameObject FindDeviceByTypeAndID(DeviceType type,int index)
@ -329,34 +329,34 @@ public class ModelManager : MonoBehaviour
}
/// <summary>
/// 单体化模型360展示
/// 单体化模型360展示
/// </summary>
/// <param name="obj"></param>
public void SingleModel(GameObject obj)
{
//将上一个单体化物体隐藏
//将上一个单体化物体隐藏
if (Main.intance.CurentSingleObj != null)
{
Main.intance.singleCam.GetComponent<Camera360>().ChangeObjLayer(Main.intance.CurentSingleObj, "Default");
}
//显示单体化展示页面
//显示单体化展示页面
Main.intance.CurentSinglePage.SetActive(true);
//将当前物体设置为单体化360观察的物体
//将当前物体设置为单体化360观察的物体
Main.intance.CurentSingleObj = obj;
Main.intance.singleCam.GetComponent<Camera360>().SetTarget(obj.transform);
Debug.Log("设备单体化"+obj);
//设置模型为正视角
Debug.Log("设备单体化"+obj);
//设置模型为正视角
Main.intance.singleCam.GetComponent<Camera360>().ChangeObjLayer(Main.intance.CurentSingleObj, "single360");
Main.intance.ShowSingleModel(true);
}
/// <summary>
/// 是否显示空间Icon
/// 是否显示空间Icon
/// </summary>
/// <param name="isShow"></param>
public void ShowSpaceIcon(bool isShow)
{
Debug.Log("空间Icon" + isShow);
Debug.Log("空间Icon" + isShow);
foreach (var item in spaceIconList)
{
item.SetActive(isShow);
@ -365,7 +365,7 @@ public class ModelManager : MonoBehaviour
}
/// <summary>
/// 是否显示空间icon下的蓝色光圈特效
/// 是否显示空间icon下的蓝色光圈特效
/// </summary>
/// <param name="show"></param>
public void ShowSpaceEffect(bool show)
@ -377,7 +377,7 @@ public class ModelManager : MonoBehaviour
}
/// <summary>
/// 显示分区块
/// 显示分区块
/// </summary>
/// <param name="isshow"></param>
public void ShowSpaceArea(bool isshow)
@ -387,7 +387,7 @@ public class ModelManager : MonoBehaviour
/// <summary>
/// 播放切换页面的特效
/// 播放切换页面的特效
/// </summary>
public void ShowChangePageEffect()
{
@ -396,9 +396,9 @@ public class ModelManager : MonoBehaviour
/// <summary>
/// 根据类型高亮设备
/// 根据类型高亮设备
/// </summary>
/// <param name="index">索引从1开始</param>
/// <param name="index">索引从1开始</param>
public void HighLightDeviceOn(int index)
{
foreach (ModelItem device in devices) {
@ -411,9 +411,9 @@ public class ModelManager : MonoBehaviour
}
/// <summary>
/// 根据设备类型关闭高亮
/// 根据设备类型关闭高亮
/// </summary>
/// <param name="index">索引从1开始</param>
/// <param name="index">索引从1开始</param>
public void HighLightDeviceOff(int index)
{
foreach (ModelItem device in devices)
@ -426,7 +426,7 @@ public class ModelManager : MonoBehaviour
}
}
/// <summary>
///关闭所有设备高亮
///关闭所有设备高亮
/// </summary>
public void HighLightOff()
{
@ -439,7 +439,7 @@ public class ModelManager : MonoBehaviour
/// <summary>
/// 添加闪烁边缘光
/// 添加闪烁边缘光
/// </summary>
private void AddHighLightComponent(GameObject obj)
{
@ -451,14 +451,14 @@ public class ModelManager : MonoBehaviour
}
/// <summary>
/// 摄像头进入房间内部隐藏空间3DIcon显示屋顶
/// 摄像头进入房间内部隐藏空间3DIcon显示屋顶
/// </summary>
public void CameraNear(bool isNear)
{
//ShowSpaceIcon(!isNear);
wuDing.gameObject.SetActive(isNear);
//当视角拉进时缩小异常Icon
//当视角拉进时缩小异常Icon
if (expIconList.Count>0)
{
float expIconScale = isNear ? 0.1f : 0.5f;
@ -477,7 +477,7 @@ public class ModelManager : MonoBehaviour
/// <summary>
/// 综合管理允许单体化显示
/// 综合管理允许单体化显示
/// </summary>
/// <param name="istrue"></param>
public void CanSingle(bool istrue)
@ -495,9 +495,9 @@ public class ModelManager : MonoBehaviour
}
}
/// <summary>
/// 高亮闪烁3秒后关闭
/// 高亮闪烁3秒后关闭
/// </summary>
/// <param name="obj">高亮物体</param>
/// <param name="obj">高亮物体</param>
public void LightFlashCount(GameObject obj)
{
float a = 0;
@ -510,10 +510,10 @@ public class ModelManager : MonoBehaviour
/// <summary>
/// 高亮闪烁
/// 高亮闪烁
/// </summary>
/// <param name="obj">高亮物体</param>
/// <param name="on">是否高亮</param>
/// <param name="obj">高亮物体</param>
/// <param name="on">是否高亮</param>
public void LightFlash(GameObject obj,bool on)
{
if (!obj.GetComponent<Highlighter>())
@ -526,18 +526,18 @@ public class ModelManager : MonoBehaviour
}
#region
//热力图点位
#region
//热力图点位
public List<HeatPoint> heatPoints;
//世界坐标
//世界坐标
public List<Vector3> m_Vector3s;
//X:半径(0,2)Y强度0,1
//X:半径(0,2)Y强度0,1
public List<Vector2> m_Vector2s;
//切换热力图时的特效
//切换热力图时的特效
private ParticleSystem _changeHeatmapEffect;
/// <summary>
/// 随机热力图热点值(测试)
/// 随机热力图热点值(测试)
/// </summary>
private void RandomHeatValue() {
@ -556,7 +556,7 @@ public class ModelManager : MonoBehaviour
}
/// <summary>
/// 显示和关闭热力图
/// 显示和关闭热力图
/// </summary>
/// <param name="isShow"></param>
public void ShowHeatmap(bool isShow)
@ -565,7 +565,7 @@ public class ModelManager : MonoBehaviour
{
//播放切换热力图特效
//播放切换热力图特效
//if (!_changeHeatmapEffect)
//{
// _changeHeatmapEffect = GameObject.Instantiate(Resources.Load<GameObject>(ResourcePath._changeHeatmapEffect).GetComponent<ParticleSystem>());
@ -586,7 +586,7 @@ public class ModelManager : MonoBehaviour
}
/// <summary>
/// 延时显示热力图,等特效播放两秒后显示
/// 延时显示热力图,等特效播放两秒后显示
/// </summary>
private void InvokeShowHeatmap()
{
@ -597,7 +597,7 @@ public class ModelManager : MonoBehaviour
/// <summary>
/// 更新热力值
/// 更新热力值
/// </summary>
public void UpdateHeatValue() {
heatmap.SetHeatPoints(heatPoints.Select((v) => new HeatPoint()
@ -609,11 +609,11 @@ public class ModelManager : MonoBehaviour
}
/// <summary>
/// 随机动态更新热力值
/// 随机动态更新热力值
/// </summary>
public void RandomUpdateHeatValue()
{
//随机其中一个值
//随机其中一个值
int randomIndex=Random.Range(0, heatPoints.Count());
heatPoints[randomIndex] = new HeatPoint()
{
@ -632,9 +632,9 @@ public class ModelManager : MonoBehaviour
#endregion
#region
#region
/// <summary>
/// 显示热力图
/// 显示热力图
/// </summary>
public void ShowHeatPoint()
{
@ -642,7 +642,7 @@ public class ModelManager : MonoBehaviour
Main.intance.heatPointDes.SetActive(true);
}
/// <summary>
/// 隐藏热力图
/// 隐藏热力图
/// </summary>
public void HideHeatPoint()
{
@ -656,42 +656,42 @@ public class ModelManager : MonoBehaviour
public enum ModelType
{
Device,//设备
Worker,//人员
SpacePoint,//空间点
ExpEvent,//异常事件
Model,//模型
Client,//客户
counter//柜台
Device,//设备
Worker,//人员
SpacePoint,//空间点
ExpEvent,//异常事件
Model,//模型
Client,//客户
counter//柜台
}
public enum DeviceType
{
NONE,//不为设备
YuShouLiZhongDuan,//预受理终端
JiaoFeiJi,//缴费机
YeWuJi,//业务机
FaPiaoDaYinJi,//发票打印机
GongPai,//工牌
WangShangGuoWangYunZhongDuan,//网上国网云终端
SheXiangTou//摄像头
NONE,//不为设备
YuShouLiZhongDuan,//预受理终端
JiaoFeiJi,//缴费机
YeWuJi,//业务机
FaPiaoDaYinJi,//发票打印机
GongPai,//工牌
WangShangGuoWangYunZhongDuan,//网上国网云终端
SheXiangTou//摄像头
}
[System.Serializable]
public class HeatPoint
{
/// <summary>
/// 世界坐标系位置
/// 世界坐标系位置
/// </summary>
public Vector3 point;
/// <summary>
/// 半径
/// 半径
/// </summary>
public float radius;
/// <summary>
/// 强度
/// 强度
/// </summary>
public float intensity;
}

View File

@ -56,7 +56,7 @@
"url": "https://packages.unity.cn"
},
"com.unity.nuget.newtonsoft-json": {
"version": "2.0.0",
"version": "3.0.2",
"depth": 1,
"source": "registry",
"dependencies": {},
@ -72,11 +72,13 @@
"url": "https://packages.unity.cn"
},
"com.unity.services.core": {
"version": "1.0.1",
"version": "1.3.1",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.modules.unitywebrequest": "1.0.0"
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.nuget.newtonsoft-json": "3.0.2",
"com.unity.modules.androidjni": "1.0.0"
},
"url": "https://packages.unity.cn"
},

View File

@ -3,7 +3,7 @@
--- !u!30 &1
GraphicsSettings:
m_ObjectHideFlags: 0
serializedVersion: 13
serializedVersion: 14
m_Deferred:
m_Mode: 1
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
@ -28,6 +28,7 @@ GraphicsSettings:
m_LensFlare:
m_Mode: 1
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
m_VideoShadersIncludeMode: 2
m_AlwaysIncludedShaders:
- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
@ -36,8 +37,8 @@ GraphicsSettings:
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}
m_PreloadShadersBatchTimeLimit: -1
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderPipeline: {fileID: 0}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
@ -57,7 +58,9 @@ GraphicsSettings:
m_FogKeepExp: 1
m_FogKeepExp2: 1
m_AlbedoSwatchInfos: []
m_LightsUseLinearIntensity: 0
m_LightsUseColorTemperature: 0
m_LightsUseLinearIntensity: 1
m_LightsUseColorTemperature: 1
m_DefaultRenderingLayerMask: 257
m_LogWhenShaderIsCompiled: 0
m_AllowEnlightenSupportForUpgradedProject: 0
m_SRPDefaultSettings:
UnityEngine.Rendering.HighDefinition.HDRenderPipeline: {fileID: 11400000, guid: ac0316ca287ba459492b669ff1317a6f, type: 2}

View File

@ -3,7 +3,7 @@
--- !u!129 &1
PlayerSettings:
m_ObjectHideFlags: 0
serializedVersion: 22
serializedVersion: 23
productGUID: 33f18e88e3237d545894d0cb02ef698d
AndroidProfiler: 0
AndroidFilterTouchesWhenObscured: 0
@ -156,6 +156,7 @@ PlayerSettings:
enable360StereoCapture: 0
isWsaHolographicRemotingEnabled: 0
enableFrameTimingStats: 0
enableOpenGLProfilerGPURecorders: 1
useHDRDisplay: 0
D3DHDRBitDepth: 0
m_ColorGamuts: 00000000
@ -171,7 +172,7 @@ PlayerSettings:
tvOS: 0
overrideDefaultApplicationIdentifier: 0
AndroidBundleVersionCode: 1
AndroidMinSdkVersion: 19
AndroidMinSdkVersion: 22
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1
aotOptions:
@ -227,6 +228,7 @@ PlayerSettings:
iOSLaunchScreeniPadCustomStoryboardPath:
iOSDeviceRequirements: []
iOSURLSchemes: []
macOSURLSchemes: []
iOSBackgroundModes: 0
iOSMetalForceHardShadows: 0
metalEditorSupport: 1
@ -295,7 +297,6 @@ PlayerSettings:
- m_BuildTarget: WebGL
m_StaticBatching: 0
m_DynamicBatching: 0
m_BuildTargetSecurityBuild: []
m_BuildTargetGraphicsJobs:
- m_BuildTarget: MacStandaloneSupport
m_GraphicsJobs: 0
@ -331,7 +332,7 @@ PlayerSettings:
m_BuildTargetGraphicsAPIs:
- m_BuildTarget: AndroidPlayer
m_APIs: 150000000b000000
m_Automatic: 0
m_Automatic: 1
- m_BuildTarget: iOSSupport
m_APIs: 10000000
m_Automatic: 1
@ -358,6 +359,7 @@ PlayerSettings:
m_BuildTargetGroupLightmapEncodingQuality: []
m_BuildTargetGroupLightmapSettings: []
m_BuildTargetNormalMapEncoding: []
m_BuildTargetDefaultTextureCompressionFormat: []
playModeTestRunnerEnabled: 0
runPlayModeTestAsEditModeTest: 0
actionOnDotNetUnhandledException: 1
@ -376,6 +378,7 @@ PlayerSettings:
switchScreenResolutionBehavior: 2
switchUseCPUProfiler: 0
switchUseGOLDLinker: 0
switchLTOSetting: 0
switchApplicationID: 0x01004b9000490000
switchNSODependencies:
switchTitleNames_0:
@ -506,7 +509,9 @@ PlayerSettings:
switchPlayerConnectionEnabled: 1
switchUseNewStyleFilepaths: 0
switchUseMicroSleepForYield: 1
switchEnableRamDiskSupport: 0
switchMicroSleepForYieldTime: 25
switchRamDiskSpaceSize: 12
ps4NPAgeRating: 12
ps4NPTitleSecret:
ps4NPTrophyPackPath:
@ -577,7 +582,6 @@ PlayerSettings:
ps4videoRecordingFeaturesUsed: 0
ps4contentSearchFeaturesUsed: 0
ps4CompatibilityPS5: 0
ps4AllowPS5Detection: 0
ps4GPU800MHz: 1
ps4attribEyeToEyeDistanceSettingVR: 0
ps4IncludedModules: []
@ -603,19 +607,20 @@ PlayerSettings:
webGLThreadsSupport: 0
webGLDecompressionFallback: 0
scriptingDefineSymbols:
1: UNITY_POST_PROCESSING_STACK_V2
7: UNITY_POST_PROCESSING_STACK_V2
13: UNITY_POST_PROCESSING_STACK_V2
14: UNITY_POST_PROCESSING_STACK_V2
19: UNITY_POST_PROCESSING_STACK_V2
21: UNITY_POST_PROCESSING_STACK_V2
25: UNITY_POST_PROCESSING_STACK_V2
27: UNITY_POST_PROCESSING_STACK_V2
28: UNITY_POST_PROCESSING_STACK_V2
29: UNITY_POST_PROCESSING_STACK_V2
30: UNITY_POST_PROCESSING_STACK_V2
32: UNITY_POST_PROCESSING_STACK_V2
33: UNITY_POST_PROCESSING_STACK_V2
Android: UNITY_POST_PROCESSING_STACK_V2
CloudRendering: UNITY_POST_PROCESSING_STACK_V2
EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
Lumin: UNITY_POST_PROCESSING_STACK_V2
Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
PS4: UNITY_POST_PROCESSING_STACK_V2
PS5: UNITY_POST_PROCESSING_STACK_V2
Stadia: UNITY_POST_PROCESSING_STACK_V2
Standalone: UNITY_POST_PROCESSING_STACK_V2
WebGL: UNITY_POST_PROCESSING_STACK_V2
Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2
XboxOne: UNITY_POST_PROCESSING_STACK_V2
tvOS: UNITY_POST_PROCESSING_STACK_V2
additionalCompilerArguments: {}
platformArchitecture: {}
scriptingBackend: {}
@ -625,7 +630,6 @@ PlayerSettings:
suppressCommonWarnings: 1
allowUnsafeCode: 0
useDeterministicCompilation: 1
useReferenceAssemblies: 1
enableRoslynAnalyzers: 1
additionalIl2CppArgs:
scriptingRuntimeVersion: 1
@ -662,6 +666,7 @@ PlayerSettings:
metroFTAName:
metroFTAFileTypes: []
metroProtocolName:
vcxProjDefaultLanguage:
XboxOneProductId:
XboxOneUpdateKey:
XboxOneSandboxId:
@ -712,4 +717,6 @@ PlayerSettings:
organizationId:
cloudEnabled: 0
legacyClampBlendShapeWeights: 0
playerDataPath:
forceSRGBBlit: 1
virtualTexturingSupportEnabled: 0