This commit is contained in:
ljj 2023-06-30 08:42:24 +08:00
parent 7390a3b03a
commit a11b7f4d87
8 changed files with 27351 additions and 4485 deletions

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@ -162,6 +162,7 @@ TextureImporter:
streamingMipmaps: 0 streamingMipmaps: 0
streamingMipmapsPriority: 0 streamingMipmapsPriority: 0
vTOnly: 0 vTOnly: 0
ignoreMasterTextureLimit: 0
grayScaleToAlpha: 0 grayScaleToAlpha: 0
generateCubemap: 6 generateCubemap: 6
cubemapConvolution: 0 cubemapConvolution: 0
@ -170,9 +171,9 @@ TextureImporter:
maxTextureSize: 4096 maxTextureSize: 4096
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 1
aniso: 16 aniso: 16
mipBias: -100 mipBias: 0
wrapU: 1 wrapU: 1
wrapV: 1 wrapV: 1
wrapW: 1 wrapW: 1
@ -1150,6 +1151,51 @@ TextureImporter:
edges: [] edges: []
weights: [] weights: []
secondaryTextures: [] secondaryTextures: []
nameFileIdTable:
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graffiti_atlas_B_9: 21300006
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graffiti_atlas_B_74: 21300068
graffiti_atlas_B_78: 21300072
graffiti_atlas_B_19: 21300018
graffiti_atlas_B_49: 21300050
graffiti_atlas_B_13: 21300010
graffiti_atlas_B_3: 21300084
graffiti_atlas_B_0: 21300000
graffiti_atlas_B_48: 21300048
graffiti_atlas_B_52: 21300054
graffiti_atlas_B_71: 21300064
graffiti_atlas_B_6: 21300004
graffiti_atlas_B_5: 21300086
graffiti_atlas_B_25: 21300022
graffiti_atlas_B_28: 21300028
graffiti_atlas_B_77: 21300070
graffiti_atlas_B_51: 21300052
graffiti_atlas_B_37: 21300036
graffiti_atlas_B_42: 21300044
graffiti_atlas_B_18: 21300016
graffiti_atlas_B_32: 21300034
graffiti_atlas_B_41: 21300042
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graffiti_atlas_B_62: 21300060
graffiti_atlas_B_14: 21300012
graffiti_atlas_B_29: 21300030
graffiti_atlas_B_26: 21300024
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graffiti_atlas_B_73: 21300066
graffiti_atlas_B_39: 21300040
graffiti_atlas_B_1: 21300002
graffiti_atlas_B_80: 21300076
graffiti_atlas_B_10: 21300008
spritePackingTag: spritePackingTag:
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pSDShowRemoveMatteOption: 0 pSDShowRemoveMatteOption: 0

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@ -22,33 +22,33 @@ public class ModelManager : MonoBehaviour
public List<ModelItem> spacePoints; public List<ModelItem> spacePoints;
[HideInInspector] [HideInInspector]
public List<ModelItem> expPoints; public List<ModelItem> expPoints;
//监控 //监控
[HideInInspector] [HideInInspector]
public List<ModelItem> camList; public List<ModelItem> camList;
//客户 //客户
[HideInInspector] [HideInInspector]
public List<ModelItem> clients; public List<ModelItem> clients;
//柜台 //柜台
[HideInInspector] [HideInInspector]
public List<ModelItem> counters; public List<ModelItem> counters;
//空间Icon //空间Icon
private List<GameObject> spaceIconList; private List<GameObject> spaceIconList;
//空间Icon特效光圈 //空间Icon特效光圈
private List<GameObject> spaceEffectList; private List<GameObject> spaceEffectList;
//分区 //分区
private GameObject _spaceArea; private GameObject _spaceArea;
//异常Icon //异常Icon
private List<Exception3DIcon> expIconList; private List<Exception3DIcon> expIconList;
//热力图 //热力图
private Heatmap heatmap; private Heatmap heatmap;
//人员点位热力图 //人员点位热力图
private HeatPointManager m_heatpoint; private HeatPointManager m_heatpoint;
//切换热力图特效 //切换热力图特效
private ParticleSystem changePage;//切换页面时的特效 private ParticleSystem changePage;//切换页面时的特效
//屋顶 //屋顶
private Transform wuDing; private Transform wuDing;
//3DCanvas //3DCanvas
public Transform iconPanel; public Transform iconPanel;
@ -84,7 +84,7 @@ public class ModelManager : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
//测试demo,动态随机热力图效果 //测试demo,动态随机热力图效果
time += Time.deltaTime; time += Time.deltaTime;
if (time > 1) if (time > 1)
{ {
@ -96,10 +96,10 @@ public class ModelManager : MonoBehaviour
} }
#region #region
/// <summary> /// <summary>
/// 根据类型初始化所有数据 /// 根据类型初始化所有数据
/// </summary> /// </summary>
void InitData() void InitData()
{ {
@ -124,7 +124,7 @@ public class ModelManager : MonoBehaviour
expPoints.Add(item); expPoints.Add(item);
else if (item.modelType == ModelType.Worker) else if (item.modelType == ModelType.Worker)
{ {
//电子工牌 //电子工牌
//devices.Add(item); //devices.Add(item);
peoples.Add(item); peoples.Add(item);
} }
@ -136,13 +136,13 @@ public class ModelManager : MonoBehaviour
} }
/// <summary> /// <summary>
/// 初始化设备 /// 初始化设备
/// </summary> /// </summary>
private void InitDevice() private void InitDevice()
{ {
foreach (var item in devices) foreach (var item in devices)
{ {
//工牌暂时同人员一样 //工牌暂时同人员一样
if (item.deviceType != DeviceType.GongPai) if (item.deviceType != DeviceType.GongPai)
{ {
if (item.GetComponent<DeviceClick>() == null) if (item.GetComponent<DeviceClick>() == null)
@ -150,14 +150,14 @@ public class ModelManager : MonoBehaviour
item.gameObject.AddComponent<DeviceClick>(); item.gameObject.AddComponent<DeviceClick>();
} }
item.GetComponent<DeviceClick>().deviceType = item.deviceType; item.GetComponent<DeviceClick>().deviceType = item.deviceType;
//todo:传入设备索引 //todo:传入设备索引
//item.GetComponent<DeviceClick>().index = 0; //item.GetComponent<DeviceClick>().index = 0;
} }
} }
} }
/// <summary> /// <summary>
/// 初始化人员 /// 初始化人员
/// </summary> /// </summary>
private void InitPeople() { private void InitPeople() {
foreach (var item in peoples) foreach (var item in peoples)
@ -171,7 +171,7 @@ public class ModelManager : MonoBehaviour
} }
/// <summary> /// <summary>
/// 初始化客户 /// 初始化客户
/// </summary> /// </summary>
private void InitClient() private void InitClient()
{ {
@ -186,7 +186,7 @@ public class ModelManager : MonoBehaviour
} }
/// <summary> /// <summary>
/// 初始化柜台 /// 初始化柜台
/// </summary> /// </summary>
private void InitCounter() private void InitCounter()
{ {
@ -206,7 +206,7 @@ public class ModelManager : MonoBehaviour
/// <summary> /// <summary>
/// 加载异常Icon /// 加载异常Icon
/// </summary> /// </summary>
public void LoadExpIcon() { public void LoadExpIcon() {
@ -225,14 +225,14 @@ public class ModelManager : MonoBehaviour
icon.GetComponent<Exception3DIcon>().InitExpIcon(expPoints[i].GetComponent<ModelItem>().expType,i); icon.GetComponent<Exception3DIcon>().InitExpIcon(expPoints[i].GetComponent<ModelItem>().expType,i);
} }
//测试,第一个摄像头警告 //测试,第一个摄像头警告
camList[2].GetComponent<DeviceClick>()._isCamWarm = true; camList[2].GetComponent<DeviceClick>()._isCamWarm = true;
} }
/// <summary> /// <summary>
/// 根据异常名称找到对应的异常点位 /// 根据异常名称找到对应的异常点位
/// </summary> /// </summary>
/// <param name="name">异常名称</param> /// <param name="name">异常名称</param>
/// <returns></returns> /// <returns></returns>
public GameObject FindExpPointByName(string name) public GameObject FindExpPointByName(string name)
{ {
@ -244,7 +244,7 @@ public class ModelManager : MonoBehaviour
} }
/// <summary> /// <summary>
/// 关闭异常 /// 关闭异常
/// </summary> /// </summary>
public void CloseExpIcon() public void CloseExpIcon()
@ -262,7 +262,7 @@ public class ModelManager : MonoBehaviour
/// <summary> /// <summary>
/// 加载空间点Icon /// 加载空间点Icon
/// </summary> /// </summary>
public void LoadSpacePointIcon() { public void LoadSpacePointIcon() {
spaceIconList = new List<GameObject>(); spaceIconList = new List<GameObject>();
@ -289,14 +289,14 @@ public class ModelManager : MonoBehaviour
icon.GetComponent<LookAtCam>().Cam=Camera.main.transform; icon.GetComponent<LookAtCam>().Cam=Camera.main.transform;
spaceIconList.Add(icon); spaceIconList.Add(icon);
spaceEffectList.Add(effect); spaceEffectList.Add(effect);
//默认分区隐藏 //默认分区隐藏
//icon.gameObject.SetActive(false); //icon.gameObject.SetActive(false);
//effect.gameObject.SetActive(false); //effect.gameObject.SetActive(false);
} }
} }
/// <summary> /// <summary>
/// 根据设备类型,找到一个设备 /// 根据设备类型,找到一个设备
/// </summary> /// </summary>
/// <param name="type"></param> /// <param name="type"></param>
public GameObject FindDeviceByType(DeviceType type) public GameObject FindDeviceByType(DeviceType type)
@ -310,7 +310,7 @@ public class ModelManager : MonoBehaviour
} }
/// <summary> /// <summary>
/// 根据设备类型和索引,找到一个设备 /// 根据设备类型和索引,找到一个设备
/// </summary> /// </summary>
/// <param name="type"></param> /// <param name="type"></param>
public GameObject FindDeviceByTypeAndID(DeviceType type,int index) public GameObject FindDeviceByTypeAndID(DeviceType type,int index)
@ -329,34 +329,34 @@ public class ModelManager : MonoBehaviour
} }
/// <summary> /// <summary>
/// 单体化模型360展示 /// 单体化模型360展示
/// </summary> /// </summary>
/// <param name="obj"></param> /// <param name="obj"></param>
public void SingleModel(GameObject obj) public void SingleModel(GameObject obj)
{ {
//将上一个单体化物体隐藏 //将上一个单体化物体隐藏
if (Main.intance.CurentSingleObj != null) if (Main.intance.CurentSingleObj != null)
{ {
Main.intance.singleCam.GetComponent<Camera360>().ChangeObjLayer(Main.intance.CurentSingleObj, "Default"); Main.intance.singleCam.GetComponent<Camera360>().ChangeObjLayer(Main.intance.CurentSingleObj, "Default");
} }
//显示单体化展示页面 //显示单体化展示页面
Main.intance.CurentSinglePage.SetActive(true); Main.intance.CurentSinglePage.SetActive(true);
//将当前物体设置为单体化360观察的物体 //将当前物体设置为单体化360观察的物体
Main.intance.CurentSingleObj = obj; Main.intance.CurentSingleObj = obj;
Main.intance.singleCam.GetComponent<Camera360>().SetTarget(obj.transform); Main.intance.singleCam.GetComponent<Camera360>().SetTarget(obj.transform);
Debug.Log("设备单体化"+obj); Debug.Log("设备单体化"+obj);
//设置模型为正视角 //设置模型为正视角
Main.intance.singleCam.GetComponent<Camera360>().ChangeObjLayer(Main.intance.CurentSingleObj, "single360"); Main.intance.singleCam.GetComponent<Camera360>().ChangeObjLayer(Main.intance.CurentSingleObj, "single360");
Main.intance.ShowSingleModel(true); Main.intance.ShowSingleModel(true);
} }
/// <summary> /// <summary>
/// 是否显示空间Icon /// 是否显示空间Icon
/// </summary> /// </summary>
/// <param name="isShow"></param> /// <param name="isShow"></param>
public void ShowSpaceIcon(bool isShow) public void ShowSpaceIcon(bool isShow)
{ {
Debug.Log("空间Icon" + isShow); Debug.Log("空间Icon" + isShow);
foreach (var item in spaceIconList) foreach (var item in spaceIconList)
{ {
item.SetActive(isShow); item.SetActive(isShow);
@ -365,7 +365,7 @@ public class ModelManager : MonoBehaviour
} }
/// <summary> /// <summary>
/// 是否显示空间icon下的蓝色光圈特效 /// 是否显示空间icon下的蓝色光圈特效
/// </summary> /// </summary>
/// <param name="show"></param> /// <param name="show"></param>
public void ShowSpaceEffect(bool show) public void ShowSpaceEffect(bool show)
@ -377,7 +377,7 @@ public class ModelManager : MonoBehaviour
} }
/// <summary> /// <summary>
/// 显示分区块 /// 显示分区块
/// </summary> /// </summary>
/// <param name="isshow"></param> /// <param name="isshow"></param>
public void ShowSpaceArea(bool isshow) public void ShowSpaceArea(bool isshow)
@ -387,7 +387,7 @@ public class ModelManager : MonoBehaviour
/// <summary> /// <summary>
/// 播放切换页面的特效 /// 播放切换页面的特效
/// </summary> /// </summary>
public void ShowChangePageEffect() public void ShowChangePageEffect()
{ {
@ -396,9 +396,9 @@ public class ModelManager : MonoBehaviour
/// <summary> /// <summary>
/// 根据类型高亮设备 /// 根据类型高亮设备
/// </summary> /// </summary>
/// <param name="index">索引从1开始</param> /// <param name="index">索引从1开始</param>
public void HighLightDeviceOn(int index) public void HighLightDeviceOn(int index)
{ {
foreach (ModelItem device in devices) { foreach (ModelItem device in devices) {
@ -411,9 +411,9 @@ public class ModelManager : MonoBehaviour
} }
/// <summary> /// <summary>
/// 根据设备类型关闭高亮 /// 根据设备类型关闭高亮
/// </summary> /// </summary>
/// <param name="index">索引从1开始</param> /// <param name="index">索引从1开始</param>
public void HighLightDeviceOff(int index) public void HighLightDeviceOff(int index)
{ {
foreach (ModelItem device in devices) foreach (ModelItem device in devices)
@ -426,7 +426,7 @@ public class ModelManager : MonoBehaviour
} }
} }
/// <summary> /// <summary>
///关闭所有设备高亮 ///关闭所有设备高亮
/// </summary> /// </summary>
public void HighLightOff() public void HighLightOff()
{ {
@ -439,7 +439,7 @@ public class ModelManager : MonoBehaviour
/// <summary> /// <summary>
/// 添加闪烁边缘光 /// 添加闪烁边缘光
/// </summary> /// </summary>
private void AddHighLightComponent(GameObject obj) private void AddHighLightComponent(GameObject obj)
{ {
@ -451,14 +451,14 @@ public class ModelManager : MonoBehaviour
} }
/// <summary> /// <summary>
/// 摄像头进入房间内部隐藏空间3DIcon显示屋顶 /// 摄像头进入房间内部隐藏空间3DIcon显示屋顶
/// </summary> /// </summary>
public void CameraNear(bool isNear) public void CameraNear(bool isNear)
{ {
//ShowSpaceIcon(!isNear); //ShowSpaceIcon(!isNear);
wuDing.gameObject.SetActive(isNear); wuDing.gameObject.SetActive(isNear);
//当视角拉进时缩小异常Icon //当视角拉进时缩小异常Icon
if (expIconList.Count>0) if (expIconList.Count>0)
{ {
float expIconScale = isNear ? 0.1f : 0.5f; float expIconScale = isNear ? 0.1f : 0.5f;
@ -477,7 +477,7 @@ public class ModelManager : MonoBehaviour
/// <summary> /// <summary>
/// 综合管理允许单体化显示 /// 综合管理允许单体化显示
/// </summary> /// </summary>
/// <param name="istrue"></param> /// <param name="istrue"></param>
public void CanSingle(bool istrue) public void CanSingle(bool istrue)
@ -495,9 +495,9 @@ public class ModelManager : MonoBehaviour
} }
} }
/// <summary> /// <summary>
/// 高亮闪烁3秒后关闭 /// 高亮闪烁3秒后关闭
/// </summary> /// </summary>
/// <param name="obj">高亮物体</param> /// <param name="obj">高亮物体</param>
public void LightFlashCount(GameObject obj) public void LightFlashCount(GameObject obj)
{ {
float a = 0; float a = 0;
@ -510,10 +510,10 @@ public class ModelManager : MonoBehaviour
/// <summary> /// <summary>
/// 高亮闪烁 /// 高亮闪烁
/// </summary> /// </summary>
/// <param name="obj">高亮物体</param> /// <param name="obj">高亮物体</param>
/// <param name="on">是否高亮</param> /// <param name="on">是否高亮</param>
public void LightFlash(GameObject obj,bool on) public void LightFlash(GameObject obj,bool on)
{ {
if (!obj.GetComponent<Highlighter>()) if (!obj.GetComponent<Highlighter>())
@ -526,18 +526,18 @@ public class ModelManager : MonoBehaviour
} }
#region #region
//热力图点位 //热力图点位
public List<HeatPoint> heatPoints; public List<HeatPoint> heatPoints;
//世界坐标 //世界坐标
public List<Vector3> m_Vector3s; public List<Vector3> m_Vector3s;
//X:半径(0,2)Y强度0,1 //X:半径(0,2)Y强度0,1
public List<Vector2> m_Vector2s; public List<Vector2> m_Vector2s;
//切换热力图时的特效 //切换热力图时的特效
private ParticleSystem _changeHeatmapEffect; private ParticleSystem _changeHeatmapEffect;
/// <summary> /// <summary>
/// 随机热力图热点值(测试) /// 随机热力图热点值(测试)
/// </summary> /// </summary>
private void RandomHeatValue() { private void RandomHeatValue() {
@ -556,7 +556,7 @@ public class ModelManager : MonoBehaviour
} }
/// <summary> /// <summary>
/// 显示和关闭热力图 /// 显示和关闭热力图
/// </summary> /// </summary>
/// <param name="isShow"></param> /// <param name="isShow"></param>
public void ShowHeatmap(bool isShow) public void ShowHeatmap(bool isShow)
@ -565,7 +565,7 @@ public class ModelManager : MonoBehaviour
{ {
//播放切换热力图特效 //播放切换热力图特效
//if (!_changeHeatmapEffect) //if (!_changeHeatmapEffect)
//{ //{
// _changeHeatmapEffect = GameObject.Instantiate(Resources.Load<GameObject>(ResourcePath._changeHeatmapEffect).GetComponent<ParticleSystem>()); // _changeHeatmapEffect = GameObject.Instantiate(Resources.Load<GameObject>(ResourcePath._changeHeatmapEffect).GetComponent<ParticleSystem>());
@ -586,7 +586,7 @@ public class ModelManager : MonoBehaviour
} }
/// <summary> /// <summary>
/// 延时显示热力图,等特效播放两秒后显示 /// 延时显示热力图,等特效播放两秒后显示
/// </summary> /// </summary>
private void InvokeShowHeatmap() private void InvokeShowHeatmap()
{ {
@ -597,7 +597,7 @@ public class ModelManager : MonoBehaviour
/// <summary> /// <summary>
/// 更新热力值 /// 更新热力值
/// </summary> /// </summary>
public void UpdateHeatValue() { public void UpdateHeatValue() {
heatmap.SetHeatPoints(heatPoints.Select((v) => new HeatPoint() heatmap.SetHeatPoints(heatPoints.Select((v) => new HeatPoint()
@ -609,11 +609,11 @@ public class ModelManager : MonoBehaviour
} }
/// <summary> /// <summary>
/// 随机动态更新热力值 /// 随机动态更新热力值
/// </summary> /// </summary>
public void RandomUpdateHeatValue() public void RandomUpdateHeatValue()
{ {
//随机其中一个值 //随机其中一个值
int randomIndex=Random.Range(0, heatPoints.Count()); int randomIndex=Random.Range(0, heatPoints.Count());
heatPoints[randomIndex] = new HeatPoint() heatPoints[randomIndex] = new HeatPoint()
{ {
@ -632,9 +632,9 @@ public class ModelManager : MonoBehaviour
#endregion #endregion
#region #region
/// <summary> /// <summary>
/// 显示热力图 /// 显示热力图
/// </summary> /// </summary>
public void ShowHeatPoint() public void ShowHeatPoint()
{ {
@ -642,7 +642,7 @@ public class ModelManager : MonoBehaviour
Main.intance.heatPointDes.SetActive(true); Main.intance.heatPointDes.SetActive(true);
} }
/// <summary> /// <summary>
/// 隐藏热力图 /// 隐藏热力图
/// </summary> /// </summary>
public void HideHeatPoint() public void HideHeatPoint()
{ {
@ -656,42 +656,42 @@ public class ModelManager : MonoBehaviour
public enum ModelType public enum ModelType
{ {
Device,//设备 Device,//设备
Worker,//人员 Worker,//人员
SpacePoint,//空间点 SpacePoint,//空间点
ExpEvent,//异常事件 ExpEvent,//异常事件
Model,//模型 Model,//模型
Client,//客户 Client,//客户
counter//柜台 counter//柜台
} }
public enum DeviceType public enum DeviceType
{ {
NONE,//不为设备 NONE,//不为设备
YuShouLiZhongDuan,//预受理终端 YuShouLiZhongDuan,//预受理终端
JiaoFeiJi,//缴费机 JiaoFeiJi,//缴费机
YeWuJi,//业务机 YeWuJi,//业务机
FaPiaoDaYinJi,//发票打印机 FaPiaoDaYinJi,//发票打印机
GongPai,//工牌 GongPai,//工牌
WangShangGuoWangYunZhongDuan,//网上国网云终端 WangShangGuoWangYunZhongDuan,//网上国网云终端
SheXiangTou//摄像头 SheXiangTou//摄像头
} }
[System.Serializable] [System.Serializable]
public class HeatPoint public class HeatPoint
{ {
/// <summary> /// <summary>
/// 世界坐标系位置 /// 世界坐标系位置
/// </summary> /// </summary>
public Vector3 point; public Vector3 point;
/// <summary> /// <summary>
/// 半径 /// 半径
/// </summary> /// </summary>
public float radius; public float radius;
/// <summary> /// <summary>
/// 强度 /// 强度
/// </summary> /// </summary>
public float intensity; public float intensity;
} }

View File

@ -56,7 +56,7 @@
"url": "https://packages.unity.cn" "url": "https://packages.unity.cn"
}, },
"com.unity.nuget.newtonsoft-json": { "com.unity.nuget.newtonsoft-json": {
"version": "2.0.0", "version": "3.0.2",
"depth": 1, "depth": 1,
"source": "registry", "source": "registry",
"dependencies": {}, "dependencies": {},
@ -72,11 +72,13 @@
"url": "https://packages.unity.cn" "url": "https://packages.unity.cn"
}, },
"com.unity.services.core": { "com.unity.services.core": {
"version": "1.0.1", "version": "1.3.1",
"depth": 1, "depth": 1,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
"com.unity.modules.unitywebrequest": "1.0.0" "com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.nuget.newtonsoft-json": "3.0.2",
"com.unity.modules.androidjni": "1.0.0"
}, },
"url": "https://packages.unity.cn" "url": "https://packages.unity.cn"
}, },

View File

@ -3,7 +3,7 @@
--- !u!30 &1 --- !u!30 &1
GraphicsSettings: GraphicsSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 13 serializedVersion: 14
m_Deferred: m_Deferred:
m_Mode: 1 m_Mode: 1
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
@ -28,6 +28,7 @@ GraphicsSettings:
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