修改相机定位高度
This commit is contained in:
parent
2431f31482
commit
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|
@ -7,16 +7,16 @@ using UnityEngine.XR;
|
||||||
|
|
||||||
public class DeviceClick : MonoBehaviour
|
public class DeviceClick : MonoBehaviour
|
||||||
{
|
{
|
||||||
//设备编号
|
//设备编号
|
||||||
public int index;
|
public int index;
|
||||||
//设备类型
|
//设备类型
|
||||||
public DeviceType deviceType;
|
public DeviceType deviceType;
|
||||||
//是否允许单体化展示
|
//是否允许单体化展示
|
||||||
public bool isSingle = false;
|
public bool isSingle = false;
|
||||||
|
|
||||||
private GameObject warmIcon;
|
private GameObject warmIcon;
|
||||||
|
|
||||||
//摄像头是否警告
|
//摄像头是否警告
|
||||||
private bool isCamWarm;
|
private bool isCamWarm;
|
||||||
public bool _isCamWarm { get {
|
public bool _isCamWarm { get {
|
||||||
return isCamWarm;
|
return isCamWarm;
|
||||||
|
@ -48,12 +48,12 @@ public class DeviceClick : MonoBehaviour
|
||||||
{
|
{
|
||||||
if (EventSystem.current.IsPointerOverGameObject())
|
if (EventSystem.current.IsPointerOverGameObject())
|
||||||
{
|
{
|
||||||
Debug.Log("鼠标在UI上");
|
Debug.Log("鼠标在UI上");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
ViewCenter();
|
ViewCenter();
|
||||||
//摄像头弹窗
|
//摄像头弹窗
|
||||||
if (deviceType == DeviceType.SheXiangTou)
|
if (deviceType == DeviceType.SheXiangTou)
|
||||||
{
|
{
|
||||||
Main.intance.m_htmlPanel.CallFunction("showCarema");
|
Main.intance.m_htmlPanel.CallFunction("showCarema");
|
||||||
|
@ -61,9 +61,9 @@ public class DeviceClick : MonoBehaviour
|
||||||
}
|
}
|
||||||
if (!isSingle)
|
if (!isSingle)
|
||||||
return;
|
return;
|
||||||
//开启高亮,闪烁3秒后关闭高亮
|
//开启高亮,闪烁3秒后关闭高亮
|
||||||
LightFlashOn();
|
LightFlashOn();
|
||||||
Invoke("LightFlahOff", 3);
|
Invoke("LightFlahOff", 6);
|
||||||
|
|
||||||
if (deviceType != DeviceType.GongPai)
|
if (deviceType != DeviceType.GongPai)
|
||||||
ShowSingle();
|
ShowSingle();
|
||||||
|
@ -71,40 +71,48 @@ public class DeviceClick : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 视角居中
|
/// 视角居中
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void ViewCenter()
|
void ViewCenter()
|
||||||
{
|
{
|
||||||
Debug.Log("model" + transform.name);
|
Debug.Log("model" + transform.name);
|
||||||
//获取模型中心点位置(加上模型方向*3)X轴方向朝前
|
//获取模型中心点位置(加上模型方向*3)X轴方向朝前
|
||||||
Vector3 playerPos = transform.position + transform.right * 3;
|
Vector3 playerPos = transform.position + transform.right * 3;
|
||||||
//相机面向设备
|
//相机面向设备
|
||||||
Quaternion angle = Quaternion.LookRotation(-transform.right);
|
Quaternion angle = Quaternion.LookRotation(-transform.right);
|
||||||
|
if (Main.intance.isAddY)
|
||||||
|
{
|
||||||
|
playerPos = new Vector3(playerPos.x, playerPos.y+0.5f, playerPos.z);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
playerPos = new Vector3(playerPos.x, playerPos.y, playerPos.z);
|
||||||
|
}
|
||||||
Debug.Log("pos" + playerPos + ";angle" + angle);
|
Debug.Log("pos" + playerPos + ";angle" + angle);
|
||||||
//Main.intance.mainCamera.GetComponent<CameraView>().CameraMoveTarget(playerPos, angle);
|
//Main.intance.mainCamera.GetComponent<CameraView>().CameraMoveTarget(playerPos, angle);
|
||||||
Main.intance.CameraMoveTarget(playerPos, angle);
|
Main.intance.CameraMoveTarget(playerPos, angle);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 单体化展示
|
/// 单体化展示
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void ShowSingle()
|
void ShowSingle()
|
||||||
{
|
{
|
||||||
if (deviceType != DeviceType.SheXiangTou)
|
if (deviceType != DeviceType.SheXiangTou)
|
||||||
{
|
{
|
||||||
//当设备类型不为摄像头时,显示设备信息弹窗(传入设备ID)
|
//当设备类型不为摄像头时,显示设备信息弹窗(传入设备ID)
|
||||||
Main.intance.m_htmlPanel.CallFunction("clickShowDetails", deviceType.GetHashCode()-1);
|
Main.intance.m_htmlPanel.CallFunction("clickShowDetails", deviceType.GetHashCode()-1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//将上一个单体化物体隐藏
|
//将上一个单体化物体隐藏
|
||||||
if (Main.intance.CurentSingleObj != null)
|
if (Main.intance.CurentSingleObj != null)
|
||||||
{
|
{
|
||||||
Main.intance.singleCam.GetComponent<Camera360>().ChangeObjLayer(Main.intance.CurentSingleObj, "Default");
|
Main.intance.singleCam.GetComponent<Camera360>().ChangeObjLayer(Main.intance.CurentSingleObj, "Default");
|
||||||
}
|
}
|
||||||
//显示单体化展示页面
|
//显示单体化展示页面
|
||||||
Main.intance.CurentSinglePage.SetActive(true);
|
Main.intance.CurentSinglePage.SetActive(true);
|
||||||
//将当前物体设置为单体化360观察的物体
|
//将当前物体设置为单体化360观察的物体
|
||||||
Main.intance.CurentSingleObj = gameObject;
|
Main.intance.CurentSingleObj = gameObject;
|
||||||
//Main.intance.singleCam.GetComponent<Camera360>().SetTarget(transform.GetComponent<MeshRenderer>().bounds.center);
|
//Main.intance.singleCam.GetComponent<Camera360>().SetTarget(transform.GetComponent<MeshRenderer>().bounds.center);
|
||||||
Main.intance.singleCam.GetComponent<Camera360>().SetTarget(transform);
|
Main.intance.singleCam.GetComponent<Camera360>().SetTarget(transform);
|
||||||
|
@ -113,13 +121,13 @@ public class DeviceClick : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 在自身添加碰撞体
|
/// 在自身添加碰撞体
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="gameObject"></param>
|
/// <param name="gameObject"></param>
|
||||||
public void AddGameObjectCollider()
|
public void AddGameObjectCollider()
|
||||||
{
|
{
|
||||||
|
|
||||||
//获取物体的最小包围盒
|
//获取物体的最小包围盒
|
||||||
Bounds itemBound = GetLocalBounds(gameObject);
|
Bounds itemBound = GetLocalBounds(gameObject);
|
||||||
|
|
||||||
if (!gameObject.GetComponent<Collider>())
|
if (!gameObject.GetComponent<Collider>())
|
||||||
|
@ -131,7 +139,7 @@ public class DeviceClick : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获得对象的最小包围盒
|
/// 获得对象的最小包围盒
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static Bounds GetLocalBounds(GameObject target)
|
public static Bounds GetLocalBounds(GameObject target)
|
||||||
{
|
{
|
||||||
|
@ -151,7 +159,7 @@ public class DeviceClick : MonoBehaviour
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 添加摄像头警告Icon
|
/// 添加摄像头警告Icon
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void AddWarmIcon() {
|
void AddWarmIcon() {
|
||||||
GameObject obj = Resources.Load<GameObject>(ResourcePath._camWarn3DIcon);
|
GameObject obj = Resources.Load<GameObject>(ResourcePath._camWarn3DIcon);
|
||||||
|
@ -165,7 +173,7 @@ public class DeviceClick : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 移除摄像头警告
|
/// 移除摄像头警告
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void RemovWarmIcon()
|
void RemovWarmIcon()
|
||||||
{
|
{
|
||||||
|
@ -173,7 +181,7 @@ public class DeviceClick : MonoBehaviour
|
||||||
Destroy(warmIcon);
|
Destroy(warmIcon);
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 开启高亮
|
/// 开启高亮
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void LightFlashOn()
|
void LightFlashOn()
|
||||||
{
|
{
|
||||||
|
@ -181,14 +189,14 @@ public class DeviceClick : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 关闭高亮
|
/// 关闭高亮
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void LightFlahOff() {
|
void LightFlahOff() {
|
||||||
LightFlash(false);
|
LightFlash(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 高亮闪烁两下
|
/// 高亮闪烁两下
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="on"></param>
|
/// <param name="on"></param>
|
||||||
void LightFlash(bool on)
|
void LightFlash(bool on)
|
||||||
|
|
|
@ -22,6 +22,14 @@ public class Main : UIBase
|
||||||
//public Transform mainView;
|
//public Transform mainView;
|
||||||
//漫游速度
|
//漫游速度
|
||||||
private float _speed = 1.5f;
|
private float _speed = 1.5f;
|
||||||
|
/// <summary>
|
||||||
|
/// 是否需要修改相机定位视角的高度
|
||||||
|
/// </summary>
|
||||||
|
public bool isAddY=false;
|
||||||
|
/// <summary>
|
||||||
|
/// 需要修改的高度
|
||||||
|
/// </summary>
|
||||||
|
public int PosYValue;
|
||||||
//public GameObject _player;
|
//public GameObject _player;
|
||||||
public static Main intance;
|
public static Main intance;
|
||||||
//public GameObject Icon3D;//异常Icon
|
//public GameObject Icon3D;//异常Icon
|
||||||
|
|
Loading…
Reference in New Issue