ElectricityBusinessHall_Dig.../Assets/Resources/Scripts/ResourcePath.cs

14 lines
604 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class ResourcePath
{
public static string _changeHeatmapEffect = "Prefab/ChangeHeatmapEffect";//切换热力图时的动效
public static string _exp3DIcon = "Prefab/Exp3DIcon";//异常3DIcon
public static string _space3DIcon = "Prefab/Space3DIcon";//空间区域3DIcon
public static string _space3DEffect = "Prefab/Space3DEffect";//空间区域3DIcon特效
public static string _camWarn3DIcon = "Prefab/CamWarn3DIcon";//摄像头警告3DIcon
public static string _heatPoint = "Prefab/HeatPoint";//人员热力点
}