49 lines
2.4 KiB
C#
49 lines
2.4 KiB
C#
/// <summary>
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/// Shiny SSRR - Screen Space Raytraced Reflections - (c) 2021 Kronnect
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/// </summary>
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using UnityEngine;
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namespace ShinySSRR {
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public static class ShaderParams {
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// input textures
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public static int NoiseTex = Shader.PropertyToID("_NoiseTex");
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public static int BumpMap = Shader.PropertyToID("_BumpMap");
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public static int BumpMap_ST = Shader.PropertyToID("_BumpMap_ST");
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public static int MainTex_ST = Shader.PropertyToID("_MainTex_ST");
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// shader uniforms
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public static int Color = Shader.PropertyToID("_Color");
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public static int BaseColor = Shader.PropertyToID("_BaseColor");
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public static int Smoothness = Shader.PropertyToID("_Glossiness");
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public static int SmoothnessMap = Shader.PropertyToID("_SmoothnessMap");
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public static int MetallicGlossMap = Shader.PropertyToID("_MetallicGlossMap");
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public static int GlossMapScale = Shader.PropertyToID("_GlossMapScale");
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public static int MaterialData = Shader.PropertyToID("_MaterialData");
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public static int SSRSettings = Shader.PropertyToID("_SSRSettings");
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public static int SSRSettings2 = Shader.PropertyToID("_SSRSettings2");
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public static int SSRSettings3 = Shader.PropertyToID("_SSRSettings3");
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public static int SSRSettings4 = Shader.PropertyToID("_SSRSettings4");
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public static int SSRSettings5 = Shader.PropertyToID("_SSRSettings5");
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public static int SSRBlurStrength = Shader.PropertyToID("_SSRBlurStrength");
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public static int WorldToViewDir = Shader.PropertyToID("_WorldToViewDir");
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public static int MinimumBlur = Shader.PropertyToID("_MinimumBlur");
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// targets
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public static int ColorTex = Shader.PropertyToID("_ColorTex");
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public static int RayCast = Shader.PropertyToID("_RayCastRT");
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public static int BlurRT = Shader.PropertyToID("_BlurRT");
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public static int ReflectionsTex = Shader.PropertyToID("_ReflectionsRT");
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public static int NaNBuffer = Shader.PropertyToID("_NaNBuffer");
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// shader keywords
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public const string SKW_JITTER = "SSR_JITTER";
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public const string SKW_NORMALMAP = "SSR_NORMALMAP";
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public const string SKW_DENOISE = "SSR_DENOISE";
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public const string SKW_SMOOTHNESSMAP = "SSR_SMOOTHNESSMAP";
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public const string SKW_REFINE_THICKNESS = "SSR_THICKNESS_FINE";
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}
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} |