HKMBFZ/Assets/Scripts/Szz_Scripts/Shoot122Manager.cs

42 lines
943 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Shoot122Manager : MonoBehaviour
{
public static Shoot122Manager Instance { get; private set; }
public Animation animation_122;
public GameObject rawImage_122;
public GameObject penguan;
public List<string> chooseShoot=new List<string>();
public Control3DModelBt ;
private void Awake()
{
Instance = this;
isShoot = false;
}
public bool isShoot;
// Start is called before the first frame update
public void Jifa()
{
if (isShoot|| !.isInit)
return;
rawImage_122.SetActive(true);
isShoot =true;
animation_122.Play();
penguan.SetActive(true);
}
public void DiaoPaoOver()
{
if (Manager122Base.instance != null)
Manager122Base.instance.Show122DwonMsg("高低到位,方位到位");
}
}