75 lines
1.3 KiB
C#
75 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PaoZhangMainPage : UIPageBtnEventBase
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{
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public List<GameObject> pages=new List<GameObject>();
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public override void OnF1Click()
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{
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base.OnF1Click();
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ShowPage(0);
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}
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public override void OnF2Click() {
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base.OnF2Click();
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ShowPage(1);
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}
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public override void OnF3Click()
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{
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base.OnF3Click();
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ShowPage(2);
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}
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public override void OnF4Click()
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{
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base.OnF4Click();
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ShowPage(3);
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}
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public override void OnF5Click()
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{
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base.OnF5Click();
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ShowPage(4);
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}
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public override void OnF6Click()
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{
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base.OnF6Click();
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//Ŀǰ²»ÖªµÀÄÚÈÝ
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}
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public override void OnF7Click()
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{
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base.OnF7Click();
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ShowPage(6);
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}
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GameObject currectPage;
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void ShowPage(int index)
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{
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//if (index == 0 || index == 2 || index == 4)
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//{
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// showPages[index].SetActive(true);
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// return;
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//}
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currectPage = Instantiate(pages[index], transform.parent);
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currectPage.SetActive(true);
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gameObject.SetActive(false);
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}
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public void ShowMain()
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{
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gameObject.SetActive(true);
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}
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}
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