This commit is contained in:
yzx 2023-12-20 18:02:27 +08:00
parent 4c952c7393
commit 5e976092e6
13 changed files with 1232 additions and 173 deletions

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@ -402,6 +402,7 @@
<Compile Include="Assets\Script\Old\Early_Warning.cs" />
<Compile Include="Assets\Script\Manaegr\CarTempManager.cs" />
<Compile Include="Assets\Script\MessageBoxController.cs" />
<Compile Include="Assets\Script\WeatherMoveCar.cs" />
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<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurfaceProScreenSpaceReflection.cginc" />
<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurface Free Opaque Specular.shader" />

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View File

@ -42,7 +42,7 @@ public class CarInfoManager : MonoBehaviour
private void Start()
{
StartBlinking(leftIndicator);
// StartBlinking(leftIndicator);
}
/// <summary>

View File

@ -7,13 +7,14 @@ using UnityEngine;
public class CarManager : MonoBehaviour
{
public GameObject puncture; //爆胎
public GameObject UIl;
private void OnTriggerEnter(Collider other)
{
if (other.name == "爆胎")
{
puncture.SetActive(true);
UIl.SetActive(true);
}
}

View File

@ -5,16 +5,26 @@ using UnityEngine;
public class WeatherManager : MonoBehaviour
{
public GameObject ysq;
public GameObject carglass;
public GameObject weather_rain;//雨
public GameObject weather_fog;//雾
public GameObject weather_snow;//雪
void Start()
{
switch ( GameInfo.instance.carSelectTypeInfo[CarType.])
{
case "雨天":
carglass.SetActive(true);
ysq.GetComponent<Animation>().Play();
weather_rain.SetActive(true);
break;
case "雪天":
weather_snow.SetActive(true);
break;
case "雾天":
weather_fog.SetActive(true);
break;
}
}

View File

@ -0,0 +1,15 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WeatherMoveCar : MonoBehaviour
{
public GameObject che;
// Update is called once per frame
void Update()
{
this.transform.position = new Vector3(che.transform.position.x,this.transform.position.y,che.transform.position.z);
}
}

View File

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