# Conflicts:
#	U3D_DrivingSystem/Assets/GameAssets/Art/交通路标/Prefab/交通信号.prefab
This commit is contained in:
shengtao 2024-01-03 17:05:11 +08:00
commit 74e7a4a40d
45 changed files with 6708 additions and 7636 deletions

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@ -412,6 +412,7 @@
<Compile Include="Assets\Script\Old\Trigger_road.cs" /> <Compile Include="Assets\Script\Old\Trigger_road.cs" />
<Compile Include="Assets\Script\Old\Early_Warning.cs" /> <Compile Include="Assets\Script\Old\Early_Warning.cs" />
<Compile Include="Assets\Script\Manaegr\CarTempManager.cs" /> <Compile Include="Assets\Script\Manaegr\CarTempManager.cs" />
<Compile Include="Assets\Script\RoadEventManager.cs" />
<None Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Shaders\Tonemapper.shader" /> <None Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Shaders\Tonemapper.shader" />
<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurfaceProScreenSpaceReflection.cginc" /> <None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurfaceProScreenSpaceReflection.cginc" />
<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurface Free Opaque Specular.shader" /> <None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurface Free Opaque Specular.shader" />

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@ -3,6 +3,14 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
public enum RoadEventEnum
{
,
,
}
namespace Script namespace Script
{ {
public class GameInfo : MonoBehaviour public class GameInfo : MonoBehaviour

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@ -0,0 +1,48 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Script
{
public class RoadEventManager : MonoBehaviour
{
private List<Collider> triggeredTriggers = new List<Collider>();
private IEnumerator Start()
{
while (true)
{
// 在每一帧等待,等待下一帧检测事件
yield return null;
// 在这里处理当前触发器事件的逻辑
foreach (var trigger in triggeredTriggers)
{
Debug.Log(trigger.name);
// 处理触发器事件的逻辑
}
}
}
private void OnTriggerEnter(Collider other)
{
// 检查是否已经在触发器列表中
if (!triggeredTriggers.Contains(other))
{
// 进入新的触发器时,保存它到列表
triggeredTriggers.Add(other);
// 在这里执行触发器进入事件的处理逻辑
}
}
private void OnTriggerExit(Collider other)
{
// 离开触发器时,从列表中移除它
triggeredTriggers.Remove(other);
// 在这里执行触发器离开事件的处理逻辑
}
}
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@ -85,7 +85,7 @@ public class TrafficLightManager : MonoBehaviour
light.transform.Find("green2").GetComponent<MeshRenderer>().material.EnableKeyword("_EMISSION"); light.transform.Find("green2").GetComponent<MeshRenderer>().material.EnableKeyword("_EMISSION");
} }
} }
AddRedLightWarning();
break; break;
default: default:
throw new ArgumentOutOfRangeException(nameof(state), state, null); throw new ArgumentOutOfRangeException(nameof(state), state, null);
@ -125,6 +125,15 @@ public class TrafficLightManager : MonoBehaviour
} }
} }
void AddRedLightWarning(TrafficLightGroup group)
{
// 在这里添加提示或更改状态的逻辑
// 例如,你可以在红灯状态下播放声音或显示警告信息
// 以下是一个示例,在控制台输出警告信息:
Debug.LogWarning("红灯警告:请注意停车!");
}
void UpdateTrafficLightGroup(TrafficLightGroup group) void UpdateTrafficLightGroup(TrafficLightGroup group)
{ {
group.timer -= Time.deltaTime; group.timer -= Time.deltaTime;

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@ -15,11 +15,11 @@ E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
-logFile -logFile
Logs/AssetImportWorker0.log Logs/AssetImportWorker0.log
-srvPort -srvPort
54624 54013
Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
Using Asset Import Pipeline V2. Using Asset Import Pipeline V2.
Refreshing native plugins compatible for Editor in 251.71 ms, found 8 plugins. Refreshing native plugins compatible for Editor in 204.61 ms, found 8 plugins.
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Initialize engine version: 2021.1.24f1 (6667702a1e7c) Initialize engine version: 2021.1.24f1 (6667702a1e7c)
[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
@ -36,42 +36,112 @@ Initialize mono
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Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
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========================================================================
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{50ADFF00-8BA1-5513-3A1B-93449EB2679C}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

View File

@ -18,10 +18,10 @@ EditorUserSettings:
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RecentlyUsedScenePath-5: RecentlyUsedScenePath-5:
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vcSharedLogLevel: vcSharedLogLevel:
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