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@ -130,6 +130,7 @@
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<Compile Include="Assets\Script\Manaegr\CarInputManager.cs" />
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<Compile Include="Assets\Script\Old\YiCHongDianFei.cs" />
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<Compile Include="Assets\Script\Manaegr\GameFlowManager.cs" />
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<Compile Include="Assets\Script\DianDongCheManager.cs" />
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<Compile Include="Assets\SuperSplinesPro\Scripts\Animation\SplineAnimatorClosestPoint.cs" />
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<Compile Include="Assets\UTS\Scripts\Car\EasySuspension.cs" />
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<Compile Include="Assets\Script\CarGearControl.cs" />
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@ -211,6 +212,7 @@
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<Compile Include="Assets\Script\Old\Radio.cs" />
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<Compile Include="Assets\SuperSplinesPro\SuperSplines\Spline\SplineDistanceFunctions.cs" />
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<Compile Include="Assets\UTS\Scripts\Traffic Light\View Semaphores\ViewPeopleSemaphore.cs" />
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<Compile Include="Assets\Script\DianDongCheTrigger.cs" />
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<Compile Include="Assets\SuperSplinesPro\Scripts\Animation\SplineAnimatorCustomValue.cs" />
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<Compile Include="Assets\EVP5\Scripts\Tools\TextureCanvas.cs" />
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<Compile Include="Assets\Plugin\FXVShieldEffect\Scripts\FXVShieldHit.cs" />
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@ -416,8 +418,6 @@
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<Compile Include="Assets\Script\Old\Trigger_road.cs" />
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<Compile Include="Assets\Script\Old\Early_Warning.cs" />
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<Compile Include="Assets\Script\Manaegr\CarTempManager.cs" />
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<Compile Include="Assets\Script\DianDongCheTrigger.cs" />
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<Compile Include="Assets\Script\DianDongCheManager.cs" />
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<None Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Shaders\Tonemapper.shader" />
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<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurfaceProScreenSpaceReflection.cginc" />
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<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurface Free Opaque Specular.shader" />
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@ -897706,6 +897706,10 @@ PrefabInstance:
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propertyPath: m_Name
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value: SK_Goat
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objectReference: {fileID: 0}
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@ -1033117,71 +1033121,6 @@ SkinnedMeshRenderer:
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m_Center: {x: 0.02181068, y: -0.009805754, z: 0}
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m_Extent: {x: 0.8632928, y: 0.15312733, z: 0.60339785}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Override
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m_Shader: {fileID: 4800000, guid: a3a3bc8785681554d9558e2ea68f100e, type: 3}
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serializedVersion: 3
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m_TexEnvs: []
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m_Floats:
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- _DirectionalIntensity: 1
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- _FarDistanceHeight: 0
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- _FarDistanceOffset: 0
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- _FogAxisMode: 1
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- _FogCameraMode: 0
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- _FogCat: 1
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- _FogColorDuo: 1
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- _FogDistanceEnd: 100
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- _FogDistanceFalloff: 2
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- _FogDistanceStart: 0
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- _FogHeightEnd: 100
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- _FogHeightFalloff: 2
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- _FogHeightStart: 0
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- _FogIntensity: 1
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- _FogLayersMode: 0
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- _IsHeightFogPreset: 1
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- _JitterIntensity: 1
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- _NoiseCat: 1
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- _NoiseDistanceEnd: 50
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- _NoiseIntensity: 1
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- _NoiseMax: 1
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- _NoiseMin: 0
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- _SkyboxCat: 1
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- _SkyboxFogBottom: 0
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- _SkyboxFogFill: 1
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- _SkyboxFogHeight: 1
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- _SkyboxFogIntensity: 1
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- _SkyboxFogOffset: 0
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m_Colors:
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- _DirectionalDir: {r: 0, g: 0, b: 0, a: 0}
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- _FogAxisOption: {r: 0, g: 0, b: 0, a: 0}
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- _FogColorEnd: {r: 0.8862745, g: 1.443137, b: 2, a: 1}
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- _FogColorStart: {r: 0.4411765, g: 0.722515, b: 1, a: 1}
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- _NoiseSpeed: {r: 0.5, g: 0, b: 0.5, a: 0}
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m_BuildTextureStacks: []
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--- !u!1 &2119066257
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GameObject:
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m_ObjectHideFlags: 0
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@ -8,9 +8,9 @@ namespace Script
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private void OnTriggerEnter(Collider other)
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{
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Debug.Log(other.name);
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DianDongCheManager.Instance.ControlAnimation();
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}
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}
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}
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