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|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AIModule">
|
<Reference Include="UnityEngine.AIModule">
|
||||||
<HintPath>D:/2019.4.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
<HintPath>D:/2019.4.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
|
|
||||||
|
|
@ -28,6 +28,8 @@ public class FollowHeading : MonoBehaviour
|
||||||
float deltaAngle = Mathf.DeltaAngle(transform.eulerAngles.y, heading);
|
float deltaAngle = Mathf.DeltaAngle(transform.eulerAngles.y, heading);
|
||||||
float targetSteer = Mathf.Clamp(deltaAngle / m_vehicle.maxSteerAngle, -1.0f, +1.0f);
|
float targetSteer = Mathf.Clamp(deltaAngle / m_vehicle.maxSteerAngle, -1.0f, +1.0f);
|
||||||
|
|
||||||
|
Debug.Log(targetSteer);
|
||||||
|
|
||||||
m_vehicle.steerInput += targetSteer;
|
m_vehicle.steerInput += targetSteer;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -617,6 +617,9 @@ public class VehicleController : MonoBehaviour
|
||||||
{
|
{
|
||||||
float inputSteerAngle = maxSteerAngle * steerInput;
|
float inputSteerAngle = maxSteerAngle * steerInput;
|
||||||
|
|
||||||
|
// Debug.Log(maxSteerAngle+"---"+steerInput);
|
||||||
|
|
||||||
|
|
||||||
float speedFactor = Mathf.InverseLerp(0.1f, 3.0f, m_speed);
|
float speedFactor = Mathf.InverseLerp(0.1f, 3.0f, m_speed);
|
||||||
|
|
||||||
if (steeringLimit)
|
if (steeringLimit)
|
||||||
|
|
@ -632,6 +635,10 @@ public class VehicleController : MonoBehaviour
|
||||||
assistedSteerAngle = m_speedAngle * steeringAssistRatio * speedFactor * Mathf.InverseLerp(2.0f, 3.0f, Mathf.Abs(m_speedAngle));
|
assistedSteerAngle = m_speedAngle * steeringAssistRatio * speedFactor * Mathf.InverseLerp(2.0f, 3.0f, Mathf.Abs(m_speedAngle));
|
||||||
|
|
||||||
m_steerAngle = Mathf.Clamp(inputSteerAngle + assistedSteerAngle, -maxSteerAngle, +maxSteerAngle);
|
m_steerAngle = Mathf.Clamp(inputSteerAngle + assistedSteerAngle, -maxSteerAngle, +maxSteerAngle);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Debug.Log(m_steerAngle);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -1851,7 +1858,7 @@ public class VehicleController : MonoBehaviour
|
||||||
|
|
||||||
// float middleWidth = (frame.frontWidth + frame.rearWidth) * 0.5f * 0.25f;
|
// float middleWidth = (frame.frontWidth + frame.rearWidth) * 0.5f * 0.25f;
|
||||||
// UnityEditor.Handles.DrawLine(middle - transform.right * middleWidth, middle + transform.right * middleWidth);
|
// UnityEditor.Handles.DrawLine(middle - transform.right * middleWidth, middle + transform.right * middleWidth);
|
||||||
|
|
||||||
UnityEditor.Handles.color = AlphaColor(Color.white, 0.05f);
|
UnityEditor.Handles.color = AlphaColor(Color.white, 0.05f);
|
||||||
UnityEditor.Handles.DrawSolidDisc(middle, transform.up, 0.1f);
|
UnityEditor.Handles.DrawSolidDisc(middle, transform.up, 0.1f);
|
||||||
UnityEditor.Handles.color = AlphaColor(Color.white, 0.5f);
|
UnityEditor.Handles.color = AlphaColor(Color.white, 0.5f);
|
||||||
|
|
|
||||||
|
|
@ -93,6 +93,9 @@ public class VehicleRandomInput : MonoBehaviour
|
||||||
m_vehicle.throttleInput = Mathf.MoveTowards(m_vehicle.throttleInput, m_targetThrottle, throttleChangeRate * Time.deltaTime);
|
m_vehicle.throttleInput = Mathf.MoveTowards(m_vehicle.throttleInput, m_targetThrottle, throttleChangeRate * Time.deltaTime);
|
||||||
m_vehicle.brakeInput = m_targetBrake;
|
m_vehicle.brakeInput = m_targetBrake;
|
||||||
m_vehicle.handbrakeInput = 0.0f;
|
m_vehicle.handbrakeInput = 0.0f;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -8,190 +8,199 @@ using UnityEngine;
|
||||||
|
|
||||||
namespace EVP
|
namespace EVP
|
||||||
{
|
{
|
||||||
|
public class VehicleStandardInput : MonoBehaviour
|
||||||
|
{
|
||||||
|
public VehicleController target;
|
||||||
|
|
||||||
public class VehicleStandardInput : MonoBehaviour
|
public bool continuousForwardAndReverse = true;
|
||||||
{
|
|
||||||
public VehicleController target;
|
|
||||||
|
|
||||||
public bool continuousForwardAndReverse = true;
|
public enum ThrottleAndBrakeInput
|
||||||
|
{
|
||||||
|
SingleAxis,
|
||||||
|
SeparateAxes
|
||||||
|
};
|
||||||
|
|
||||||
public enum ThrottleAndBrakeInput { SingleAxis, SeparateAxes };
|
public ThrottleAndBrakeInput throttleAndBrakeInput = ThrottleAndBrakeInput.SingleAxis;
|
||||||
public ThrottleAndBrakeInput throttleAndBrakeInput = ThrottleAndBrakeInput.SingleAxis;
|
|
||||||
|
|
||||||
public string steerAxis = "Horizontal";
|
public string steerAxis = "Horizontal";
|
||||||
public string throttleAndBrakeAxis = "Vertical";
|
public string throttleAndBrakeAxis = "Vertical";
|
||||||
public string throttleAxis = "Fire2";
|
public string throttleAxis = "Fire2";
|
||||||
public string brakeAxis = "Fire3";
|
public string brakeAxis = "Fire3";
|
||||||
public string handbrakeAxis = "Jump";
|
public string handbrakeAxis = "Jump";
|
||||||
public KeyCode resetVehicleKey = KeyCode.Return;
|
public KeyCode resetVehicleKey = KeyCode.Return;
|
||||||
|
|
||||||
bool m_doReset = false;
|
bool m_doReset = false;
|
||||||
|
|
||||||
|
|
||||||
void OnEnable ()
|
void OnEnable()
|
||||||
{
|
{
|
||||||
// Cache vehicle
|
// Cache vehicle
|
||||||
|
|
||||||
if (target == null)
|
if (target == null)
|
||||||
target = GetComponent<VehicleController>();
|
target = GetComponent<VehicleController>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void Update ()
|
void Update()
|
||||||
{
|
{
|
||||||
if (target == null) return;
|
if (target == null) return;
|
||||||
|
|
||||||
if (Input.GetKeyDown(resetVehicleKey)) m_doReset = true;
|
if (Input.GetKeyDown(resetVehicleKey)) m_doReset = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void FixedUpdate ()
|
void FixedUpdate()
|
||||||
{
|
{
|
||||||
if (target == null) return;
|
if (target == null) return;
|
||||||
|
|
||||||
// Read the user input
|
// Read the user input
|
||||||
|
|
||||||
float steerInput = Mathf.Clamp(Input.GetAxis(steerAxis), -1.0f, 1.0f);
|
float steerInput = Mathf.Clamp(Input.GetAxis(steerAxis), -1.0f, 1.0f);
|
||||||
float handbrakeInput = Mathf.Clamp01(Input.GetAxis(handbrakeAxis));
|
float handbrakeInput = Mathf.Clamp01(Input.GetAxis(handbrakeAxis));
|
||||||
|
|
||||||
float forwardInput = 0.0f;
|
float forwardInput = 0.0f;
|
||||||
float reverseInput = 0.0f;
|
float reverseInput = 0.0f;
|
||||||
|
// Debug.Log("前轮控制左右的参数----->" + steerInput);
|
||||||
|
|
||||||
|
if (throttleAndBrakeInput == ThrottleAndBrakeInput.SeparateAxes)
|
||||||
|
{
|
||||||
|
forwardInput = Mathf.Clamp01(Input.GetAxis(throttleAxis));
|
||||||
|
reverseInput = Mathf.Clamp01(Input.GetAxis(brakeAxis));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
forwardInput = Mathf.Clamp01(Input.GetAxis(throttleAndBrakeAxis));
|
||||||
|
reverseInput = Mathf.Clamp01(-Input.GetAxis(throttleAndBrakeAxis));
|
||||||
|
}
|
||||||
|
Debug.Log("前轮控制左右的参数----->" + steerInput);
|
||||||
|
Debug.Log("往前的参数----->" + forwardInput);
|
||||||
|
Debug.Log("往后的参数----->" + reverseInput);
|
||||||
|
// Translate forward/reverse to vehicle input
|
||||||
|
|
||||||
if (throttleAndBrakeInput == ThrottleAndBrakeInput.SeparateAxes)
|
float throttleInput = 0.0f;
|
||||||
{
|
float brakeInput = 0.0f;
|
||||||
forwardInput = Mathf.Clamp01(Input.GetAxis(throttleAxis));
|
|
||||||
reverseInput = Mathf.Clamp01(Input.GetAxis(brakeAxis));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
forwardInput = Mathf.Clamp01(Input.GetAxis(throttleAndBrakeAxis));
|
|
||||||
reverseInput = Mathf.Clamp01(-Input.GetAxis(throttleAndBrakeAxis));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Translate forward/reverse to vehicle input
|
if (continuousForwardAndReverse)
|
||||||
|
{
|
||||||
|
float minSpeed = 0.1f;
|
||||||
|
float minInput = 0.1f;
|
||||||
|
|
||||||
float throttleInput = 0.0f;
|
if (target.speed > minSpeed)
|
||||||
float brakeInput = 0.0f;
|
{
|
||||||
|
throttleInput = forwardInput;
|
||||||
|
brakeInput = reverseInput;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (reverseInput > minInput)
|
||||||
|
{
|
||||||
|
throttleInput = -reverseInput;
|
||||||
|
brakeInput = 0.0f;
|
||||||
|
}
|
||||||
|
else if (forwardInput > minInput)
|
||||||
|
{
|
||||||
|
if (target.speed < -minSpeed)
|
||||||
|
{
|
||||||
|
throttleInput = 0.0f;
|
||||||
|
brakeInput = forwardInput;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throttleInput = forwardInput;
|
||||||
|
brakeInput = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bool reverse = Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl);
|
||||||
|
|
||||||
if (continuousForwardAndReverse)
|
if (!reverse)
|
||||||
{
|
{
|
||||||
float minSpeed = 0.1f;
|
throttleInput = forwardInput;
|
||||||
float minInput = 0.1f;
|
brakeInput = reverseInput;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throttleInput = -reverseInput;
|
||||||
|
brakeInput = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (target.speed > minSpeed)
|
|
||||||
{
|
|
||||||
throttleInput = forwardInput;
|
|
||||||
brakeInput = reverseInput;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (reverseInput > minInput)
|
|
||||||
{
|
|
||||||
throttleInput = -reverseInput;
|
|
||||||
brakeInput = 0.0f;
|
|
||||||
}
|
|
||||||
else if (forwardInput > minInput)
|
|
||||||
{
|
|
||||||
if (target.speed < -minSpeed)
|
|
||||||
{
|
|
||||||
throttleInput = 0.0f;
|
|
||||||
brakeInput = forwardInput;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throttleInput = forwardInput;
|
|
||||||
brakeInput = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
bool reverse = Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl);
|
|
||||||
|
|
||||||
if (!reverse)
|
// Apply input to vehicle
|
||||||
{
|
|
||||||
throttleInput = forwardInput;
|
|
||||||
brakeInput = reverseInput;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throttleInput = -reverseInput;
|
|
||||||
brakeInput = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply input to vehicle
|
target.steerInput = steerInput;
|
||||||
|
target.throttleInput = throttleInput;
|
||||||
|
target.brakeInput = brakeInput;
|
||||||
|
target.handbrakeInput = handbrakeInput;
|
||||||
|
// Debug.Log(throttleInput+"---"+brakeInput+"---"+handbrakeInput);
|
||||||
|
// Do a vehicle reset
|
||||||
|
|
||||||
target.steerInput = steerInput;
|
|
||||||
target.throttleInput = throttleInput;
|
|
||||||
target.brakeInput = brakeInput;
|
|
||||||
target.handbrakeInput = handbrakeInput;
|
|
||||||
|
|
||||||
// Do a vehicle reset
|
if (m_doReset)
|
||||||
|
{
|
||||||
|
target.ResetVehicle();
|
||||||
|
m_doReset = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (m_doReset)
|
/* Code from Tim Korving for better handling the continuous forward
|
||||||
{
|
and reverse mode. To be adapted and tested.
|
||||||
target.ResetVehicle();
|
|
||||||
m_doReset = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Code from Tim Korving for better handling the continuous forward
|
void HandleVerticalInputModeInterrupt() // Handle Interrupt input mode for forward reverse
|
||||||
and reverse mode. To be adapted and tested.
|
{
|
||||||
|
if (m_MoveState == VERTICAL_INPUT_STATE.STATIONARY)
|
||||||
void HandleVerticalInputModeInterrupt() // Handle Interrupt input mode for forward reverse
|
{
|
||||||
{
|
if (m_ForwardInput >= m_MinInput) // If forward input...
|
||||||
if (m_MoveState == VERTICAL_INPUT_STATE.STATIONARY)
|
{
|
||||||
{
|
ChangeVerticalInputState(VERTICAL_INPUT_STATE.FORWARD);
|
||||||
if (m_ForwardInput >= m_MinInput) // If forward input...
|
m_ThrottleInput = m_ForwardInput; // Throttle is forward input
|
||||||
{
|
m_BrakeInput = 0f; // Release the brakes
|
||||||
ChangeVerticalInputState(VERTICAL_INPUT_STATE.FORWARD);
|
}
|
||||||
m_ThrottleInput = m_ForwardInput; // Throttle is forward input
|
else if (m_ReverseInput >= m_MinInput) // If reverse input...
|
||||||
m_BrakeInput = 0f; // Release the brakes
|
{
|
||||||
}
|
ChangeVerticalInputState(VERTICAL_INPUT_STATE.REVERSE);
|
||||||
else if (m_ReverseInput >= m_MinInput) // If reverse input...
|
m_ThrottleInput = -m_ReverseInput; // Throttle is inverse reverse input (eek)
|
||||||
{
|
m_BrakeInput = 0f; // Release the brakes
|
||||||
ChangeVerticalInputState(VERTICAL_INPUT_STATE.REVERSE);
|
}
|
||||||
m_ThrottleInput = -m_ReverseInput; // Throttle is inverse reverse input (eek)
|
else
|
||||||
m_BrakeInput = 0f; // Release the brakes
|
{
|
||||||
}
|
ChangeVerticalInputState(VERTICAL_INPUT_STATE.STATIONARY);
|
||||||
else
|
}
|
||||||
{
|
}
|
||||||
ChangeVerticalInputState(VERTICAL_INPUT_STATE.STATIONARY);
|
else if (m_MoveState == VERTICAL_INPUT_STATE.FORWARD)
|
||||||
}
|
{
|
||||||
}
|
if (m_EVPController.speed >= m_MinSpeed) // Currently in forward motion
|
||||||
else if (m_MoveState == VERTICAL_INPUT_STATE.FORWARD)
|
{
|
||||||
{
|
m_ThrottleInput = m_ForwardInput; // Throttle is forward input
|
||||||
if (m_EVPController.speed >= m_MinSpeed) // Currently in forward motion
|
m_BrakeInput = m_ReverseInput; // Brake is reverse input
|
||||||
{
|
}
|
||||||
m_ThrottleInput = m_ForwardInput; // Throttle is forward input
|
else if (m_ForwardInput < m_MinInput && m_ReverseInput < m_MinInput)
|
||||||
m_BrakeInput = m_ReverseInput; // Brake is reverse input
|
{
|
||||||
}
|
ChangeVerticalInputState(VERTICAL_INPUT_STATE.STATIONARY);
|
||||||
else if (m_ForwardInput < m_MinInput && m_ReverseInput < m_MinInput)
|
m_BrakeInput = 0f;
|
||||||
{
|
m_ForwardInput = 0f;
|
||||||
ChangeVerticalInputState(VERTICAL_INPUT_STATE.STATIONARY);
|
m_ReverseInput = 0f;
|
||||||
m_BrakeInput = 0f;
|
}
|
||||||
m_ForwardInput = 0f;
|
}
|
||||||
m_ReverseInput = 0f;
|
else if (m_MoveState == VERTICAL_INPUT_STATE.REVERSE)
|
||||||
}
|
{
|
||||||
}
|
if (m_EVPController.speed <= -m_MinSpeed) // Currently in backward motion
|
||||||
else if (m_MoveState == VERTICAL_INPUT_STATE.REVERSE)
|
{
|
||||||
{
|
m_ThrottleInput = -m_ReverseInput; // Throttle is inverse reverse input (?)
|
||||||
if (m_EVPController.speed <= -m_MinSpeed) // Currently in backward motion
|
m_BrakeInput = m_ForwardInput; // Brake is forward input
|
||||||
{
|
}
|
||||||
m_ThrottleInput = -m_ReverseInput; // Throttle is inverse reverse input (?)
|
else if (m_ForwardInput < m_MinInput && m_ReverseInput < m_MinInput)
|
||||||
m_BrakeInput = m_ForwardInput; // Brake is forward input
|
{
|
||||||
}
|
ChangeVerticalInputState(VERTICAL_INPUT_STATE.STATIONARY);
|
||||||
else if (m_ForwardInput < m_MinInput && m_ReverseInput < m_MinInput)
|
m_BrakeInput = 0f;
|
||||||
{
|
m_ForwardInput = 0f;
|
||||||
ChangeVerticalInputState(VERTICAL_INPUT_STATE.STATIONARY);
|
m_ReverseInput = 0f;
|
||||||
m_BrakeInput = 0f;
|
}
|
||||||
m_ForwardInput = 0f;
|
}
|
||||||
m_ReverseInput = 0f;
|
}
|
||||||
}
|
*/
|
||||||
}
|
}
|
||||||
}
|
|
||||||
*/
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
@ -128,6 +128,18 @@ PrefabInstance:
|
||||||
m_Modification:
|
m_Modification:
|
||||||
m_TransformParent: {fileID: 0}
|
m_TransformParent: {fileID: 0}
|
||||||
m_Modifications:
|
m_Modifications:
|
||||||
|
- target: {fileID: 113584, guid: 4292160a5e1fde347934ac660b2c5d30, type: 3}
|
||||||
|
propertyPath: m_IsActive
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
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--- !u!1001 &1490618358
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|
@ -0,0 +1,113 @@
|
||||||
|
using System;
|
||||||
|
using System.Net.Sockets;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
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public class ModbusTcpClient
|
||||||
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{
|
||||||
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private TcpClient tcpClient;
|
||||||
|
private string serverIp = "127.0.0.1";
|
||||||
|
private int serverPort = 12315;
|
||||||
|
|
||||||
|
public ModbusTcpClient()
|
||||||
|
{
|
||||||
|
tcpClient = new TcpClient();
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task ConnectToServer()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
await tcpClient.ConnectAsync(serverIp, serverPort);
|
||||||
|
Debug.Log("Connected to Modbus server.");
|
||||||
|
await SendModbusRequest();
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Debug.Log("Error connecting to Modbus server: " + ex.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private async Task SendModbusRequest()
|
||||||
|
{
|
||||||
|
byte[] request = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x06, 0x01, 0x03, 0x00, 0x00, 0x00, 0x10 };
|
||||||
|
NetworkStream stream = tcpClient.GetStream();
|
||||||
|
|
||||||
|
if (stream.CanWrite)
|
||||||
|
{
|
||||||
|
await stream.WriteAsync(request, 0, request.Length);
|
||||||
|
Debug.Log("Modbus request sent.");
|
||||||
|
await ReadResponse(stream);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private async Task ReadResponse(NetworkStream stream)
|
||||||
|
{
|
||||||
|
byte[] response = new byte[256];
|
||||||
|
int bytesRead = await stream.ReadAsync(response, 0, response.Length);
|
||||||
|
Debug.Log("Received response from Modbus server.");
|
||||||
|
|
||||||
|
if (bytesRead > 9) // 确保响应长度足够
|
||||||
|
{
|
||||||
|
// 解析响应数据
|
||||||
|
int length = response[5]; // 获取数据长度
|
||||||
|
byte deviceId = response[6]; // 设备编号
|
||||||
|
byte functionCode = response[7]; // 功能码
|
||||||
|
|
||||||
|
Debug.Log($"Device ID: {deviceId}, Function Code: {functionCode}, Data Length: {length}");
|
||||||
|
|
||||||
|
// 从第9个字节开始,每两个字节解析一个数据
|
||||||
|
for (int i = 9; i < 9 + length; i += 2)
|
||||||
|
{
|
||||||
|
ushort dataValue = (ushort)(response[i] << 8 | response[i + 1]);
|
||||||
|
switch ((i - 9) / 2)
|
||||||
|
{
|
||||||
|
case 0: // 钥匙开关数据
|
||||||
|
Debug.Log($"Key Switch Data: {dataValue}");
|
||||||
|
break;
|
||||||
|
case 1: // 方向盘数据
|
||||||
|
Debug.Log($"Steering Wheel Data: {dataValue}");
|
||||||
|
break;
|
||||||
|
case 2: // 方向盘上喇叭状态
|
||||||
|
Debug.Log($"Horn Status: {dataValue}");
|
||||||
|
break;
|
||||||
|
case 3: // 刹车踏板数据
|
||||||
|
Debug.Log($"Brake Pedal Data: {dataValue}");
|
||||||
|
break;
|
||||||
|
case 4: // 油门踏板数据
|
||||||
|
Debug.Log($"Throttle Pedal Data: {dataValue}");
|
||||||
|
break;
|
||||||
|
case 5: // 离合踏板数据
|
||||||
|
Debug.Log($"Clutch Pedal Data: {dataValue}");
|
||||||
|
break;
|
||||||
|
case 6: // 手刹数据
|
||||||
|
Debug.Log($"Handbrake Data: {dataValue}");
|
||||||
|
break;
|
||||||
|
// 其他预留数据的解析
|
||||||
|
default:
|
||||||
|
Debug.Log($"Reserved Data {i/2 - 4}: {dataValue}");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Invalid response length.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CloseConnection()
|
||||||
|
{
|
||||||
|
if (tcpClient != null)
|
||||||
|
{
|
||||||
|
if (tcpClient.Connected)
|
||||||
|
{
|
||||||
|
tcpClient.GetStream().Close();
|
||||||
|
tcpClient.Close();
|
||||||
|
Debug.Log("Connection to Modbus server closed.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
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@ -0,0 +1,29 @@
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|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Script
|
||||||
|
{
|
||||||
|
public class test : MonoBehaviour
|
||||||
|
{
|
||||||
|
private ModbusTcpClient client;
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
hh();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
async void hh()
|
||||||
|
{
|
||||||
|
// 使用
|
||||||
|
client = new ModbusTcpClient();
|
||||||
|
await client.ConnectToServer();
|
||||||
|
|
||||||
|
Debug.Log("123");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
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|
{
|
||||||
|
client.CloseConnection();
|
||||||
|
}
|
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}
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Loading…
Reference in New Issue