Merge branch 'master' of http://172.16.1.12/huangjiayu/H_SafeExperienceDrivingSystem
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commit
c615369c79
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@ -345,6 +345,7 @@
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<Compile Include="Assets\Script\Old\shengjiang_2.cs" />
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<Compile Include="Assets\Script\StarScene.cs" />
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<Compile Include="Assets\Script\SteeringWheelController.cs" />
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<Compile Include="Assets\Script\WeatherManager.cs" />
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<Compile Include="Assets\Script\test.cs" />
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<Compile Include="Assets\SuperSplinesPro\Scripts\Animation\SplineAnimator.cs" />
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<Compile Include="Assets\SuperSplinesPro\Scripts\Animation\SplineAnimatorClosestPoint.cs" />
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@ -320,8 +320,6 @@ MonoBehaviour:
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uiGames:
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- {fileID: 12367053}
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- {fileID: 1157041859}
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- {fileID: 908669556}
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btList: []
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--- !u!114 &66285359
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -1239,7 +1237,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -689, y: -37}
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m_AnchoredPosition: {x: -573, y: -37}
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m_SizeDelta: {x: 377, y: 477}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &605431507
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@ -2070,7 +2068,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 683, y: -37}
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m_AnchoredPosition: {x: 575, y: -37}
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m_SizeDelta: {x: 377, y: 477}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1023194304
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@ -2930,7 +2928,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -229, y: -37}
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m_AnchoredPosition: {x: 7, y: -37}
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m_SizeDelta: {x: 377, y: 477}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1322390413
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@ -3257,7 +3255,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &1411594615
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RectTransform:
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m_ObjectHideFlags: 0
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@ -47,7 +47,7 @@ public class MenuManager : MonoBehaviour
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NextStep();
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if ( GameInfo.instance.carSelectTypeInfo.Count() == 3)
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if ( GameInfo.instance.carSelectTypeInfo.Count() == 2)
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{
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SceneManager.LoadScene("demo");
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}
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@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WeatherManager : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 63ed0d7db1b90c747af0a650cd5d2ffa
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -27,6 +27,6 @@ EditorBuildSettings:
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path: Assets/Plugin/ParkingAssets/Scenes/Parking.unity
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guid: 9fc0d4010bbf28b4594072e72b8655ab
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- enabled: 1
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path: Assets/demo.unity
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path: Assets/Scenes/demo.unity
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guid: 19e5e40f3345d8747b22df3dc2f39aed
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m_configObjects: {}
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