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@ -24,11 +24,11 @@ namespace Script
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private ModbusTcpClient client;
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private ModbusTcpClient client;
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private CarStatusData carData;
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private CarStatusData carData;
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double originalValue = 75.0;
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float minValue = -300f; // 范围的最小值
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double minValue = 0.0; // 范围的最小值
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float maxValue = 300; // 范围的最大值
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double maxValue = 850; // 范围的最大值
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public CarInfoManager carInfoManager;
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void Start()
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void Start()
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{
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{
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vehicleController = GetComponent<VehicleController>();
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vehicleController = GetComponent<VehicleController>();
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@ -36,7 +36,10 @@ namespace Script
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StartModbus();
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StartModbus();
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ModBusQueue();
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ModBusQueue();
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}
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}
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async Task StartModbus()
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async Task StartModbus()
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{
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{
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client = new ModbusTcpClient();
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client = new ModbusTcpClient();
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@ -45,27 +48,88 @@ namespace Script
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{
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{
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await client.SendModbusRequest();
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await client.SendModbusRequest();
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await Task.Delay(TimeSpan.FromSeconds(.2));
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await Task.Delay(TimeSpan.FromSeconds(.1));
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}
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}
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}
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}
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void OnDestroy()
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void OnDestroy()
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{
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{
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client.CloseConnection();
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client.CloseConnection();
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}
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}
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async Task ModBusQueue()
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async Task ModBusQueue()
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{
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{
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while (true)
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while (true)
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{
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{
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if (client.modbusQueue.Count > 0)
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if (client.modbusQueue.Count > 0)
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{
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{
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carData = client.modbusQueue.Dequeue();
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carData = client.modbusQueue.Dequeue();
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Debug.Log(carData.SteeringWheelAngle);
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// Debug.Log(carData.SteeringWheelAngle);
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vehicleController.steerInput = NormalizeValue();
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//方向盘
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vehicleController.steerInput = NormalizeValue(carData.SteeringWheelAngle, minValue, maxValue);
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//手刹
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// vehicleController.throttleInput = carData.HandbrakeStatus == 0 ? 1 : 0;
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//挡位 00空挡,1前进档,2倒挡,3为P档
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switch (carData.GearPosition)
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{
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case 0:
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break;
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case 1://1前进档
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if (carData.HandbrakeStatus == 0)
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{
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if (carData.AcceleratorPedalPosition > 0)
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{
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vehicleController.throttleInput = 1;
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}
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else
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{
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vehicleController.throttleInput = 0;
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}
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}
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else
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{
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vehicleController.throttleInput = 0;
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}
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break;
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case 2://2倒挡
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if (carData.HandbrakeStatus == 0)
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{
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if (carData.AcceleratorPedalPosition > 0)
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{
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vehicleController.throttleInput = -0.5f;
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}
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else
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{
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vehicleController.throttleInput = 0;
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}
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}
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else
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{
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vehicleController.throttleInput = 0;
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}
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break;
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case 3:
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break;
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}
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//转向灯 00是未开转向灯,1是左转向灯,2是右转向灯
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switch (carData.TurnSignalStatus)
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{
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case 0:
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carInfoManager.StopBlinking();
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break;
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case 1:
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carInfoManager.LeftStartBlinking();
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break;
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case 2:
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carInfoManager.RightStartBlinking();
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break;
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}
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}
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}
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await Task.Delay(TimeSpan.FromSeconds(.2));
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await Task.Delay(TimeSpan.FromSeconds(.1));
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}
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}
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}
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}
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@ -79,9 +143,9 @@ namespace Script
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SetVehicleSpeed(gearSpeeds[currentGear]);
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SetVehicleSpeed(gearSpeeds[currentGear]);
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//vehicleController.steerInput = 0;
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//vehicleController.steerInput = 0;
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//vehicleController.throttleInput = xx;
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//vehicleController.brakeInput = 0;
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vehicleController.brakeInput = 0;
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//vehicleController.handbrakeInput = 0;
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vehicleController.handbrakeInput = 0;
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//Debug.Log($"{steerInput}--{throttleInput}--{brakeInput}--{handbrakeInput}");
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//Debug.Log($"{steerInput}--{throttleInput}--{brakeInput}--{handbrakeInput}");
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// vehicleStandardInput.SetThrottleValue(xx);
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// vehicleStandardInput.SetThrottleValue(xx);
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@ -102,21 +166,18 @@ namespace Script
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// 在这里,你需要根据你的车辆控制系统来调整速度。
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// 在这里,你需要根据你的车辆控制系统来调整速度。
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// 以下是一个假设的方法,你可能需要根据EVP5的API来修改它。
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// 以下是一个假设的方法,你可能需要根据EVP5的API来修改它。
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vehicleController.maxSpeedForward = maxSpeed;
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vehicleController.maxSpeedForward = maxSpeed;
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vehicleController.throttleInput = 1;
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//vehicleController.throttleInput = 1;
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}
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}
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public double NormalizeValue(double originalValue, double minValue, double maxValue)
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public float NormalizeValue(float originalValue, float minValue, float maxValue)
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{
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{
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// 确保原始值在范围内
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// 确保原始值在范围内
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double clampedValue = Math.Max(minValue, Math.Min(originalValue, maxValue));
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float clampedValue = Math.Max(minValue, Math.Min(originalValue, maxValue));
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// 计算归一化值
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// 计算归一化值
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double normalizedValue = (clampedValue - minValue) / (maxValue - minValue);
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float normalizedValue = (2 * (clampedValue - minValue) / (maxValue - minValue)) - 1;
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return normalizedValue;
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return normalizedValue;
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}
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}
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}
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}
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}
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}
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@ -30,10 +30,12 @@ public class CarInfoManager : MonoBehaviour
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private bool stopRequested = false;
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private bool stopRequested = false;
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private CancellationTokenSource cancellationTokenSource;
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private CancellationTokenSource cancellationTokenSource;
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private GameObject Indicator;
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#region 耗油量
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#region 耗油量
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public float fuelLevelValue = 100f; // 初始油量
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public float fuelLevelValue = 100f; // 初始油量
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private float consumptionRate =50f; // 每公里的油耗
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private float consumptionRate = 50f; // 每公里的油耗
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public float totalDistanceTraveled = 0f; // 总行驶距离
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public float totalDistanceTraveled = 0f; // 总行驶距离
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private float speed; // 时速(假设其他脚本会更新这个值)
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private float speed; // 时速(假设其他脚本会更新这个值)
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@ -89,17 +91,18 @@ public class CarInfoManager : MonoBehaviour
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{
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{
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rpm.text = Convert.ToInt32(Math.Abs(target.speed)).ToString();
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rpm.text = Convert.ToInt32(Math.Abs(target.speed)).ToString();
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odometer.text = Convert.ToInt32((Math.Abs(target.speed) * 3.6f)).ToString();
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odometer.text = Convert.ToInt32((Math.Abs(target.speed) * 3.6f)).ToString();
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speed = Math.Abs(target.speed);
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speed = Math.Abs(target.speed);
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}
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}
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else
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else
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{
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{
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rpm.text = Convert.ToInt32(target.speed).ToString();
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rpm.text = Convert.ToInt32(target.speed).ToString();
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odometer.text = Convert.ToInt32((target.speed * 3.6f)).ToString();
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odometer.text = Convert.ToInt32((target.speed * 3.6f)).ToString();
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speed = target.speed;
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speed = target.speed;
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}
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}
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#region 计算耗油量
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#region 计算耗油量
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// 计算这一帧行驶的距离
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// 计算这一帧行驶的距离
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float distanceTraveled = speed * Time.deltaTime / 3600f; // 将速度从时速转换为每秒,并计算行驶的距离
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float distanceTraveled = speed * Time.deltaTime / 3600f; // 将速度从时速转换为每秒,并计算行驶的距离
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float fuelConsumed = distanceTraveled * consumptionRate;
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float fuelConsumed = distanceTraveled * consumptionRate;
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fuelLevelValue -= fuelConsumed;
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fuelLevelValue -= fuelConsumed;
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if (fuelLevelValue < 0) fuelLevelValue = 0;
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if (fuelLevelValue < 0) fuelLevelValue = 0;
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fuelLevel.text = Convert.ToInt32(fuelLevelValue).ToString()+"%";
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fuelLevel.text = Convert.ToInt32(fuelLevelValue).ToString() + "%";
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// 可以在这里添加油量显示逻辑
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// 可以在这里添加油量显示逻辑
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// Debug.Log("Current Fuel Level: " + fuelLevelValue);
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// Debug.Log("Current Fuel Level: " + fuelLevelValue);
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// Debug.Log("Total Distance Traveled: " + totalDistanceTraveled + " km");
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// Debug.Log("Total Distance Traveled: " + totalDistanceTraveled + " km");
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#endregion
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#endregion
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}
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}
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#region 转向灯动画
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#region 转向灯动画
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public void LeftStartBlinking()
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{
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Indicator = leftIndicator;
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StartBlinking(Indicator);
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}
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public void RightStartBlinking()
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{
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Indicator = rightIndicator;
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StartBlinking(Indicator);
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}
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public void StartBlinking(GameObject game)
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public void StartBlinking(GameObject game)
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{
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{
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// 如果已经有一个闪烁过程在运行,则先取消它
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// 如果已经有一个闪烁过程在运行,则先取消它
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StopBlinking(game);
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if (isBlinking)
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return;
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StopBlinking();
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if (!isBlinking)
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isBlinking = true;
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cancellationTokenSource?.Cancel();
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cancellationTokenSource?.Cancel();
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cancellationTokenSource = new CancellationTokenSource();
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cancellationTokenSource = new CancellationTokenSource();
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}
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}
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// 停止闪烁的方法
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// 停止闪烁的方法
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public void StopBlinking(GameObject game)
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public void StopBlinking()
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{
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{
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isBlinking = false;
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if (cancellationTokenSource != null)
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if (cancellationTokenSource != null)
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{
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{
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cancellationTokenSource.Cancel();
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cancellationTokenSource.Cancel();
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cancellationTokenSource = null;
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cancellationTokenSource = null;
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game.SetActive(false); // 确保物体被隐藏
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}
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}
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Indicator.SetActive(false);
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}
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}
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// 控制闪烁的异步方法
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// 控制闪烁的异步方法
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try
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try
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{
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{
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// 初始隐藏物体
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// 初始隐藏物体
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game.SetActive(false);
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game.SetActive(true);
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while (true)
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while (true)
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{
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{
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@ -30,7 +30,7 @@ namespace ModbusManager
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public class ModbusTcpClient
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public class ModbusTcpClient
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{
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{
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private TcpClient tcpClient;
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private TcpClient tcpClient;
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private string serverIp = "192.168.0.105";
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private string serverIp = "172.16.1.125";
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private int serverPort = 12315;
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private int serverPort = 12315;
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public Queue<CarStatusData> modbusQueue;
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public Queue<CarStatusData> modbusQueue;
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public ModbusTcpClient()
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public ModbusTcpClient()
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@ -122,11 +122,11 @@ namespace ModbusManager
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switch ((i - 9) / 2)
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switch ((i - 9) / 2)
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{
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{
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case 0://s0熄火,1通电,2启动
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case 0://s0熄火,1通电,2启动
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//Debug.Log($"钥匙开关数据: {dataValue}");
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// Debug.Log($"钥匙开关数据: {dataValue}");
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carStatusData.IgnitionSwitch = dataValue;
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carStatusData.IgnitionSwitch = dataValue;
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break;
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break;
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case 1://左打方向盘为负数,右打方向盘为正数,打方向盘打死一圈半,数值1500。
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case 1://左打方向盘为负数,右打方向盘为正数,打方向盘打死一圈半,数值1500。
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//Debug.Log($"方向盘数据: {(short)dataValue}");
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// Debug.Log($"方向盘数据: {(short)dataValue}");
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carStatusData.SteeringWheelAngle = (short)dataValue;
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carStatusData.SteeringWheelAngle = (short)dataValue;
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break;
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break;
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case 2://01为喇叭按下
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case 2://01为喇叭按下
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carStatusData.BrakePedalPosition = dataValue;
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carStatusData.BrakePedalPosition = dataValue;
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break;
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break;
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case 4://0-100,踩到底为100
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case 4://0-100,踩到底为100
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//Debug.Log($"油门踏板数据: {dataValue}");
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// Debug.Log($"油门踏板数据: {dataValue}");
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carStatusData.AcceleratorPedalPosition = dataValue;
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carStatusData.AcceleratorPedalPosition = dataValue;
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break;
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break;
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case 5://0-100,踩到底为100
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case 5://0-100,踩到底为100
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carStatusData.ClutchPedalPosition = dataValue;
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carStatusData.ClutchPedalPosition = dataValue;
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break;
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break;
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case 6://01表示手刹有效
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case 6://01表示手刹有效
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//Debug.Log($"手刹数据: {dataValue}");
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// Debug.Log($"手刹数据: {dataValue}");
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carStatusData.HandbrakeStatus = dataValue;
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carStatusData.HandbrakeStatus = dataValue;
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break;
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break;
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case 7://00空挡,1前进档,2倒挡,3为P档
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case 7://00空挡,1前进档,2倒挡,3为P档
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//Debug.Log($"挡位数据: {dataValue}");
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// Debug.Log($"挡位数据: {dataValue}");
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carStatusData.GearPosition = dataValue;
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carStatusData.GearPosition = dataValue;
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break;
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break;
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case 8://00是空档,1是手动一次雨刮,2是自动雨刮慢速,3是自动雨刮快速
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case 8://00是空档,1是手动一次雨刮,2是自动雨刮慢速,3是自动雨刮快速
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@ -162,7 +162,7 @@ namespace ModbusManager
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carStatusData.LightStatus = dataValue;
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carStatusData.LightStatus = dataValue;
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break;
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break;
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case 10://00是未开转向灯,1是左转向灯,2是右转向灯
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case 10://00是未开转向灯,1是左转向灯,2是右转向灯
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//Debug.Log($"转向灯状态: {dataValue}");
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Debug.Log($"转向灯状态: {dataValue}");
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carStatusData.TurnSignalStatus = dataValue;
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carStatusData.TurnSignalStatus = dataValue;
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break;
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break;
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case 11://00是熄火,1是通电,2是点火
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case 11://00是熄火,1是通电,2是点火
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@ -1,4 +1,5 @@
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using System;
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using System;
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using System.Threading.Tasks;
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using ModbusManager;
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using ModbusManager;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.SceneManagement;
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@ -12,7 +13,7 @@ namespace Script
|
||||||
public Texture2D ttt;
|
public Texture2D ttt;
|
||||||
public void HHHH()
|
public void HHHH()
|
||||||
{
|
{
|
||||||
|
hh();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -22,11 +23,11 @@ namespace Script
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
|
||||||
this.GetComponent<Button>().onClick.AddListener(delegate
|
// this.GetComponent<Button>().onClick.AddListener(delegate
|
||||||
{
|
// {
|
||||||
SceneManager.LoadScene("menu");
|
// SceneManager.LoadScene("menu");
|
||||||
});
|
// });
|
||||||
// hh();
|
// hh();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -36,7 +37,11 @@ namespace Script
|
||||||
// 使用
|
// 使用
|
||||||
client = new ModbusTcpClient();
|
client = new ModbusTcpClient();
|
||||||
await client.ConnectToServer();
|
await client.ConnectToServer();
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
await client.SendModbusRequest();
|
||||||
|
await Task.Delay(TimeSpan.FromSeconds(1));
|
||||||
|
}
|
||||||
Debug.Log("123");
|
Debug.Log("123");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,539 +0,0 @@
|
||||||
Using pre-set license
|
|
||||||
Built from '2021.1/staging' branch; Version is '2021.1.24f1 (6667702a1e7c) revision 6711152'; Using compiler version '192528614'; Build Type 'Release'
|
|
||||||
OS: 'Windows 10 Pro; OS build 19044.1682; Version 2009; 64bit' Language: 'zh' Physical Memory: 16197 MB
|
|
||||||
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
|
|
||||||
|
|
||||||
COMMAND LINE ARGUMENTS:
|
|
||||||
D:\2021.1.24f1\Editor\Unity.exe
|
|
||||||
-adb2
|
|
||||||
-batchMode
|
|
||||||
-noUpm
|
|
||||||
-name
|
|
||||||
AssetImportWorker0
|
|
||||||
-projectPath
|
|
||||||
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
|
||||||
-logFile
|
|
||||||
Logs/AssetImportWorker0.log
|
|
||||||
-srvPort
|
|
||||||
56973
|
|
||||||
Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
|
||||||
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
|
||||||
Using Asset Import Pipeline V2.
|
|
||||||
Refreshing native plugins compatible for Editor in 187.15 ms, found 8 plugins.
|
|
||||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
||||||
Initialize engine version: 2021.1.24f1 (6667702a1e7c)
|
|
||||||
[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
|
|
||||||
[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets
|
|
||||||
GfxDevice: creating device client; threaded=0; jobified=0
|
|
||||||
Direct3D:
|
|
||||||
Version: Direct3D 11.0 [level 11.1]
|
|
||||||
Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
|
|
||||||
Vendor: NVIDIA
|
|
||||||
VRAM: 5981 MB
|
|
||||||
Driver: 31.0.15.4617
|
|
||||||
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
|
|
||||||
Initialize mono
|
|
||||||
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
|
|
||||||
Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
|
|
||||||
Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
|
|
||||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56872
|
|
||||||
Begin MonoManager ReloadAssembly
|
|
||||||
Registering precompiled unity dll's ...
|
|
||||||
Register platform support module: D:/2021.1.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
|
||||||
Registered in 0.000929 seconds.
|
|
||||||
Native extension for WindowsStandalone target not found
|
|
||||||
Refreshing native plugins compatible for Editor in 185.09 ms, found 8 plugins.
|
|
||||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
||||||
Mono: successfully reloaded assembly
|
|
||||||
- Completed reload, in 1.207 seconds
|
|
||||||
Domain Reload Profiling:
|
|
||||||
ReloadAssembly (1207ms)
|
|
||||||
BeginReloadAssembly (71ms)
|
|
||||||
ExecutionOrderSort (0ms)
|
|
||||||
DisableScriptedObjects (0ms)
|
|
||||||
BackupInstance (0ms)
|
|
||||||
ReleaseScriptingObjects (0ms)
|
|
||||||
CreateAndSetChildDomain (1ms)
|
|
||||||
EndReloadAssembly (574ms)
|
|
||||||
LoadAssemblies (70ms)
|
|
||||||
RebuildTransferFunctionScriptingTraits (0ms)
|
|
||||||
SetupTypeCache (165ms)
|
|
||||||
ReleaseScriptCaches (0ms)
|
|
||||||
RebuildScriptCaches (33ms)
|
|
||||||
SetupLoadedEditorAssemblies (327ms)
|
|
||||||
LogAssemblyErrors (0ms)
|
|
||||||
InitializePlatformSupportModulesInManaged (7ms)
|
|
||||||
SetLoadedEditorAssemblies (0ms)
|
|
||||||
RefreshPlugins (185ms)
|
|
||||||
BeforeProcessingInitializeOnLoad (2ms)
|
|
||||||
ProcessInitializeOnLoadAttributes (103ms)
|
|
||||||
ProcessInitializeOnLoadMethodAttributes (30ms)
|
|
||||||
AfterProcessingInitializeOnLoad (0ms)
|
|
||||||
EditorAssembliesLoaded (0ms)
|
|
||||||
ExecutionOrderSort2 (0ms)
|
|
||||||
AwakeInstancesAfterBackupRestoration (0ms)
|
|
||||||
Platform modules already initialized, skipping
|
|
||||||
Registering precompiled user dll's ...
|
|
||||||
Registered in 0.006751 seconds.
|
|
||||||
Begin MonoManager ReloadAssembly
|
|
||||||
Symbol file LoadedFromMemory doesn't match image E:\Unity Projects\GitLab\2023\H_SafeExperienceDrivingSystem\U3D_DrivingSystem\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
|
||||||
Symbol file LoadedFromMemory doesn't match image E:\Unity Projects\GitLab\2023\H_SafeExperienceDrivingSystem\U3D_DrivingSystem\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
|
||||||
OnLevelWasLoaded was found on DOTweenComponent
|
|
||||||
This message has been deprecated and will be removed in a later version of Unity.
|
|
||||||
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
|
|
||||||
Native extension for WindowsStandalone target not found
|
|
||||||
Refreshing native plugins compatible for Editor in 1.90 ms, found 8 plugins.
|
|
||||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
||||||
Mono: successfully reloaded assembly
|
|
||||||
- Completed reload, in 1.198 seconds
|
|
||||||
Domain Reload Profiling:
|
|
||||||
ReloadAssembly (1199ms)
|
|
||||||
BeginReloadAssembly (131ms)
|
|
||||||
ExecutionOrderSort (0ms)
|
|
||||||
DisableScriptedObjects (5ms)
|
|
||||||
BackupInstance (0ms)
|
|
||||||
ReleaseScriptingObjects (0ms)
|
|
||||||
CreateAndSetChildDomain (17ms)
|
|
||||||
EndReloadAssembly (1015ms)
|
|
||||||
LoadAssemblies (85ms)
|
|
||||||
RebuildTransferFunctionScriptingTraits (0ms)
|
|
||||||
SetupTypeCache (368ms)
|
|
||||||
ReleaseScriptCaches (1ms)
|
|
||||||
RebuildScriptCaches (112ms)
|
|
||||||
SetupLoadedEditorAssemblies (344ms)
|
|
||||||
LogAssemblyErrors (0ms)
|
|
||||||
InitializePlatformSupportModulesInManaged (5ms)
|
|
||||||
SetLoadedEditorAssemblies (1ms)
|
|
||||||
RefreshPlugins (2ms)
|
|
||||||
BeforeProcessingInitializeOnLoad (74ms)
|
|
||||||
ProcessInitializeOnLoadAttributes (252ms)
|
|
||||||
ProcessInitializeOnLoadMethodAttributes (7ms)
|
|
||||||
AfterProcessingInitializeOnLoad (2ms)
|
|
||||||
EditorAssembliesLoaded (0ms)
|
|
||||||
ExecutionOrderSort2 (0ms)
|
|
||||||
AwakeInstancesAfterBackupRestoration (7ms)
|
|
||||||
Platform modules already initialized, skipping
|
|
||||||
========================================================================
|
|
||||||
Worker process is ready to serve import requests
|
|
||||||
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
|
|
||||||
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
|
|
||||||
Refreshing native plugins compatible for Editor in 1.92 ms, found 8 plugins.
|
|
||||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
||||||
Unloading 4444 Unused Serialized files (Serialized files now loaded: 0)
|
|
||||||
System memory in use before: 272.8 MB.
|
|
||||||
System memory in use after: 260.7 MB.
|
|
||||||
|
|
||||||
Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 4961.
|
|
||||||
Total: 9.058300 ms (FindLiveObjects: 0.813700 ms CreateObjectMapping: 0.151900 ms MarkObjects: 4.051700 ms DeleteObjects: 4.036100 ms)
|
|
||||||
|
|
||||||
AssetImportParameters requested are different than current active one (requested -> active):
|
|
||||||
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
|
|
||||||
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
|
|
||||||
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
|
|
||||||
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
|
|
||||||
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
|
|
||||||
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
|
|
||||||
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
|
|
||||||
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
|
||||||
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
path: Assets/EVP5
|
|
||||||
artifactKey: Guid(24230165d3efd284da9c41cb7bfff536) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/EVP5 using Guid(24230165d3efd284da9c41cb7bfff536) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd9f0ebb19c52bda93d74ceeed80771ce') in 0.009266 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Prepare
|
|
||||||
Registering precompiled user dll's ...
|
|
||||||
Registered in 0.006813 seconds.
|
|
||||||
OnLevelWasLoaded was found on DOTweenComponent
|
|
||||||
This message has been deprecated and will be removed in a later version of Unity.
|
|
||||||
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
|
|
||||||
Begin MonoManager ReloadAssembly
|
|
||||||
Symbol file LoadedFromMemory doesn't match image E:\Unity Projects\GitLab\2023\H_SafeExperienceDrivingSystem\U3D_DrivingSystem\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
|
||||||
Symbol file LoadedFromMemory doesn't match image E:\Unity Projects\GitLab\2023\H_SafeExperienceDrivingSystem\U3D_DrivingSystem\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
|
||||||
OnLevelWasLoaded was found on DOTweenComponent
|
|
||||||
This message has been deprecated and will be removed in a later version of Unity.
|
|
||||||
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
|
|
||||||
Native extension for WindowsStandalone target not found
|
|
||||||
Refreshing native plugins compatible for Editor in 1.54 ms, found 8 plugins.
|
|
||||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
||||||
Mono: successfully reloaded assembly
|
|
||||||
- Completed reload, in 1.115 seconds
|
|
||||||
Domain Reload Profiling:
|
|
||||||
ReloadAssembly (1116ms)
|
|
||||||
BeginReloadAssembly (115ms)
|
|
||||||
ExecutionOrderSort (0ms)
|
|
||||||
DisableScriptedObjects (5ms)
|
|
||||||
BackupInstance (0ms)
|
|
||||||
ReleaseScriptingObjects (0ms)
|
|
||||||
CreateAndSetChildDomain (34ms)
|
|
||||||
EndReloadAssembly (950ms)
|
|
||||||
LoadAssemblies (91ms)
|
|
||||||
RebuildTransferFunctionScriptingTraits (0ms)
|
|
||||||
SetupTypeCache (347ms)
|
|
||||||
ReleaseScriptCaches (2ms)
|
|
||||||
RebuildScriptCaches (107ms)
|
|
||||||
SetupLoadedEditorAssemblies (311ms)
|
|
||||||
LogAssemblyErrors (0ms)
|
|
||||||
InitializePlatformSupportModulesInManaged (5ms)
|
|
||||||
SetLoadedEditorAssemblies (0ms)
|
|
||||||
RefreshPlugins (2ms)
|
|
||||||
BeforeProcessingInitializeOnLoad (74ms)
|
|
||||||
ProcessInitializeOnLoadAttributes (220ms)
|
|
||||||
ProcessInitializeOnLoadMethodAttributes (8ms)
|
|
||||||
AfterProcessingInitializeOnLoad (2ms)
|
|
||||||
EditorAssembliesLoaded (0ms)
|
|
||||||
ExecutionOrderSort2 (0ms)
|
|
||||||
AwakeInstancesAfterBackupRestoration (7ms)
|
|
||||||
Platform modules already initialized, skipping
|
|
||||||
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
|
|
||||||
Refreshing native plugins compatible for Editor in 1.56 ms, found 8 plugins.
|
|
||||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
||||||
Unloading 4055 Unused Serialized files (Serialized files now loaded: 0)
|
|
||||||
System memory in use before: 234.2 MB.
|
|
||||||
System memory in use after: 222.0 MB.
|
|
||||||
|
|
||||||
Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 4963.
|
|
||||||
Total: 7.404700 ms (FindLiveObjects: 0.446500 ms CreateObjectMapping: 0.141400 ms MarkObjects: 2.574300 ms DeleteObjects: 4.241400 ms)
|
|
||||||
|
|
||||||
AssetImportParameters requested are different than current active one (requested -> active):
|
|
||||||
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
|
|
||||||
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
|
|
||||||
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
|
|
||||||
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
|
|
||||||
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
|
|
||||||
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
|
|
||||||
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
|
|
||||||
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
|
||||||
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
|
||||||
========================================================================
|
|
||||||
Received Prepare
|
|
||||||
Registering precompiled user dll's ...
|
|
||||||
Registered in 0.008688 seconds.
|
|
||||||
OnLevelWasLoaded was found on DOTweenComponent
|
|
||||||
This message has been deprecated and will be removed in a later version of Unity.
|
|
||||||
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
|
|
||||||
Begin MonoManager ReloadAssembly
|
|
||||||
Symbol file LoadedFromMemory doesn't match image E:\Unity Projects\GitLab\2023\H_SafeExperienceDrivingSystem\U3D_DrivingSystem\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
|
||||||
Symbol file LoadedFromMemory doesn't match image E:\Unity Projects\GitLab\2023\H_SafeExperienceDrivingSystem\U3D_DrivingSystem\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
|
||||||
OnLevelWasLoaded was found on DOTweenComponent
|
|
||||||
This message has been deprecated and will be removed in a later version of Unity.
|
|
||||||
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
|
|
||||||
Native extension for WindowsStandalone target not found
|
|
||||||
Refreshing native plugins compatible for Editor in 1.51 ms, found 8 plugins.
|
|
||||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
||||||
Mono: successfully reloaded assembly
|
|
||||||
- Completed reload, in 1.105 seconds
|
|
||||||
Domain Reload Profiling:
|
|
||||||
ReloadAssembly (1106ms)
|
|
||||||
BeginReloadAssembly (108ms)
|
|
||||||
ExecutionOrderSort (0ms)
|
|
||||||
DisableScriptedObjects (5ms)
|
|
||||||
BackupInstance (0ms)
|
|
||||||
ReleaseScriptingObjects (0ms)
|
|
||||||
CreateAndSetChildDomain (34ms)
|
|
||||||
EndReloadAssembly (945ms)
|
|
||||||
LoadAssemblies (93ms)
|
|
||||||
RebuildTransferFunctionScriptingTraits (0ms)
|
|
||||||
SetupTypeCache (340ms)
|
|
||||||
ReleaseScriptCaches (2ms)
|
|
||||||
RebuildScriptCaches (110ms)
|
|
||||||
SetupLoadedEditorAssemblies (310ms)
|
|
||||||
LogAssemblyErrors (0ms)
|
|
||||||
InitializePlatformSupportModulesInManaged (5ms)
|
|
||||||
SetLoadedEditorAssemblies (0ms)
|
|
||||||
RefreshPlugins (2ms)
|
|
||||||
BeforeProcessingInitializeOnLoad (72ms)
|
|
||||||
ProcessInitializeOnLoadAttributes (223ms)
|
|
||||||
ProcessInitializeOnLoadMethodAttributes (6ms)
|
|
||||||
AfterProcessingInitializeOnLoad (2ms)
|
|
||||||
EditorAssembliesLoaded (0ms)
|
|
||||||
ExecutionOrderSort2 (0ms)
|
|
||||||
AwakeInstancesAfterBackupRestoration (8ms)
|
|
||||||
Platform modules already initialized, skipping
|
|
||||||
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
|
|
||||||
Refreshing native plugins compatible for Editor in 1.59 ms, found 8 plugins.
|
|
||||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
||||||
Unloading 4055 Unused Serialized files (Serialized files now loaded: 0)
|
|
||||||
System memory in use before: 234.3 MB.
|
|
||||||
System memory in use after: 222.1 MB.
|
|
||||||
|
|
||||||
Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 4965.
|
|
||||||
Total: 7.598100 ms (FindLiveObjects: 0.461400 ms CreateObjectMapping: 0.137400 ms MarkObjects: 2.930900 ms DeleteObjects: 4.067200 ms)
|
|
||||||
|
|
||||||
AssetImportParameters requested are different than current active one (requested -> active):
|
|
||||||
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
|
|
||||||
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
|
|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
========================================================================
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|
||||||
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||||||
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|
||||||
path: Assets/GameAssets/Art/建筑模型/lvdao01
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||||||
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||||||
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|
||||||
Built from '2021.1/staging' branch; Version is '2021.1.24f1 (6667702a1e7c) revision 6711152'; Using compiler version '192528614'; Build Type 'Release'
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||||||
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[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets
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||||||
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||||||
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||||||
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|
|
||||||
Built from '2021.1/staging' branch; Version is '2021.1.24f1 (6667702a1e7c) revision 6711152'; Using compiler version '192528614'; Build Type 'Release'
|
|
||||||
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|
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||||||
D:\2021.1.24f1\Editor\Unity.exe
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||||||
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||||||
[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets
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||||||
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Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
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||||||
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|
|
||||||
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
|
|
||||||
Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
|
|
||||||
Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
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|
||||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56136
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||||||
Begin MonoManager ReloadAssembly
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||||||
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|
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Register platform support module: D:/2021.1.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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||||||
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|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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||||||
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@ -1,719 +0,0 @@
|
||||||
Using pre-set license
|
|
||||||
Built from '2021.1/staging' branch; Version is '2021.1.24f1 (6667702a1e7c) revision 6711152'; Using compiler version '192528614'; Build Type 'Release'
|
|
||||||
OS: 'Windows 10 Pro; OS build 19044.1682; Version 2009; 64bit' Language: 'zh' Physical Memory: 16197 MB
|
|
||||||
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|
||||||
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|
||||||
COMMAND LINE ARGUMENTS:
|
|
||||||
D:\2021.1.24f1\Editor\Unity.exe
|
|
||||||
-adb2
|
|
||||||
-batchMode
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||||||
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||||||
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||||||
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||||||
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|
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||||||
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|
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E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
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Using Asset Import Pipeline V2.
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||||||
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|
|
||||||
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|
|
||||||
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|
|
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[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
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|
||||||
[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets
|
|
||||||
GfxDevice: creating device client; threaded=0; jobified=0
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||||||
Version: Direct3D 11.0 [level 11.1]
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||||||
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|
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||||||
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|
|
||||||
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|
|
||||||
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
|
|
||||||
Initialize mono
|
|
||||||
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
|
|
||||||
Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
|
|
||||||
Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
|
|
||||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56228
|
|
||||||
Begin MonoManager ReloadAssembly
|
|
||||||
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|
||||||
Register platform support module: D:/2021.1.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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|
||||||
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|
||||||
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|
|
||||||
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|
||||||
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|
||||||
Mono: successfully reloaded assembly
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||||||
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|
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||||||
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||||||
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||||||
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||||||
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|
||||||
Begin MonoManager ReloadAssembly
|
|
||||||
Symbol file LoadedFromMemory doesn't match image E:\Unity Projects\GitLab\2023\H_SafeExperienceDrivingSystem\U3D_DrivingSystem\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
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||||||
Symbol file LoadedFromMemory doesn't match image E:\Unity Projects\GitLab\2023\H_SafeExperienceDrivingSystem\U3D_DrivingSystem\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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|
||||||
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|
||||||
This message has been deprecated and will be removed in a later version of Unity.
|
|
||||||
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
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||||||
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||||||
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Mono: successfully reloaded assembly
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||||||
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|
|
||||||
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|
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||||||
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|
||||||
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||||||
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||||||
========================================================================
|
|
||||||
Worker process is ready to serve import requests
|
|
||||||
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
|
|
||||||
Launched and connected shader compiler UnityShaderCompiler.exe after 0.14 seconds
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|
||||||
Refreshing native plugins compatible for Editor in 1.65 ms, found 8 plugins.
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|
||||||
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|
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Unloading 4444 Unused Serialized files (Serialized files now loaded: 0)
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||||||
System memory in use before: 272.6 MB.
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|
||||||
System memory in use after: 260.5 MB.
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||||||
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||||||
Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 4961.
|
|
||||||
Total: 8.069200 ms (FindLiveObjects: 0.478100 ms CreateObjectMapping: 0.183500 ms MarkObjects: 2.869800 ms DeleteObjects: 4.536100 ms)
|
|
||||||
|
|
||||||
AssetImportParameters requested are different than current active one (requested -> active):
|
|
||||||
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
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|
||||||
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
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|
||||||
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
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custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
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||||||
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
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||||||
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
|
|
||||||
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
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||||||
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
|
||||||
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
path: Assets/GameAssets/Art/天气/雨天/雨天乡村.prefab
|
|
||||||
artifactKey: Guid(21453eaa684cb0f4491b212054261c9a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/GameAssets/Art/天气/雨天/雨天乡村.prefab using Guid(21453eaa684cb0f4491b212054261c9a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '752f32ff016f3cd045c0773e34c5bdc1') in 0.181815 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
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||||||
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|
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||||||
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||||||
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||||||
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||||||
path: Assets/Scenes/start.unity
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||||||
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||||||
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||||||
========================================================================
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||||||
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||||||
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||||||
path: Assets/Scenes/main.unity
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|
|
||||||
========================================================================
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|
||||||
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||||||
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||||||
path: Assets/Scenes/main_.unity
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|
||||||
Start importing Assets/Scenes/main_.unity using Guid(2905cb1f57b5d7641adcaa938670a0cd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c7ffe86071fd38e16efc37653c7eb685') in 0.001821 seconds
|
|
||||||
========================================================================
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|
||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 4977.
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||||||
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custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
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||||||
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||||||
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||||||
Time since last request: 90.832860 seconds.
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||||||
path: Assets/Scenes/main_.unity
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||||||
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||||||
Start importing Assets/Scenes/main_.unity using Guid(2905cb1f57b5d7641adcaa938670a0cd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0c1110ae1eb50dfaffc3cd66067f013c') in 0.016647 seconds
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path: Assets/Storm Effects/2 - Particles/Materials/Rain.mat
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||||||
Start importing Assets/Storm Effects/2 - Particles/Materials/Rain.mat using Guid(4e1d0eacb79d547428878fea82e13417) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9daeed3162c6d1243f81a29b23601dfd') in 0.061068 seconds
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||||||
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||||||
========================================================================
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|
||||||
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|
|
||||||
Time since last request: 254.670154 seconds.
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||||||
path: Assets/Storm Effects/2 - Particles/Materials/SnowflakeMobile.mat
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||||||
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||||||
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|
||||||
========================================================================
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|
||||||
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||||||
Registering precompiled user dll's ...
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|
||||||
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|
||||||
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|
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||||||
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||||||
Begin MonoManager ReloadAssembly
|
|
||||||
Symbol file LoadedFromMemory doesn't match image E:\Unity Projects\GitLab\2023\H_SafeExperienceDrivingSystem\U3D_DrivingSystem\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
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|
||||||
Symbol file LoadedFromMemory doesn't match image E:\Unity Projects\GitLab\2023\H_SafeExperienceDrivingSystem\U3D_DrivingSystem\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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|
||||||
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|
||||||
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|
|
||||||
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|
||||||
Native extension for WindowsStandalone target not found
|
|
||||||
Refreshing native plugins compatible for Editor in 3.15 ms, found 8 plugins.
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|
||||||
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|
||||||
Mono: successfully reloaded assembly
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||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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||||||
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AwakeInstancesAfterBackupRestoration (9ms)
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||||||
Platform modules already initialized, skipping
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|
||||||
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
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|
||||||
Refreshing native plugins compatible for Editor in 1.68 ms, found 8 plugins.
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|
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Unloading 4055 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 5016.
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custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 444.437010 seconds.
|
|
||||||
path: Assets/Scenes/main_.unity
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|
||||||
artifactKey: Guid(2905cb1f57b5d7641adcaa938670a0cd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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|
||||||
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|
||||||
========================================================================
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|
||||||
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||||||
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||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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|
|
||||||
Symbol file LoadedFromMemory doesn't match image E:\Unity Projects\GitLab\2023\H_SafeExperienceDrivingSystem\U3D_DrivingSystem\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
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|
||||||
Symbol file LoadedFromMemory doesn't match image E:\Unity Projects\GitLab\2023\H_SafeExperienceDrivingSystem\U3D_DrivingSystem\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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||||||
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|
||||||
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||||||
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|
||||||
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||||||
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||||||
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||||||
Platform modules already initialized, skipping
|
|
||||||
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
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|
||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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||||||
Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 5018.
|
|
||||||
Total: 12.247300 ms (FindLiveObjects: 0.890600 ms CreateObjectMapping: 0.198000 ms MarkObjects: 4.782300 ms DeleteObjects: 6.374100 ms)
|
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|
||||||
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|
||||||
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 2581.596712 seconds.
|
|
||||||
path: Assets/Scenes/SampleScene.unity
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|
||||||
artifactKey: Guid(e84834a6f5b1ae4449307ed4e9940506) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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|
||||||
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|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.313646 seconds.
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|
||||||
path: Assets/Scenes/验证场景.unity
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|
||||||
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||||||
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|
|
||||||
========================================================================
|
|
||||||
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|
|
||||||
Time since last request: 13.670748 seconds.
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|
||||||
path: Assets/Script/StarScene.cs
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|
||||||
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|
||||||
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|
|
||||||
========================================================================
|
|
||||||
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|
|
||||||
Time since last request: 93.922709 seconds.
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|
||||||
path: Assets/Script/GameInfo.cs
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|
||||||
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|
||||||
Start importing Assets/Script/GameInfo.cs using Guid(beb73c429dba468f8a8c37893d1204b8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '94e30f30c4a712dce05f3fc12ecbc46b') in 0.002451 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.616842 seconds.
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|
||||||
path: Assets/Script/CarGearControl.cs
|
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||||||
artifactKey: Guid(b4decbca4aaf413abd074ba71736660a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Script/CarGearControl.cs using Guid(b4decbca4aaf413abd074ba71736660a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9af23c07eec8618c2973be6bf70337be') in 0.001303 seconds
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========================================================================
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|
||||||
Received Import Request.
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|
||||||
Time since last request: 2.263747 seconds.
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||||||
path: Assets/Script/BtClick.cs
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artifactKey: Guid(da2e72067989b2d46acfd58941bb5f12) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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========================================================================
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|
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Received Import Request.
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||||||
Time since last request: 8.519904 seconds.
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||||||
path: Assets/Script/SteeringWheelController.cs
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========================================================================
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|
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Received Import Request.
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|
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Time since last request: 3.327728 seconds.
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path: Assets/Script/MessageBoxController.cs
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artifactKey: Guid(bebc9998be1b26f4ab3473b215bfac36) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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========================================================================
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|
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Received Import Request.
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|
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Time since last request: 3.059048 seconds.
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path: Assets/Script/ModbusTcpClient.cs
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========================================================================
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|
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Time since last request: 30.688156 seconds.
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path: Assets/Script/MyButtonXAN.cs
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========================================================================
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|
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Received Import Request.
|
|
||||||
Time since last request: 46.355373 seconds.
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||||||
path: Assets/Scenes/main_.unity
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artifactKey: Guid(2905cb1f57b5d7641adcaa938670a0cd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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========================================================================
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Received Import Request.
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Time since last request: 40968.315882 seconds.
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path: Assets/Scenes/main_Settings.lighting
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AssetImportWorkerClient::OnTransportError - code=2 error=End of file
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Loading…
Reference in New Issue