This commit is contained in:
yzx 2023-12-26 18:05:10 +08:00
parent 1e70ae3440
commit fe48e9e022
30 changed files with 53613 additions and 51550 deletions

File diff suppressed because it is too large Load Diff

View File

@ -7,6 +7,10 @@ public class AccidentManager : MonoBehaviour
{
public GameObject uis;
private string triggerName;
private void OnTriggerEnter(Collider other)
{
triggerName = other.name;
@ -15,54 +19,52 @@ public class AccidentManager : MonoBehaviour
{
uis.transform.GetChild(i).gameObject.SetActive(false);
}
switch (other.name)
if (other.transform.tag == "People")
{
case "刹车失灵":
uis.transform.Find("刹车失灵").gameObject.SetActive(true);
break;
case "礼让行人":
uis.transform.Find("礼让行人").gameObject.SetActive(true);
break;
case "汽车追尾":
uis.transform.Find("汽车追尾").gameObject.SetActive(true);
break;
case "电动车穿行":
uis.transform.Find("电动车穿行").gameObject.SetActive(true);
break;
case "撞倒行人":
uis.transform.Find("撞倒行人").gameObject.SetActive(true);
break;
case "爆胎":
uis.transform.Find("爆胎").gameObject.SetActive(true);
break;
uis.transform.Find("撞倒行人").gameObject.SetActive(true);
}
else if (other.name == "chechufa")
{
uis.transform.Find("汽车追尾").gameObject.SetActive(true);
}
else if (other.name == "爆胎")
{
uis.transform.Find("爆胎").gameObject.SetActive(true);
}
// switch (other.name)
// {
// case "刹车失灵":
// uis.transform.Find("刹车失灵").gameObject.SetActive(true);
// break;
// case "礼让行人":
// uis.transform.Find("礼让行人").gameObject.SetActive(true);
// break;
// case "汽车追尾":
// uis.transform.Find("汽车追尾").gameObject.SetActive(true);
// break;
// case "电动车穿行":
// uis.transform.Find("电动车穿行").gameObject.SetActive(true);
// break;
// case "撞倒行人":
// uis.transform.Find("撞倒行人").gameObject.SetActive(true);
// break;
// case "爆胎":
// uis.transform.Find("爆胎").gameObject.SetActive(true);
// break;
// }
}
private void OnTriggerExit(Collider other)
{
switch (other.name)
for (int i = 0; i < uis.transform.childCount; i++)
{
case "刹车失灵":
uis.transform.Find("刹车失灵").gameObject.SetActive(true);
break;
case "礼让行人":
uis.transform.Find("礼让行人").gameObject.SetActive(true);
break;
case "汽车追尾":
uis.transform.Find("汽车追尾").gameObject.SetActive(true);
break;
case "电动车穿行":
uis.transform.Find("电动车穿行").gameObject.SetActive(true);
break;
case "撞倒行人":
uis.transform.Find("撞倒行人").gameObject.SetActive(true);
break;
case "爆胎":
uis.transform.Find("爆胎").gameObject.SetActive(true);
break;
uis.transform.GetChild(i).gameObject.SetActive(false);
}
uis.SetActive(false);
}
}
}

View File

@ -83,9 +83,12 @@ MeshRenderer:
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
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m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
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GameObject:
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@ -164,9 +168,12 @@ MeshRenderer:
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m_ReceiveShadows: 1
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m_StaticShadowCaster: 0
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m_LightProbeUsage: 1
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m_RayTracingMode: 2
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m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
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m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
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GameObject:
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@ -307,9 +315,12 @@ MeshRenderer:
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m_RendererPriority: 0
m_Materials:
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GameObject:
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@ -462,9 +474,12 @@ MeshRenderer:
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m_ReceiveShadows: 1
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m_StaticShadowCaster: 0
m_MotionVectors: 1
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m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
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@ -541,9 +557,12 @@ MeshRenderer:
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m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
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m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
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@ -622,9 +642,12 @@ MeshRenderer:
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m_ReceiveShadows: 1
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m_StaticShadowCaster: 0
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m_RayTracingMode: 2
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m_RendererPriority: 0
m_Materials:
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@ -762,9 +786,12 @@ MeshRenderer:
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m_StaticShadowCaster: 0
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m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
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@ -1094,9 +1123,12 @@ MeshRenderer:
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m_ReceiveShadows: 1
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m_StaticShadowCaster: 0
m_MotionVectors: 1
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m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
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@ -1175,9 +1208,12 @@ MeshRenderer:
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@ -1288,9 +1325,12 @@ MeshRenderer:
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@ -1379,3 +1420,99 @@ WheelCollider:
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View File

@ -51,9 +51,12 @@ MeshRenderer:
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@ -1291,9 +1294,12 @@ SkinnedMeshRenderer:
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View File

@ -604,9 +604,12 @@ SkinnedMeshRenderer:
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@ -0,0 +1,3 @@
Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler