16 lines
412 B
C#
16 lines
412 B
C#
using UnityEngine;
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using System.Collections;
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[AddComponentMenu("")]
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public class AlterSineMeshModifier : MonoBehaviour
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{
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public SplineSineScaleModifier meshModifier;
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void Update () {
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meshModifier.offset += 2 * Time.deltaTime;
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meshModifier.sinMultiplicator = Mathf.Sin( Time.time ) * 0.75f;
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meshModifier.sinMultiplicator = meshModifier.sinMultiplicator * meshModifier.sinMultiplicator + 0.5f;
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}
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}
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