148 lines
5.9 KiB
C#
148 lines
5.9 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
using UnityStandardAssets.Vehicles.Car;
|
|
using XFrame.Core.UI;
|
|
using XFrame.Core.UIs;
|
|
public enum OperatingMode
|
|
{
|
|
SteeringWheel,
|
|
Keyboard
|
|
}
|
|
public class GameFlowManager : MonoBehaviour
|
|
{
|
|
public OperatingMode operatingMode = OperatingMode.SteeringWheel;
|
|
public static GameFlowManager instance;
|
|
[HideInInspector] public Scene scene;
|
|
|
|
private void Awake()
|
|
{
|
|
instance = this;
|
|
}
|
|
void Start()
|
|
{
|
|
|
|
//Display.displays[0].Activate();
|
|
//Screen.SetResolution(5120, 1440, true);
|
|
//Display.displays[1].Activate();
|
|
//Display.displays[1].SetParams(1920, 1080, 0, (1920 - 1080) / 2);
|
|
|
|
XUIPanel.ShowPanel<MemuPanel>();
|
|
XUIPanel.ShowPanel<DrivePanel>();
|
|
|
|
XUIPanels.ShowPanel<MemuPanels>();
|
|
XUIPanels.ShowPanel<DrivePanels>();
|
|
|
|
XUIRoot.Instance.gameObject.GetComponent<Canvas>().targetDisplay = 0;
|
|
XUIRoots.Instance.gameObject.GetComponent<Canvas>().targetDisplay = 1;
|
|
|
|
scene = SceneManager.GetActiveScene();
|
|
LogitechGSDK.LogiSteeringInitialize(false);
|
|
}
|
|
void Update()
|
|
{
|
|
LogitechGSDK.DIJOYSTATE2ENGINES wheel;
|
|
wheel = LogitechGSDK.LogiGetStateUnity(0);
|
|
for (int i = 0; i < 128; i++)
|
|
{
|
|
if (wheel.rgbButtons[i] == 128)
|
|
{
|
|
switch (i)
|
|
{
|
|
case 0:
|
|
Debug.Log("KeyCode.Joystick1Button0 方向盘 X 键" + i);
|
|
break;
|
|
case 1:
|
|
Debug.Log("KeyCode.Joystick1Button1 方向盘 □ 键" + i);
|
|
break;
|
|
case 2:
|
|
Debug.Log("KeyCode.Joystick1Button2 方向盘 ○ 键" + i);
|
|
break;
|
|
case 3:
|
|
Debug.Log("KeyCode.Joystick1Button3 方向盘 △ 键" + i);
|
|
break;
|
|
case 4:
|
|
Debug.Log("KeyCode.Joystick1Button4 方向盘 右拨片 键" + i);
|
|
break;
|
|
case 5:
|
|
Debug.Log("KeyCode.Joystick1Button5 方向盘 左拨片 键" + i);
|
|
break;
|
|
case 6:
|
|
SceneManager.LoadScene(scene.name);
|
|
Debug.Log("KeyCode.Joystick1Button6 方向盘 R2 键" + i);
|
|
break;
|
|
case 7:
|
|
GameObject.FindObjectOfType<CarUserControl>().SwitchView(false);
|
|
Debug.Log("KeyCode.Joystick1Button7 方向盘 L2 键" + i);
|
|
break;
|
|
case 8:
|
|
Debug.Log("KeyCode.Joystick1Button8 方向盘 SHARE 键" + i);
|
|
break;
|
|
case 9:
|
|
Debug.Log("KeyCode.Joystick1Button9 方向盘 OPTION 键" + i);
|
|
break;
|
|
case 10:
|
|
Debug.Log("KeyCode.Joystick1Butto10 方向盘 R3 键" + i);
|
|
break;
|
|
case 11:
|
|
GameObject.FindObjectOfType<CarUserControl>().SwitchView(true);
|
|
Debug.Log("KeyCode.Joystick1Button11 方向盘 L3 键" + i);
|
|
break;
|
|
case 12:
|
|
Debug.Log("KeyCode.Joystick1Button12 挡位 1 挡" + i);
|
|
break;
|
|
case 13:
|
|
Debug.Log("KeyCode.Joystick1Button13 挡位 2 挡" + i);
|
|
break;
|
|
case 14:
|
|
Debug.Log("KeyCode.Joystick1Button14 挡位 3 挡" + i);
|
|
break;
|
|
case 15:
|
|
Debug.Log("KeyCode.Joystick1Button15 挡位 4 挡" + i);
|
|
break;
|
|
case 16:
|
|
Debug.Log("KeyCode.Joystick1Button16 挡位 5 挡" + i);
|
|
break;
|
|
case 17:
|
|
Debug.Log("KeyCode.Joystick1Button17 挡位 6 挡" + i);
|
|
break;
|
|
case 18:
|
|
Debug.Log("KeyCode.Joystick1Button18 挡位 R 挡(倒挡)" + i);
|
|
break;
|
|
case 19:
|
|
Debug.Log("KeyCode.Joystick1Button19 方向盘 + 键" + i);
|
|
break;
|
|
case 20:
|
|
Debug.Log("KeyCode.Joystick1Button20 方向盘 - 键" + i);
|
|
break;
|
|
case 21:
|
|
Debug.Log("KeyCode.Joystick1Button21 方向盘 红色滚轮右滚 键" + i);
|
|
break;
|
|
case 22:
|
|
Debug.Log("KeyCode.Joystick1Button22 方向盘 红色滚轮左滚 键" + i);
|
|
break;
|
|
case 23:
|
|
if (DrivePanel.instance.Non_FeelCharge.transform.GetChild(0).gameObject.activeInHierarchy)
|
|
{
|
|
DrivePanel.instance.无感支付.onClick.Invoke();
|
|
DrivePanels.instance.无感支付.onClick.Invoke();
|
|
}
|
|
if (Trigger_Arrive.instance.isEnter)
|
|
{
|
|
ArrivePanel.instance.confirm.onClick.Invoke();
|
|
ArrivePanels.instance.confirm.onClick.Invoke();
|
|
}
|
|
|
|
|
|
Debug.Log("KeyCode.Joystick1Button23 方向盘 回车 键" + i);
|
|
break;
|
|
case 24:
|
|
Debug.Log("KeyCode.Joystick1Button24 方向盘 特殊标志键 键" + i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|