H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets/Script/Objective/trigger/Trigger_Road.cs

27 lines
773 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets.Vehicles.Car;
public class Trigger_Road : Trigger_Objective
{
public override void OnTriggerEnter(Collider other)
{
if (other.transform.name.Contains("ColliderFront"))
{
base.OnTriggerEnter(other);
DrivePanel.instance.OnNormalCharging(true);
DrivePanels.instance.OnNormalCharging(true);
}
}
public override void OnTriggerExit(Collider other)
{
if (other.transform.name.Contains("ColliderFront"))
{
base.OnTriggerExit(other);
DrivePanel.instance.OnNormalCharging(false);
DrivePanels.instance.OnNormalCharging(false);
}
}
}