H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets/Script/Old/Bule_SceneManager.cs

36 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Bule_SceneManager : MonoBehaviour
{
public GameObject obj1;
// Start is called before the first frame update
void Start()
{
string[] tmp = File.ReadAllLines(Application.streamingAssetsPath + "/Display1.txt");
string[] tmps = File.ReadAllLines(Application.streamingAssetsPath + "/Display2.txt");
Display.displays[0].Activate();
//Screen.SetResolution(int.Parse(tmp[0]), int.Parse(tmp[1]), true);
Display.displays[1].SetRenderingResolution(int.Parse(tmp[0]), int.Parse(tmp[1]));
Display.displays[1].Activate();
// Display.displays[1].SetParams(int.Parse(tmps[0]), int.Parse(tmps[1]), 0, 0);
Display.displays[1].SetRenderingResolution(int.Parse(tmps[0]), int.Parse(tmps[1]));
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.JoystickButton4))
{
SceneManager.LoadScene("main_");
obj1.SetActive(true);
}
}
}