H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets/Script/Old/Radio.cs

71 lines
1.8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Radio : MonoBehaviour
{
//public AudioSource A_GFB;
public AudioClip Clip_GFB;
public AudioClip Clip_road;
public AudioClip Clip_lamp;
public AudioClip Clip_CDZ_road;
public AudioClip Clip_CDZ_station;
// Start is called before the first frame update
void Start()
{
//Action alip_1 = Audio_gfb;
//Audio_gfb();
}
public void Audio(AudioClip i)
{
}
public void Audio_gfb()
{
if (!gameObject.GetComponent<AudioSource>().isPlaying)
{
gameObject.GetComponent<AudioSource>().clip = Clip_GFB;
gameObject.GetComponent<AudioSource>().Play();
}
}
public void Audio_road()
{
if (!gameObject.GetComponent<AudioSource>().isPlaying)
{
gameObject.GetComponent<AudioSource>().clip = Clip_road;
gameObject.GetComponent<AudioSource>().Play();
}
}
public void Audio_lamp()
{
if (!gameObject.GetComponent<AudioSource>().isPlaying)
{
gameObject.GetComponent<AudioSource>().clip = Clip_lamp;
gameObject.GetComponent<AudioSource>().Play();
}
}
public void Audio_CDZ_road()
{
if (!gameObject.GetComponent<AudioSource>().isPlaying)
{
gameObject.GetComponent<AudioSource>().clip = Clip_CDZ_road;
gameObject.GetComponent<AudioSource>().Play();
}
}
public void Audio_CDZ_station()
{
if (!gameObject.GetComponent<AudioSource>().isPlaying)
{
gameObject.GetComponent<AudioSource>().clip = Clip_CDZ_station;
gameObject.GetComponent<AudioSource>().Play();
}
}
}