H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets/Script/Old/YiCHongShiJian.cs

41 lines
880 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class YiCHongShiJian : MonoBehaviour
{
public GameObject SpeedText3;
public GameObject SpeedText4;
public GameObject NextScene;
float YichongShiJian = 0;
int CurrentShiJian = 0;
int CurrentShiJian1 = 0;
// Update is called once per frame
void Update()
{
YichongShiJian += Time.deltaTime;
if (YichongShiJian > 1)
{ CurrentShiJian += 1;
// CurrentShiJian1 += 1;
this.GetComponent<Text>().text = CurrentShiJian.ToString() + " min";
if (CurrentTime.Current_Battery < 94)
{
CurrentTime.Current_Battery += 5f;
}
YichongShiJian = 0;
}
}
private void OnEnable()
{
CurrentShiJian = 0;
}
}