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@ -1073,8 +1073,8 @@ MonoBehaviour:
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x: 0
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x: 0
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y: 0
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y: 0
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z: 0
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z: 0
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xSpeed_move: 200
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xSpeed_move: 150
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ySpeed_move: 200
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ySpeed_move: 150
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xSpeed_rotate: 1
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xSpeed_rotate: 1
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ySpeed_rotate: 1
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ySpeed_rotate: 1
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mSpeed_scale: 100
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mSpeed_scale: 100
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@ -1086,7 +1086,7 @@ MonoBehaviour:
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minDistance: 70
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minDistance: 70
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maxDistance: 120
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maxDistance: 120
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needDamping: 1
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needDamping: 1
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damping: 6
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damping: 3
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isRangeClamped: 0
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isRangeClamped: 0
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xMinValue: -25.5
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xMinValue: -25.5
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xMaxValue: 34.5
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xMaxValue: 34.5
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@ -117,6 +117,7 @@ public class Bootstrap : MonoSingleton<Bootstrap>
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public void SwitchLand(int _currentLevel)
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public void SwitchLand(int _currentLevel)
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{
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{
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if (currentLand == null) return;
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if (currentLand == null) return;
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landMarkAndInfoCotroller.gameObject.SetActive(false);
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currentLevel = _currentLevel;
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currentLevel = _currentLevel;
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switch (currentLevel)
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switch (currentLevel)
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{
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{
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