修改提示和数据结构
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File diff suppressed because it is too large
Load Diff
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@ -6,17 +6,20 @@ using TMPro;
|
|||
public class AggregateStation : MonoBehaviour
|
||||
{
|
||||
|
||||
public SpriteRenderer instruct;
|
||||
public TMP_Text instructInfo;
|
||||
//public SpriteRenderer instruct;
|
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public TMP_Text countInfo;
|
||||
public TMP_Text dataInfo;
|
||||
public bool isHaveValue;
|
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public void SetInfo(Sprite stationIcon, string num)
|
||||
//public void SetInfo(Sprite stationIcon, string num)
|
||||
//{
|
||||
// //instruct.sprite = stationIcon;
|
||||
// //instructInfo.text = num;
|
||||
//}
|
||||
public void SetInfo(string num, string data)
|
||||
{
|
||||
instruct.sprite = stationIcon;
|
||||
instructInfo.text = num;
|
||||
}
|
||||
public void SetInfo(string num)
|
||||
{
|
||||
instructInfo.text = num;
|
||||
string cityName = transform.parent.name.Substring(0, 2);
|
||||
countInfo.text = $"{cityName}({num})";
|
||||
dataInfo.text = $"{data}<size=15>MW</size>";
|
||||
gameObject.SetActive(num != "0");
|
||||
isHaveValue = num != "0" ? true : false;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,28 +13,28 @@ public class CityInfo : MonoBehaviour
|
|||
{
|
||||
if (!GetComponent<Collider>())
|
||||
gameObject.AddComponent<MeshCollider>();
|
||||
|
||||
}
|
||||
public void Init()
|
||||
{
|
||||
OnSetStationInfo();
|
||||
GetAreaData();
|
||||
|
||||
}
|
||||
|
||||
public async void OnSetStationInfo()
|
||||
{
|
||||
if (!string.IsNullOrEmpty(distCode) && distCode.Length == 6 && Level != 3)
|
||||
if (!string.IsNullOrEmpty(distCode) && distCode.Length == 6 && Level != 3)//获取市级市级下得区县
|
||||
{
|
||||
DataController.Instance.loadingScreenTopStatisticsTasks.Add(DataController.Instance.GetProvincialLevelStationInfo(distCode, cityName));
|
||||
sts = await DataController.Instance.GetProvincialLevelStationInfo(distCode, cityName);
|
||||
}
|
||||
else if (!string.IsNullOrEmpty(distCode) && distCode.Length == 4 && Level != 3)
|
||||
else if (!string.IsNullOrEmpty(distCode) && distCode.Length == 4 && Level != 3)///获取省级视角下得市级
|
||||
sts = DataController.Instance.GetProvincialLevelStationDataByDistCode(distCode);
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
SetScreenTopStatistices(sts);
|
||||
SetScreenTopStatistices(0);
|
||||
if (!string.IsNullOrEmpty(distCode) && distCode.Length == 6 && transform.parent.gameObject.activeSelf && Level != 3)
|
||||
transform.parent.gameObject.SetActive(false);
|
||||
if (Level == 3)
|
||||
|
|
@ -53,23 +53,16 @@ public class CityInfo : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
public void SetScreenTopStatistices(ScreenTopStatistics sts)
|
||||
public void SetScreenTopStatistices(int stationIndex)
|
||||
{
|
||||
if (sts != null)
|
||||
if (transform.childCount == 0) return;
|
||||
if (sts != null && !string.IsNullOrEmpty(sts.distCode))
|
||||
{
|
||||
transform.GetChild(0).GetComponent<AggregateStation>().SetInfo(sts.agentCons);
|
||||
transform.GetChild(1).GetComponent<AggregateStation>().SetInfo(sts.energyStation);
|
||||
transform.GetChild(2).GetComponent<AggregateStation>().SetInfo(sts.phoStation);
|
||||
transform.GetChild(3).GetComponent<AggregateStation>().SetInfo(sts.microGrid);
|
||||
transform.GetChild(4).GetComponent<AggregateStation>().SetInfo(sts.airCondition);
|
||||
transform.GetChild(5).GetComponent<AggregateStation>().SetInfo(sts.windStation);
|
||||
transform.GetChild(0).GetComponent<AggregateStation>().SetInfo(CheckCurrentStation(stationIndex)[0], CheckCurrentStation(stationIndex)[1]);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < transform.childCount; i++)
|
||||
{
|
||||
transform.GetChild(i).gameObject.SetActive(false);
|
||||
}
|
||||
transform.GetChild(0).gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -87,9 +80,52 @@ public class CityInfo : MonoBehaviour
|
|||
if (Level == 3)
|
||||
{
|
||||
sts = s;
|
||||
SetScreenTopStatistices(s);
|
||||
SetScreenTopStatistices(0);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 0-代理用户,1-微电网,2-储能电站,3-光伏电站,4-风电站,5-充电站,6-楼宇空调
|
||||
/// </summary>
|
||||
/// <param name="stationIndex"></param>
|
||||
/// <returns></returns>
|
||||
public List<string> CheckCurrentStation(int stationIndex)
|
||||
{
|
||||
List<string> temp = new List<string>();
|
||||
switch (stationIndex)
|
||||
{
|
||||
case 0:
|
||||
temp.Add(sts.agentCons);
|
||||
temp.Add(sts.agentConsRegulateCap);
|
||||
break;
|
||||
case 1:
|
||||
temp.Add(sts.microGrid);
|
||||
temp.Add(sts.microGridRegulateCap);
|
||||
break;
|
||||
case 2:
|
||||
temp.Add(sts.energyStation);
|
||||
temp.Add(sts.energyStationRegulateCap);
|
||||
break;
|
||||
case 3:
|
||||
temp.Add(sts.phoStation);
|
||||
temp.Add(sts.phoStationRegulateCap);
|
||||
break;
|
||||
case 4:
|
||||
temp.Add(sts.windStation);
|
||||
temp.Add(sts.windStationRegulateCap);
|
||||
break;
|
||||
case 5:
|
||||
temp.Add(sts.chargeStation);
|
||||
temp.Add(sts.chargeStationRegulateCap);
|
||||
break;
|
||||
case 6:
|
||||
temp.Add(sts.airCondition);
|
||||
temp.Add(sts.airConditionRegulateCap);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return temp;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -6,24 +6,25 @@ using UnityEngine;
|
|||
/// 区域资源站点信息
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class AreaStationData
|
||||
public class AreaStationData
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int code ;
|
||||
public int code;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string success ;
|
||||
public string success;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public List<DataItem> data ;
|
||||
public List<DataItem> data;
|
||||
/// <summary>
|
||||
/// 操作成功
|
||||
/// </summary>
|
||||
public string msg ;
|
||||
public string msg;
|
||||
|
||||
}
|
||||
[Serializable]
|
||||
public class DataItem
|
||||
|
|
@ -45,32 +46,66 @@ public class DataItem
|
|||
public class ScreenTopStatistics
|
||||
{
|
||||
/// <summary>
|
||||
///行政区域编码
|
||||
///
|
||||
/// </summary>
|
||||
public string distCode ;
|
||||
public string distCode;
|
||||
/// <summary>
|
||||
/// 代理用户
|
||||
///
|
||||
/// </summary>
|
||||
public string agentCons ;
|
||||
public string agentCons;
|
||||
/// <summary>
|
||||
/// 微电网
|
||||
///
|
||||
/// </summary>
|
||||
public string microGrid ;
|
||||
public string microGrid;
|
||||
/// <summary>
|
||||
/// 储能电站
|
||||
///
|
||||
/// </summary>
|
||||
public string energyStation ;
|
||||
public string energyStation;
|
||||
/// <summary>
|
||||
/// 光伏电站
|
||||
///
|
||||
/// </summary>
|
||||
public string phoStation ;
|
||||
public string phoStation;
|
||||
/// <summary>
|
||||
/// 风电站
|
||||
///
|
||||
/// </summary>
|
||||
public string windStation ;
|
||||
public string windStation;
|
||||
/// <summary>
|
||||
/// 楼宇空调
|
||||
///
|
||||
/// </summary>
|
||||
public string airCondition ;
|
||||
public string chargeStation;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string airCondition;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string agentConsRegulateCap;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string microGridRegulateCap;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string energyStationRegulateCap;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string phoStationRegulateCap;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string windStationRegulateCap;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string chargeStationRegulateCap;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string airConditionRegulateCap;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -20,6 +20,7 @@ public class DataController : MonoSingleton<DataController>
|
|||
|
||||
private async void Start()
|
||||
{
|
||||
Bootstrap.Instance.webAdapter.onStation.AddListener(SwitchStation);
|
||||
await UniTask.Delay(1);
|
||||
areaStationData = await GetProvincialLevelStationData("37");
|
||||
cityInfos = transform.GetComponentsInChildren<CityInfo>();
|
||||
|
|
@ -39,7 +40,20 @@ public class DataController : MonoSingleton<DataController>
|
|||
string distCodeTemp = cityInfos[i].distCode;
|
||||
cityInfos[i].SetStationData(GetAreLevelStationDataByDistCode(distCodeTemp));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void TEstStation(int index)
|
||||
{
|
||||
SwitchStation(index);
|
||||
}
|
||||
|
||||
public void SwitchStation(int stationIndex)
|
||||
{
|
||||
for (int i = 0; i < cityInfos.Length; i++)
|
||||
{
|
||||
cityInfos[i].SetScreenTopStatistices(stationIndex);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -104,7 +118,7 @@ public class DataController : MonoSingleton<DataController>
|
|||
await UniTask.Delay(2);
|
||||
string url = Bootstrap.Instance.urlDic["µØÍ¼µ¯³ö¿ò"];
|
||||
AreaData areaData = await AsyncWebReq.Get<AreaData>($"{url}{_distCode}", Bootstrap.Instance.webAdapter.head, Bootstrap.Instance.webAdapter.token);
|
||||
if ( !bool.Parse(areaData.success)) return null;
|
||||
if (!bool.Parse(areaData.success)) return null;
|
||||
return areaData;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -8,11 +8,10 @@ public class TEst : MonoBehaviour
|
|||
|
||||
public CityExcelData manager = new CityExcelData();
|
||||
public AggregateStation aggregateStation;
|
||||
public List<Sprite> sprites = new List<Sprite>();
|
||||
public List<GameObject> gameObjects = new List<GameObject>();
|
||||
public Transform p;
|
||||
public bool isDeleteStationInstructs;
|
||||
public float h = 2;
|
||||
public int level = 0;
|
||||
[ContextMenu("GetInfo")]
|
||||
public void CreateItemAsset()
|
||||
{
|
||||
|
|
@ -52,41 +51,41 @@ public class TEst : MonoBehaviour
|
|||
[ContextMenu("CreateStation")]
|
||||
public void CreateStation()
|
||||
{
|
||||
for (int i = 0; i < gameObjects.Count; i++)
|
||||
{
|
||||
DestroyImmediate(gameObjects[i]);
|
||||
}
|
||||
gameObjects.Clear();
|
||||
if (isDeleteStationInstructs) return;
|
||||
|
||||
for (int i = 0; i < p.childCount; i++)
|
||||
{
|
||||
Transform t = p.GetChild(i);
|
||||
|
||||
if (t.childCount > 0)
|
||||
if (level == 1)
|
||||
{
|
||||
for (int g = 0; g < t.childCount; g++)
|
||||
|
||||
if (t.childCount > 0)
|
||||
{
|
||||
Transform tt = t.GetChild(g);
|
||||
for (int j = 0; j < sprites.Count; j++)
|
||||
for (int g = 0; g < t.childCount; g++)
|
||||
{
|
||||
Transform tt = t.GetChild(g);
|
||||
if (tt.childCount > 0)
|
||||
{
|
||||
DestroyImmediate(tt.GetChild(0).gameObject);
|
||||
}
|
||||
AggregateStation _aggregateStation = Instantiate(aggregateStation, tt);
|
||||
_aggregateStation.transform.localPosition = new Vector3(Random.Range(-0.5f, 0.5f), Random.Range(-0.5f, 0.5f), h);
|
||||
_aggregateStation.transform.localEulerAngles = new Vector3(90, 0, 0);
|
||||
_aggregateStation.SetInfo(sprites[j], "0");
|
||||
gameObjects.Add(_aggregateStation.gameObject);
|
||||
_aggregateStation.transform.localEulerAngles = new Vector3(60, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
if (level == 0)
|
||||
{
|
||||
for (int j = 0; j < sprites.Count; j++)
|
||||
if (t.childCount > 0)
|
||||
{
|
||||
AggregateStation _aggregateStation = Instantiate(aggregateStation, t);
|
||||
_aggregateStation.transform.localPosition = new Vector3(Random.Range(-0.5f, 0.5f), Random.Range(-0.5f, 0.5f), h);
|
||||
_aggregateStation.transform.localEulerAngles = new Vector3(90, 0, 0);
|
||||
_aggregateStation.SetInfo(sprites[j], "0");
|
||||
gameObjects.Add(_aggregateStation.gameObject);
|
||||
for (int y = 0; y < p.childCount; y++)
|
||||
{
|
||||
DestroyImmediate(p.GetChild(y).GetChild(0).gameObject);
|
||||
}
|
||||
}
|
||||
AggregateStation _aggregateStation = Instantiate(aggregateStation, t);
|
||||
_aggregateStation.transform.localPosition = new Vector3(Random.Range(-0.5f, 0.5f), Random.Range(-0.5f, 0.5f), h);
|
||||
_aggregateStation.transform.localEulerAngles = new Vector3(60, 0, 0);
|
||||
//_aggregateStation.SetInfo(sprites[j], "0");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -19,14 +19,14 @@ public class WebAdapter : MonoBehaviour
|
|||
//Debug.Log(level);
|
||||
}
|
||||
#endif
|
||||
public UnityEvent<string> onStation;
|
||||
public UnityEvent<int> onStation;
|
||||
public void OnLevelChange(int _level)
|
||||
{
|
||||
LevelChange(_level);
|
||||
//Debug.Log("UnityLog==level==" + _level);
|
||||
}
|
||||
|
||||
public void OnStation(string station)
|
||||
public void OnStation(int station)
|
||||
{
|
||||
onStation?.Invoke(station);
|
||||
Debug.Log("UnityLog==station==" + station);
|
||||
|
|
|
|||
|
|
@ -0,0 +1,17 @@
|
|||
Shader "Custom/3DTextShader1" {
|
||||
Properties {
|
||||
_MainTex ("Font Texture", 2D) = "white" {}
|
||||
_Color ("Text Color", Color) = (1,1,1,1)
|
||||
}
|
||||
SubShader {
|
||||
Tags{ "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
|
||||
Lighting Off Cull Off ZWrite On Fog { Mode Off }
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
Pass {
|
||||
Color [_Color]
|
||||
SetTexture [_MainTex] {
|
||||
combine primary, texture * primary
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4b1c7af79b22a924a9f70b28c62eb26f
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 826 B |
|
|
@ -0,0 +1,127 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e31fb98fe5eda8b468b0c03fb210c986
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 12
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
Loading…
Reference in New Issue