Compare commits

...

5 Commits

15 changed files with 384873 additions and 36359 deletions

View File

@ -35,7 +35,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 260, y: 50} m_SizeDelta: {x: 232, y: 50}
m_Pivot: {x: 0, y: 1} m_Pivot: {x: 0, y: 1}
--- !u!222 &6600844594400070395 --- !u!222 &6600844594400070395
CanvasRenderer: CanvasRenderer:
@ -100,7 +100,7 @@ MonoBehaviour:
m_fontSizeMin: 18 m_fontSizeMin: 18
m_fontSizeMax: 72 m_fontSizeMax: 72
m_fontStyle: 0 m_fontStyle: 0
m_HorizontalAlignment: 2 m_HorizontalAlignment: 1
m_VerticalAlignment: 512 m_VerticalAlignment: 512
m_textAlignment: 65535 m_textAlignment: 65535
m_characterSpacing: 0 m_characterSpacing: 0

File diff suppressed because it is too large Load Diff

View File

@ -7,6 +7,12 @@ using Adam;
using System; using System;
using System.IO; using System.IO;
using Newtonsoft.Json; using Newtonsoft.Json;
[Serializable]
public class DependencyLevel
{
public int level;
public GameObject[] objs;
}
public class Bootstrap : MonoSingleton<Bootstrap> public class Bootstrap : MonoSingleton<Bootstrap>
{ {
@ -69,7 +75,8 @@ public class Bootstrap : MonoSingleton<Bootstrap>
[HideInInspector] [HideInInspector]
public RayHitTester rayHitTester; public RayHitTester rayHitTester;
public GameObject lastLand; public GameObject lastLand;
public GameObject shadowMap; [Header("ÒÀ¸½Äĸö²ã¼¶ÉϵÄÎïÌå")]
public List<DependencyLevel> dependencyLevel = new List<DependencyLevel>();
public int clickCurrentLevel = 2; public int clickCurrentLevel = 2;
[ContextMenu("1")] [ContextMenu("1")]
@ -90,9 +97,6 @@ public class Bootstrap : MonoSingleton<Bootstrap>
} }
}); });
//string data = FileUtil.ReadFromLocal("WebAddress.json");
//urlDic = JsonConvert.DeserializeObject<Dictionary<string, string>>(data);
webAdapter = GetComponent<WebAdapter>(); webAdapter = GetComponent<WebAdapter>();
rayHitTester = GetComponent<RayHitTester>(); rayHitTester = GetComponent<RayHitTester>();
} }
@ -104,7 +108,11 @@ public class Bootstrap : MonoSingleton<Bootstrap>
{ {
//landMarks = new List<string> { "网络负荷49.84 kw", "上网负荷49.84 kw", "削峰负荷49.84 kw", "填谷负荷49.84 kw", "发电负荷49.84 kw" }; //landMarks = new List<string> { "网络负荷49.84 kw", "上网负荷49.84 kw", "削峰负荷49.84 kw", "填谷负荷49.84 kw", "发电负荷49.84 kw" };
landMarkAndInfoCotroller.gameObject.SetActive(false); landMarkAndInfoCotroller.gameObject.SetActive(false);
cameraRt.OnLimitScroll += SwitchLand; cameraRt.OnLimitScroll += (s) =>
{
SwitchLand(s);
webAdapter.OnLevelChange(s);
};
} }
@ -112,21 +120,21 @@ public class Bootstrap : MonoSingleton<Bootstrap>
private void Update() private void Update()
{ {
var hit = rayHitTester.HitTest(); var hit = rayHitTester.HitTest();
if (Input.GetMouseButtonDown(2)) if (Input.GetMouseButtonDown(0))
{ {
if (hit.collider != null) if (hit.collider != null)
{ {
if (cameraRt.currentLevelIndex == 1) return; Debug.Log("clickCurrentLevel==" + clickCurrentLevel);
if (cameraRt.currentLevelIndex == 0) return;
clickCurrentLevel--; clickCurrentLevel--;
if (clickCurrentLevel <= 1) if (clickCurrentLevel <= 0)
{ {
clickCurrentLevel = 1; clickCurrentLevel = 0;
} }
cameraRt.currentLevelIndex = clickCurrentLevel; cameraRt.currentLevelIndex = clickCurrentLevel;
//currentLevel = clickCurrentLevel; //currentLevel = clickCurrentLevel;
SwitchLand(clickCurrentLevel); SwitchLand(clickCurrentLevel);
cameraRt.SetTarget(hit.collider.transform); cameraRt.SetTarget(hit.collider.transform);
Debug.Log("clickCurrentLevel==" + clickCurrentLevel);
} }
} }
if (hit.collider != null) if (hit.collider != null)
@ -157,13 +165,12 @@ public class Bootstrap : MonoSingleton<Bootstrap>
public async void ShowLandMark() public async void ShowLandMark()
{ {
if (currentLand == null) return; if (currentLand == null) return;
currentDistCode = currentLand.GetComponent<CityInfo>().distCode;
currentLand.GetComponent<MeshRenderer>().materials = select; currentLand.GetComponent<MeshRenderer>().materials = select;
Vector3 worldToScreenPoint = Camera.main.WorldToScreenPoint(new Vector3(currentLand.transform.position.x, currentLand.transform.position.y, currentLand.transform.position.z)); Vector3 worldToScreenPoint = Camera.main.WorldToScreenPoint(new Vector3(currentLand.transform.position.x, currentLand.transform.position.y, currentLand.transform.position.z));
lastLand = currentLand; lastLand = currentLand;
SwitchLevel(-1); SwitchLevel(-1);
AreaData areaData = await AsyncWebReq.Get<AreaData>($"{urlDic["ľŘÍźľŻłöżň"]}{currentDistCode}", webAdapter.head, webAdapter.token); AreaData areaData = currentLand.GetComponent<CityInfo>().areaData;
if (!bool.Parse(areaData.success)) return; if (areaData != null && !bool.Parse(areaData.success)) return;
for (int i = 0; i < areaData.data.items.Count; i++) for (int i = 0; i < areaData.data.items.Count; i++)
{ {
string info = $"{areaData.data.items[i].label}:{areaData.data.items[i].value}{areaData.data.items[i].unit}"; string info = $"{areaData.data.items[i].label}:{areaData.data.items[i].value}{areaData.data.items[i].unit}";
@ -196,11 +203,9 @@ public class Bootstrap : MonoSingleton<Bootstrap>
public void SwitchLand(int _currentLevel) public void SwitchLand(int _currentLevel)
{ {
if (currentLand == null) return; if (currentLand == null) return;
webAdapter.LevelChange(_currentLevel.ToString());
landMarkAndInfoCotroller.gameObject.SetActive(false); landMarkAndInfoCotroller.gameObject.SetActive(false);
currentLevel = _currentLevel; currentLevel = _currentLevel;
clickCurrentLevel = _currentLevel; clickCurrentLevel = _currentLevel;
shadowMap.gameObject.SetActive(false);
switch (currentLevel) switch (currentLevel)
{ {
case 2: case 2:
@ -210,7 +215,7 @@ public class Bootstrap : MonoSingleton<Bootstrap>
cityParents.GetChild(i).gameObject.SetActive(false); cityParents.GetChild(i).gameObject.SetActive(false);
} }
lastCity = null; lastCity = null;
shadowMap.gameObject.SetActive(true);
SwitchMatShow(provincialCapital); SwitchMatShow(provincialCapital);
break; break;
case 1: case 1:
@ -233,20 +238,27 @@ public class Bootstrap : MonoSingleton<Bootstrap>
} }
break; break;
case 0: case 0:
//lastCity = currentLand.transform.parent; lastCity = currentLand.transform.parent;
//SwitchMatHide(lastCity); SwitchMatHide(lastCity);
//for (int i = 0; i < areaParents.childCount; i++) for (int i = 0; i < areaParents.childCount; i++)
//{ {
// var child = areaParents.GetChild(i).gameObject; var child = areaParents.GetChild(i).gameObject;
// child.SetActive(child.name == currentLand.name); child.SetActive(child.name == currentLand.name);
// if (child.activeSelf) if (child.activeSelf)
// { {
// currentArea = child; currentArea = child;
// } }
//} }
Debug.Log("区县"); Debug.Log("区县");
break; break;
} }
for (int i = 0; i < dependencyLevel.Count; i++)
{
for (int j = 0; j < dependencyLevel[i].objs.Length; j++)
{
dependencyLevel[i].objs[j].SetActive(dependencyLevel[i].level == currentLevel);
}
}
} }
@ -258,7 +270,6 @@ public class Bootstrap : MonoSingleton<Bootstrap>
tween.Kill(true); tween.Kill(true);
_fadeTweens.Remove(parent); _fadeTweens.Remove(parent);
} }
//bool isChange = true;
var renderers = GetMeshRenderers(parent); var renderers = GetMeshRenderers(parent);
List<Material> currentMaters = new List<Material>(); List<Material> currentMaters = new List<Material>();
for (int i = 0; i < renderers.Count; i++) for (int i = 0; i < renderers.Count; i++)
@ -282,6 +293,14 @@ public class Bootstrap : MonoSingleton<Bootstrap>
{ {
renderers[i].GetComponent<Collider>().enabled = true; renderers[i].GetComponent<Collider>().enabled = true;
renderers[i].materials = mat; renderers[i].materials = mat;
if (renderers[i].transform.childCount > 0)
{
for (int j = 0; j < renderers[i].transform.childCount; j++)
{
bool isShow = renderers[i].transform.GetChild(j).GetComponent<AggregateStation>().isHaveValue;
renderers[i].transform.GetChild(j).gameObject.SetActive(isShow);
}
}
} }
_fadeTweens.Remove(parent); _fadeTweens.Remove(parent);
}); });
@ -301,6 +320,13 @@ public class Bootstrap : MonoSingleton<Bootstrap>
{ {
renderers[i].GetComponent<Collider>().enabled = false; renderers[i].GetComponent<Collider>().enabled = false;
renderers[i].materials = opacity; renderers[i].materials = opacity;
if (renderers[i].transform.childCount > 0)
{
for (int j = 0; j < renderers[i].transform.childCount; j++)
{
renderers[i].transform.GetChild(j).gameObject.SetActive(false);
}
}
} }
List<Material> currentMaters = new List<Material>(); List<Material> currentMaters = new List<Material>();
for (int i = 0; i < renderers.Count; i++) for (int i = 0; i < renderers.Count; i++)
@ -343,7 +369,7 @@ public class Bootstrap : MonoSingleton<Bootstrap>
switch (currentLevel) switch (currentLevel)
{ {
case -1: case -1:
cameraRt.SetMaxMinDistance(30f, 120f); cameraRt.SetMaxMinDistance(10f, 120f);
break; break;
case 0: case 0:
cameraRt.SetMaxMinDistance(10f, 20f); cameraRt.SetMaxMinDistance(10f, 20f);

View File

@ -63,6 +63,7 @@ public class CameraRT : MonoBehaviour
bool isAutoRotating = false; bool isAutoRotating = false;
public bool isMove = true; public bool isMove = true;
public bool isRotate = true;
public int[] levels; public int[] levels;
//动态调节相机缩放的灵敏度 //动态调节相机缩放的灵敏度
float tempSpeed; float tempSpeed;
@ -156,7 +157,8 @@ public class CameraRT : MonoBehaviour
Scroll(); Scroll();
if (isMove) if (isMove)
Move(); Move();
Rotate(); if (isRotate)
Rotate();
Quaternion rotation = Quaternion.Euler(y, x, z); Quaternion rotation = Quaternion.Euler(y, x, z);
Vector3 disVector = new Vector3(0.0f, 0.0f, -distance); Vector3 disVector = new Vector3(0.0f, 0.0f, -distance);
@ -174,7 +176,7 @@ public class CameraRT : MonoBehaviour
cam.transform.position = position; cam.transform.position = position;
} }
} }
} }
@ -245,7 +247,7 @@ public class CameraRT : MonoBehaviour
if (currentLevelIndex != lastLevelIndex) if (currentLevelIndex != lastLevelIndex)
{ {
//Debug.Log($"currentLevelIndex=={currentLevelIndex}"); Debug.Log($"UnityLog=currentLevelIndex=={currentLevelIndex}");
OnLimitScroll?.Invoke(currentLevelIndex); OnLimitScroll?.Invoke(currentLevelIndex);
lastLevelIndex = currentLevelIndex; lastLevelIndex = currentLevelIndex;
} }

View File

@ -8,6 +8,7 @@ public class AggregateStation : MonoBehaviour
public SpriteRenderer instruct; public SpriteRenderer instruct;
public TMP_Text instructInfo; public TMP_Text instructInfo;
public bool isHaveValue;
public void SetInfo(Sprite stationIcon, string num) public void SetInfo(Sprite stationIcon, string num)
{ {
instruct.sprite = stationIcon; instruct.sprite = stationIcon;
@ -17,5 +18,6 @@ public class AggregateStation : MonoBehaviour
{ {
instructInfo.text = num; instructInfo.text = num;
gameObject.SetActive(num != "0"); gameObject.SetActive(num != "0");
isHaveValue = num != "0" ? true : false;
} }
} }

View File

@ -7,17 +7,54 @@ public class CityInfo : MonoBehaviour
public string distCode; public string distCode;
public string cityName; public string cityName;
public ScreenTopStatistics sts = new ScreenTopStatistics(); public ScreenTopStatistics sts = new ScreenTopStatistics();
public AreaData areaData = new AreaData();
public int Level = 0;
private void Start() private void Start()
{ {
if (!GetComponent<Collider>()) if (!GetComponent<Collider>())
gameObject.AddComponent<MeshCollider>(); gameObject.AddComponent<MeshCollider>();
}
public void Init()
{
OnSetStationInfo(); OnSetStationInfo();
GetAreaData();
} }
public async void OnSetStationInfo() public async void OnSetStationInfo()
{ {
sts = await DataController.Instance.GetProvincialLevelStationInfo(distCode,cityName); if (!string.IsNullOrEmpty(distCode) && distCode.Length == 6 && Level != 3)
{
DataController.Instance.loadingScreenTopStatisticsTasks.Add(DataController.Instance.GetProvincialLevelStationInfo(distCode, cityName));
sts = await DataController.Instance.GetProvincialLevelStationInfo(distCode, cityName);
}
else if (!string.IsNullOrEmpty(distCode) && distCode.Length == 4 && Level != 3)
sts = DataController.Instance.GetProvincialLevelStationDataByDistCode(distCode);
else
{
}
SetScreenTopStatistices(sts);
if (!string.IsNullOrEmpty(distCode) && distCode.Length == 6 && transform.parent.gameObject.activeSelf && Level != 3)
transform.parent.gameObject.SetActive(false);
if (Level == 3)
gameObject.SetActive(false);
}
public async void GetAreaData()
{
if (Level != 3)
{
if (!string.IsNullOrEmpty(distCode))
{
DataController.Instance.loadingAreaDataTasks.Add(DataController.Instance.GetAreaDataByDistCode(distCode));
areaData = await DataController.Instance.GetAreaDataByDistCode(distCode);
}
}
}
public void SetScreenTopStatistices(ScreenTopStatistics sts)
{
if (sts != null) if (sts != null)
{ {
transform.GetChild(0).GetComponent<AggregateStation>().SetInfo(sts.agentCons); transform.GetChild(0).GetComponent<AggregateStation>().SetInfo(sts.agentCons);
@ -34,9 +71,25 @@ public class CityInfo : MonoBehaviour
transform.GetChild(i).gameObject.SetActive(false); transform.GetChild(i).gameObject.SetActive(false);
} }
} }
} }
public void SetAreaData(AreaData a)
{
if (Level == 3)
{
areaData = a;
}
}
public void SetStationData(ScreenTopStatistics s)
{
if (Level == 3)
{
sts = s;
SetScreenTopStatistices(s);
}
}
} }

View File

@ -8,29 +8,30 @@ using UnityEngine;
//@description: //@description:
//============================================================ //============================================================
public class DistanceAdjuster : MonoBehaviour public class DistanceAdjuster : MonoBehaviour
{ {
public float minDistance = 100; public float minDistance = 10;
public float maxDistance = 300; public float maxDistance = 120;
public float minScale = 1; private float minScale = 0.3f;
public float maxScale = 1; public float maxScale = 1;
private Camera _camera; private Camera _camera;
// Use this for initialization // Use this for initialization
private void Start () { private void Start()
_camera = Camera.main; {
} _camera = Camera.main;
}
private void Update() private void Update()
{ {
var d = Vector3.Distance(transform.position, _camera.transform.position); var d = Vector3.Distance(transform.position, _camera.transform.position);
var s = Remap(d, minDistance, maxDistance, minScale, maxScale); var s = Remap(d, minDistance, maxDistance, minScale, maxScale);
s= Mathf.Max(s, minScale); s = Mathf.Max(s, minScale);
s= Mathf.Min(s, maxScale); s = Mathf.Min(s, maxScale);
transform.localScale = Vector3.one * s; transform.localScale = Vector3.one * s;
} }
private float Remap(float value, float inMin, float inMax, float outMin, float outMax) private float Remap(float value, float inMin, float inMax, float outMin, float outMax)
{ {
return (value - inMin) / (inMax - inMin) * (outMax - outMin) + outMin; return (value - inMin) / (inMax - inMin) * (outMax - outMin) + outMin;
} }
} }

View File

@ -26,6 +26,22 @@ public class AreaStationData
public string msg ; public string msg ;
} }
[Serializable] [Serializable]
public class DataItem
{
/// <summary>
///
/// </summary>
public string distCode;
/// <summary>
/// 济南市
/// </summary>
public string disName;
/// <summary>
/// 用户资源统计
/// </summary>
public ScreenTopStatistics screenTopStatistics;
}
[Serializable]
public class ScreenTopStatistics public class ScreenTopStatistics
{ {
/// <summary> /// <summary>
@ -57,19 +73,4 @@ public class ScreenTopStatistics
/// </summary> /// </summary>
public string airCondition ; public string airCondition ;
} }
[Serializable]
public class DataItem
{
/// <summary>
///
/// </summary>
public string distCode ;
/// <summary>
/// 济南市
/// </summary>
public string disName ;
/// <summary>
/// 用户资源统计
/// </summary>
public ScreenTopStatistics screenTopStatistics ;
}

View File

@ -6,13 +6,50 @@ using UnityEngine;
public class DataController : MonoSingleton<DataController> public class DataController : MonoSingleton<DataController>
{ {
public string distCode; public string distCode;
// Start is called before the first frame update private AreaStationData areaStationData = new AreaStationData();
private CityInfo[] cityInfos;
[HideInInspector]
public List<UniTask<AreaData>> loadingAreaDataTasks = new List<UniTask<AreaData>>();
[HideInInspector]
public List<UniTask<ScreenTopStatistics>> loadingScreenTopStatisticsTasks = new List<UniTask<ScreenTopStatistics>>();
private AreaData[] areaDatas;
private ScreenTopStatistics[] screenTopStatistics;
private async void Start()
{
await UniTask.Delay(1);
areaStationData = await GetProvincialLevelStationData("37");
cityInfos = transform.GetComponentsInChildren<CityInfo>();
for (int i = 0; i < cityInfos.Length; i++)
{
cityInfos[i].Init();
}
areaDatas = await UniTask.WhenAll(loadingAreaDataTasks);
for (int i = 0; i < cityInfos.Length; i++)
{
string distCodeTemp = cityInfos[i].distCode;
cityInfos[i].SetAreaData(GetAreaDateByDistCode(distCodeTemp));
}
screenTopStatistics = await UniTask.WhenAll(loadingScreenTopStatisticsTasks);
for (int i = 0; i < cityInfos.Length; i++)
{
string distCodeTemp = cityInfos[i].distCode;
cityInfos[i].SetStationData(GetAreLevelStationDataByDistCode(distCodeTemp));
}
}
/// <summary>
/// 针对市级
/// </summary>
/// <param name="_distCode"></param>
/// <param name="_disName"></param>
/// <returns></returns>
public async UniTask<ScreenTopStatistics> GetProvincialLevelStationInfo(string _distCode, string _disName) public async UniTask<ScreenTopStatistics> GetProvincialLevelStationInfo(string _distCode, string _disName)
{ {
await UniTask.Delay(1000);
if (_distCode.Length == 4)
distCode = _distCode.Substring(0, 2);
if (_distCode.Length == 6) if (_distCode.Length == 6)
distCode = _distCode.Substring(0, 4); distCode = _distCode.Substring(0, 4);
string url = Bootstrap.Instance.urlDic["地图信息汇总"]; string url = Bootstrap.Instance.urlDic["地图信息汇总"];
@ -22,4 +59,78 @@ public class DataController : MonoSingleton<DataController>
return null; return null;
return sts.screenTopStatistics; return sts.screenTopStatistics;
} }
/// <summary>
/// 通过市级视角去获取数据 针对区县
/// </summary>
/// <param name="_distCode"></param>
/// <returns></returns>
public ScreenTopStatistics GetAreLevelStationDataByDistCode(string _distCode)
{
for (int i = 0; i < screenTopStatistics.Length; i++)
{
if (screenTopStatistics[i] != null && screenTopStatistics[i].distCode == _distCode)
{
return screenTopStatistics[i];
}
}
return null;
}
/// <summary>
/// 针对市级区域
/// </summary>
/// <param name="_distCode"></param>
/// <returns></returns>
public ScreenTopStatistics GetProvincialLevelStationDataByDistCode(string _distCode)
{
for (int i = 0; i < areaStationData.data.Count; i++)
{
if (areaStationData.data[i].distCode == _distCode)
{
return areaStationData.data[i].screenTopStatistics;
}
}
return null;
}
/// <summary>
/// 获取每个区域的聚合信息
/// </summary>
/// <param name="_distCode"></param>
/// <returns></returns>
public async UniTask<AreaData> GetAreaDataByDistCode(string _distCode)
{
await UniTask.Delay(2);
string url = Bootstrap.Instance.urlDic["地图弹出框"];
AreaData areaData = await AsyncWebReq.Get<AreaData>($"{url}{_distCode}", Bootstrap.Instance.webAdapter.head, Bootstrap.Instance.webAdapter.token);
if ( !bool.Parse(areaData.success)) return null;
return areaData;
}
public AreaData GetAreaDateByDistCode(string _distCode)
{
for (int i = 0; i < areaDatas.Length; i++)
{
if (areaDatas[i].data.distCode == _distCode)
{
return areaDatas[i];
}
}
return null;
}
/// <summary>
/// 获取地图汇总
/// </summary>
/// <param name="_distCode"></param>
/// <returns></returns>
private async UniTask<AreaStationData> GetProvincialLevelStationData(string _distCode)
{
string url = Bootstrap.Instance.urlDic["地图信息汇总"];
AreaStationData areaStationData = await AsyncWebReq.Get<AreaStationData>(url + _distCode, Bootstrap.Instance.webAdapter.head, Bootstrap.Instance.webAdapter.token);
return areaStationData;
}
} }

View File

@ -10,31 +10,35 @@ public class WebAdapter : MonoBehaviour
public string head; public string head;
public string token; public string token;
[DllImport("__Internal")] [DllImport("__Internal")]
private static extern void OnLevelChange(string level); private static extern void LevelChange(int _level);
#else #else
public string head; public string head;
public string token; public string token;
private static void OnLevelChange(string level) private static void LevelChange(int _level)
{ {
Debug.Log(level); //Debug.Log(level);
} }
#endif #endif
public UnityEvent<string> onStation; public UnityEvent<string> onStation;
public void LevelChange(string level) public void OnLevelChange(int _level)
{ {
OnLevelChange(level); LevelChange(_level);
//Debug.Log("UnityLog==level==" + _level);
} }
public void OnStation(string station) public void OnStation(string station)
{ {
onStation?.Invoke(station); onStation?.Invoke(station);
Debug.Log("UnityLog==station==" + station);
} }
public void SetHeadAndToken(string _headAndToken) public void SetHeadAndToken(string _headAndToken)
{ {
string[] data = _headAndToken.Split("+"); string[] data = _headAndToken.Split("+");
head = data[0].Replace(" ", ""); head = data[0];
token = data[1].Replace(" ", ""); token = data[1];
Debug.Log("UnityLog==head==" + head);
Debug.Log("UnityLog==token==" + token);
} }
} }

View File

@ -11,7 +11,6 @@ GameObject:
- component: {fileID: 8450930769468669304} - component: {fileID: 8450930769468669304}
- component: {fileID: 4813033407047159934} - component: {fileID: 4813033407047159934}
- component: {fileID: 6902716355753532296} - component: {fileID: 6902716355753532296}
- component: {fileID: 686787467225068926}
m_Layer: 0 m_Layer: 0
m_Name: map m_Name: map
m_TagString: Untagged m_TagString: Untagged
@ -84,25 +83,3 @@ MeshRenderer:
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0} m_AdditionalVertexStreams: {fileID: 0}
--- !u!64 &686787467225068926
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8874296918683621621}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}

View File

@ -1,5 +1,5 @@
mergeInto(LibraryManager.library, { mergeInto(LibraryManager.library, {
OnLevelChange: function (level) { LevelChange: function(level){
_OnLevelChange(Pointer_stringify(level)) OnLevelChange(level);
} }
}); });

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: ff73f99e1c44b6343b9263813d2918fb guid: ae6e8e62919c37440ac1dcf99066b1e3
PluginImporter: PluginImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2