Merge branch 'SXElectricityInformationAcquisition' of http://gitea.umayle.com/huangjiayu/ShanxiKnowledgeBase into SXElectricityInformationAcquisition

# Conflicts:
#	SXElectricityInformationAcquisition/Assembly-CSharp.csproj
This commit is contained in:
yzx 2024-06-13 17:25:11 +08:00
commit 31ce55cbef
8 changed files with 685 additions and 1994 deletions

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View File

@ -1,6 +1,9 @@
using DefaultNamespace.ProcessMode;
using MotionFramework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// 盒装封印
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/// </summary>
public GameObject[] Sealcol;
/// <summary>
/// ¼¯Ï߯÷·âÓ¡ÉÏ
/// </summary>
public BoxCollider[] sealbcl;
public Image EndOfProcessImage;
/// <summary>
/// 封印动画
/// </summary>
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// Start is called before the first frame update
void Start()
{
for (int i = 0; i < Sealcol.Length; i++)
{
Sealcol[i].GetComponent<BoxCollider>().enabled = true;
}
sealbcl[0].GetComponent<BoxCollider>().enabled = true;
sealbcl[1].GetComponent<BoxCollider>().enabled = true;
MotionEngine.GetModule<AnimationProcessManager>().OnCompleteEvent += CompleteEvent;
}
// Update is called once per frame
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}
}
}
private void CompleteEvent()
{
EndOfProcessImage.gameObject.SetActive(true);
Debug.Log("");
}
}

View File

@ -16,10 +16,6 @@ public class DisplayKnapsackObjects : MonoBehaviour
/// </summary>
public Button PutBack;
/// <summary>
/// 梯子动画
/// </summary>
public SkinnedMeshRenderer LadderSkr;
// Start is called before the first frame update
void Start()
{
@ -91,6 +87,10 @@ public class DisplayKnapsackObjects : MonoBehaviour
{
Tool[6].gameObject.SetActive(true);
}
if (message == "분陋룐丹")
{
Tool[7].gameObject.SetActive(true);
}
Debug.Log("Received message: " + message);
}
}

View File

@ -1,3 +1,5 @@
using DefaultNamespace.ProcessMode;
using MotionFramework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -47,6 +49,7 @@ public class NPCDialogue : MonoBehaviour
//NPC感叹号按钮事件
ExclamationPointBtn.onClick.AddListener(() =>
{
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(GameObject.Find("Man_stand"));
ExclamationPointBtn.gameObject.SetActive(false);
faceImage.gameObject.SetActive(true);
index = 0;

View File

@ -1,65 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NaughtyAttributes.Core", "NaughtyAttributes.Core.csproj", "{b366c870-8269-aeae-4186-8220020279aa}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Linq", "UniTask.Linq.csproj", "{e8ea8a32-db36-1909-a8a7-26f06060f4d3}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-firstpass", "Assembly-CSharp-firstpass.csproj", "{a90e88d8-badb-4199-850a-29eeee6b3832}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask", "UniTask.csproj", "{2fd61c43-4224-9fcb-8a4a-9397608e2318}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{edefe799-dc28-4dd2-3165-1acb9e1a5d82}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NaughtyAttributes.Test", "NaughtyAttributes.Test.csproj", "{775d4e80-7b8a-c113-e64a-f0327b5a51d2}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NaughtyAttributes.Editor", "NaughtyAttributes.Editor.csproj", "{7c2f9189-479d-675c-b95e-c95f88c2a560}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MotionFramework", "MotionFramework.csproj", "{27e42685-adfb-0aa0-06e3-f5025d183005}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Addressables", "UniTask.Addressables.csproj", "{4d0abe3e-2eff-5141-cb61-b756eb38b78b}"
EndProject
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EndProject
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EndProject
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EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Editor", "UniTask.Editor.csproj", "{db9a3453-d36d-6192-985b-3e8cc856b5bd}"
EndProject
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