6.20上午提交tsq

This commit is contained in:
taosuqi 2024-06-20 09:13:38 +08:00
parent cdd7bf0bfc
commit 3d8a8346c5
12 changed files with 1596 additions and 102 deletions

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@ -20,6 +20,11 @@ public class ToolManager : MonoBehaviour
public Button PutBack;
public GameObject[] Tool;
/// <summary>
/// 澗쀼묏야객큐
/// </summary>
public Button[] RetractBtn;
bool inthis;
void Start()
@ -93,28 +98,34 @@ public class ToolManager : MonoBehaviour
if (message == "괆窟풂")
{
Tool[2].gameObject.SetActive(true);
RetractBtn[0].gameObject.SetActive(true);
}
if (message == "駱든궝")
{
Tool[3].gameObject.SetActive(true);
}
RetractBtn[1].gameObject.SetActive(true);
}
if (message == "쭁介독")
{
Tool[4].gameObject.SetActive(true);
}
RetractBtn[2].gameObject.SetActive(true);
}
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{
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}
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}
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{
Tool[6].gameObject.SetActive(true);
}
RetractBtn[4].gameObject.SetActive(true);
}
if (message == "분陋룐丹")
{
Tool[7].gameObject.SetActive(true);
}
RetractBtn[5].gameObject.SetActive(true);
}
Debug.Log("Received message: " + message);
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@ -0,0 +1,47 @@
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
using Unity.VisualScripting;
public class TooslManager : MonoBehaviour
{
[System.Serializable]
public class Tool
{
public GameObject toolObject;
public Button returnButton;
[HideInInspector]
public Vector3 originalPosition;
[HideInInspector]
public Quaternion originalRotation;
}
public List<Tool> tools;
public Transform PlayercameraTrans;
void Start()
{
foreach (var tool in tools)
{
// 保存每个工具的原始位置和旋转
tool.originalPosition = tool.toolObject.transform.localPosition;
tool.originalRotation = tool.toolObject.transform.localRotation;
// 为每个按钮添加点击事件
tool.returnButton.onClick.AddListener(ResetAllTools);
}
}
// 返回所有工具到原始位置并隐藏
public void ResetAllTools()
{
foreach (var tool in tools)
{
tool.toolObject.transform.localPosition = tool.originalPosition;
tool.toolObject.transform.localRotation = tool.originalRotation;
tool.toolObject.SetActive(false);
tool.toolObject.transform.SetParent(PlayercameraTrans.transform);
}
}
}

View File

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