This commit is contained in:
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@ -1 +1 @@
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2024-04-29 13:35:53#'test://;0;7;588;Bearer%20eyJhbGciOiJIUzUxMiJ9.eyJsb2dpbl91c2VyX2tleSI6ImI2MDFjZTIwLWJlOTktNGQwMy1hNmVhLTMzYjY1ODkxM2E4YiJ9.JDu85hTysDmhD1WwNNXzJ0o8UtsPDH3ONnMAYXZPBxy2VhzhF51dDpPkPIRftSGO-dyZeQFCgWkU5Nj6gx1AoQ;/'|
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2024-04-29 13:35:53#'test://;0,试卷id,userId,username;Bearer%20eyJhbGciOiJIUzUxMiJ9.eyJsb2dpbl91c2VyX2tleSI6ImI2MDFjZTIwLWJlOTktNGQwMy1hNmVhLTMzYjY1ODkxM2E4YiJ9.JDu85hTysDmhD1WwNNXzJ0o8UtsPDH3ONnMAYXZPBxy2VhzhF51dDpPkPIRftSGO-dyZeQFCgWkU5Nj6gx1AoQ;/'|
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File diff suppressed because it is too large
Load Diff
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@ -26,24 +26,27 @@ public class ReadLoginInfo : MonoBehaviour
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if (File.Exists(path))
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{
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str = File.ReadAllText(path);
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string[] data = str.Split(new char[] { '#' });
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DateTime dateTime = DateTime.Parse(data[0]);
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TimeSpan timeSpan = DateTime.Now - dateTime;
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string[] data = str.Split(new char[] { ';' });
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//DateTime dateTime = DateTime.Parse(data[0]);
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//TimeSpan timeSpan = DateTime.Now - dateTime;
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//if (dateTime.Second > 60)
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//{
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// Debug.Log("请求超时");
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//}
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//else
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//{
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string[] data2 = data[1].Split(new char[] { ';' });
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Debug.Log(data2[1]);
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if (data2[1]=="0")
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string[] data2 = data[1].Split(new char[] { ',' });
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Debug.Log(data2[0]);
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if (data2[0]=="0")
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{
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PlayerPrefs.SetString("Name", data2[3]);
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mainselect.practicebutton.onClick.Invoke();
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Debug.Log("进入了");
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}
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else if (data2[1]=="1")
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else if (data2[0]=="1")
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{
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Debug.Log(data2[3]);
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PlayerPrefs.SetString ("Name", data2[3]);
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mainselect.examinationbutton.onClick.Invoke();
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Debug.Log("跳转");
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}
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@ -1,5 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Data;
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using System.Diagnostics.Contracts;
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using Unity.VisualScripting;
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using UnityEngine;
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@ -79,7 +81,7 @@ public class Submit : MonoBehaviour
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/// <summary>
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/// 倒计时
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/// </summary>
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public Text timetext;
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public Text timetext;
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/// <summary>
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/// 提示是否交卷页面
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/// </summary>
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@ -100,15 +102,37 @@ public class Submit : MonoBehaviour
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/// 三个菜单按钮
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/// </summary>
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public GameObject electricitychargeaccounting, powersupplycontract;
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/// <summary>
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/// 初始化用户名
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/// </summary>
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public Text nametext;
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/// <summary>
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/// 操作步骤信息
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/// </summary>
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public GameObject firstcontent, secondcontent, thirdcontent, numberfourcontent, fifthcontent, sixthcontent, seventhcontent, eighthcontent;
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/// <summary>
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/// 初始化时间
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/// </summary>
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public Text loginname;
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private void Awake()
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{
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loginname.text = DateTime.Now.ToString();
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nametext.text = PlayerPrefs.GetString("Name");
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Debug.Log(nametext.text);
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Debug.LogError(ScoreManager.Instance.judgmentbos);
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practicesprite = Resources.Load<Sprite>("UIpanel/练习模式");
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examinesprite = Resources.Load<Sprite>("UIpanel/考试模式");
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contract.isOn = true;
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if (ScoreManager.Instance.judgmentbos)
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{
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firstcontent.SetActive(false);
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secondcontent.SetActive(false);
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thirdcontent.SetActive(false);
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numberfourcontent.SetActive(false);
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fifthcontent.SetActive(false);
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sixthcontent.SetActive(false);
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seventhcontent.SetActive(false);
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eighthcontent.SetActive(false);
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practicemode.sprite = examinesprite;
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electricitychargeaccounting.SetActive(false);
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powersupplycontract.SetActive(false);
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@ -178,10 +202,10 @@ public class Submit : MonoBehaviour
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{
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coolingimage.fillAmount = 1 - (skilltimer / examinetimer);
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skilltimer += Time.deltaTime;
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timer-= Time.deltaTime;
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warntext.text = timer.ToString("0")+"秒后自动退出系统";
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timer -= Time.deltaTime;
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warntext.text = timer.ToString("0") + "秒后自动退出系统";
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timetext.text = timer.ToString("0");
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if (coolingimage.fillAmount==0)
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if (coolingimage.fillAmount == 0)
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{
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// 退出应用程序
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#if UNITY_EDITOR
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@ -254,6 +254,10 @@ public class Thethirdsteppanl : MonoBehaviour
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{
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ToggleValueChanged(togglepromise);
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});
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notoggle.onValueChanged.AddListener(delegate
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{
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ToggleValueChanged2(notoggle);
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});
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messagebutton.onClick.AddListener(() =>
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{
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thirdoperationpanl5.gameObject.SetActive(false);
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@ -266,7 +270,6 @@ public class Thethirdsteppanl : MonoBehaviour
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});
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tapbutton.onClick.AddListener(() =>
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{
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ScoreManager.Instance.AddScore(2);
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thirdoperationpanl7.gameObject.SetActive(false);
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thirdoperationpanl8.gameObject.SetActive(true);
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});
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@ -307,7 +310,7 @@ public class Thethirdsteppanl : MonoBehaviour
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if (glideinput1.options[glideinput1.value].text == "否" && glideinput2.options[glideinput2.value].text == "否" && glideinput2.options[glideinput2.value].text == "否"
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&& glideinput2.options[glideinput2.value].text == "否" && cancelisp)
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{
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ScoreManager.Instance.AddScore(3);
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ScoreManager.Instance.AddScore(4);
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Debug.LogError(ScoreManager.Instance.Score);
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cancelisp = false;
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}
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@ -347,13 +350,13 @@ public class Thethirdsteppanl : MonoBehaviour
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{
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if (ison)
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{
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ScoreManager.Instance.AddScore(2);
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ScoreManager.Instance.AddScore(3);
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thirdoperationpanl9.gameObject.SetActive(false);
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thirdoperationpanl10.gameObject.SetActive(true);
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}
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else
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{
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ScoreManager.Instance.SubtractScore(2);
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ScoreManager.Instance.SubtractScore(3);
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}
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});
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electricitytoggle2.onValueChanged.AddListener((ison) =>
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thirdoperationpanl5.gameObject.SetActive(false);
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}
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}
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public void ToggleValueChanged2(Toggle toggle)
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{
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if (toggle.isOn)
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{
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thirdoperationpanl4.gameObject.SetActive(false);
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thirdoperationpanl5.gameObject.SetActive(true);
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}
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else
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{
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thirdoperationpanl4.gameObject.SetActive(true);
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thirdoperationpanl5.gameObject.SetActive(false);
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}
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}
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/// <summary>
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/// 用枚举判断选择了那个选项框
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/// </summary>
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