Merge branch 'SXElectricityInformationAcquisition' of http://gitea.umayle.com/huangjiayu/ShanxiKnowledgeBase into SXElectricityInformationAcquisition
# Conflicts: # SXElectricityInformationAcquisition/Assets/Scenes/现场 _Test.unity # SXElectricityInformationAcquisition/Assets/StreamingAssets/DataConfig/StepData.json
This commit is contained in:
commit
798549b5f9
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@ -178,6 +178,7 @@
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||||||
<Compile Include="Assets\Standard Assets 1\Characters\FirstPersonCharacter\Scripts\HeadBob.cs" />
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<Compile Include="Assets\Standard Assets 1\Characters\FirstPersonCharacter\Scripts\HeadBob.cs" />
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||||||
<Compile Include="Assets\Standard Assets 1\Characters\RollerBall\Scripts\BallUserControl.cs" />
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<Compile Include="Assets\Standard Assets 1\Characters\RollerBall\Scripts\BallUserControl.cs" />
|
||||||
<Compile Include="Assets\Scripts\MenuBtOnClick.cs" />
|
<Compile Include="Assets\Scripts\MenuBtOnClick.cs" />
|
||||||
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<Compile Include="Assets\Seal.cs" />
|
||||||
<Compile Include="Assets\StandaloneFileBrowser\StandaloneFileBrowserEditor.cs" />
|
<Compile Include="Assets\StandaloneFileBrowser\StandaloneFileBrowserEditor.cs" />
|
||||||
<Compile Include="Assets\Standard Assets 1\Vehicles\Car\Scripts\CarAIControl.cs" />
|
<Compile Include="Assets\Standard Assets 1\Vehicles\Car\Scripts\CarAIControl.cs" />
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||||||
<Compile Include="Assets\Standard Assets 1\Utility\FollowTarget.cs" />
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<Compile Include="Assets\Standard Assets 1\Utility\FollowTarget.cs" />
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||||||
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||||||
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@ -141,7 +141,7 @@ GameObject:
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
|
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m_IsActive: 1
|
m_IsActive: 0
|
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--- !u!224 &7650947833541213506
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--- !u!224 &7650947833541213506
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||||||
RectTransform:
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RectTransform:
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||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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||||||
|
|
@ -220,7 +220,7 @@ GameObject:
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 1
|
m_IsActive: 0
|
||||||
--- !u!224 &2158447557103092517
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--- !u!224 &2158447557103092517
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||||||
RectTransform:
|
RectTransform:
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||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -300,7 +300,7 @@ GameObject:
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
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||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 0
|
m_IsActive: 1
|
||||||
--- !u!224 &5772784867776029785
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--- !u!224 &5772784867776029785
|
||||||
RectTransform:
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RectTransform:
|
||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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||||||
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@ -349,8 +349,8 @@ MonoBehaviour:
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||||||
m_OnCullStateChanged:
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m_OnCullStateChanged:
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||||||
m_PersistentCalls:
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m_PersistentCalls:
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||||||
m_Calls: []
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m_Calls: []
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||||||
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
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m_Sprite: {fileID: 21300000, guid: fba8ba586a89da64f87814ea7bbcce3a, type: 3}
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||||||
m_Type: 1
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m_Type: 0
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||||||
m_PreserveAspect: 0
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m_PreserveAspect: 0
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||||||
m_FillCenter: 1
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m_FillCenter: 1
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||||||
m_FillMethod: 4
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m_FillMethod: 4
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||||||
|
|
@ -558,7 +558,7 @@ GameObject:
|
||||||
m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 1
|
m_IsActive: 0
|
||||||
--- !u!224 &2961179904563019140
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--- !u!224 &2961179904563019140
|
||||||
RectTransform:
|
RectTransform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -638,7 +638,7 @@ GameObject:
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 0
|
m_IsActive: 1
|
||||||
--- !u!224 &1866436013366830631
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--- !u!224 &1866436013366830631
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||||||
RectTransform:
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RectTransform:
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||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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||||||
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@ -687,8 +687,8 @@ MonoBehaviour:
|
||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
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m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
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m_Sprite: {fileID: 21300000, guid: 04b39ad12990ffa4d84537b19ed62db4, type: 3}
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||||||
m_Type: 1
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m_Type: 0
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||||||
m_PreserveAspect: 0
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m_PreserveAspect: 0
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||||||
m_FillCenter: 1
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m_FillCenter: 1
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||||||
m_FillMethod: 4
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m_FillMethod: 4
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||||||
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@ -759,7 +759,7 @@ GameObject:
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||||||
m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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||||||
m_NavMeshLayer: 0
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m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
|
||||||
m_IsActive: 0
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m_IsActive: 1
|
||||||
--- !u!224 &2436564979251738818
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--- !u!224 &2436564979251738818
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||||||
RectTransform:
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RectTransform:
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||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
|
||||||
|
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@ -808,8 +808,8 @@ MonoBehaviour:
|
||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
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m_Sprite: {fileID: 21300000, guid: 64bee8e7bdf439649bdbb1b0da689fe8, type: 3}
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||||||
m_Type: 1
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m_Type: 0
|
||||||
m_PreserveAspect: 0
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m_PreserveAspect: 0
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||||||
m_FillCenter: 1
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m_FillCenter: 1
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||||||
m_FillMethod: 4
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m_FillMethod: 4
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||||||
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||||||
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@ -8536,6 +8536,7 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: 950ed43ca18941be90c7e1a16b578539, type: 3}
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m_Script: {fileID: 11500000, guid: 950ed43ca18941be90c7e1a16b578539, type: 3}
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||||||
m_Name:
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m_Name:
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||||||
m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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||||||
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Scenename: "\u73B0\u573A _Test"
|
||||||
--- !u!1 &2027912694
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--- !u!1 &2027912694
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||||||
GameObject:
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GameObject:
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||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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||||||
|
|
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||||||
File diff suppressed because it is too large
Load Diff
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@ -146,16 +146,13 @@ public class Screwdriver : MonoBehaviour
|
||||||
if (hit.collider.gameObject.name == "미땍쭁介_Rdown")
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if (hit.collider.gameObject.name == "미땍쭁介_Rdown")
|
||||||
{
|
{
|
||||||
Debug.Log(hit.collider.gameObject.name);
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Debug.Log(hit.collider.gameObject.name);
|
||||||
StartCoroutine(IEHubSegmentRowScrews());
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StartCoroutine(right());
|
||||||
ConcentratorScrewObj[0].SetActive(false);
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|
||||||
ConcentratorScrewObj[1].SetActive(false);
|
|
||||||
}
|
}
|
||||||
if (hit.collider.gameObject.name == "섞든포미땍쭁介_Ldown")
|
if (hit.collider.gameObject.name == "섞든포미땍쭁介_Ldown")
|
||||||
{
|
{
|
||||||
Debug.Log(hit.collider.gameObject.name);
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Debug.Log(hit.collider.gameObject.name);
|
||||||
StartCoroutine(IEHubSegmentRowScrews());
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StartCoroutine(left());
|
||||||
ConcentratorScrewObj[2].SetActive(false);
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|
||||||
ConcentratorScrewObj[3].SetActive(false);
|
|
||||||
}
|
}
|
||||||
}
|
}
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||||||
}
|
}
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||||||
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@ -371,4 +368,19 @@ public class Screwdriver : MonoBehaviour
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||||||
ScrewdriverTrans.gameObject.transform.DOLocalMove(new Vector3(3.1215f, 2.1383f, -1.3484f),0.5f);
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ScrewdriverTrans.gameObject.transform.DOLocalMove(new Vector3(3.1215f, 2.1383f, -1.3484f),0.5f);
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||||||
yield return new WaitForSeconds(1);
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yield return new WaitForSeconds(1);
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||||||
}
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}
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||||||
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IEnumerator right()
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||||||
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{
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||||||
|
StartCoroutine(IEHubSegmentRowScrews());
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||||||
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yield return new WaitForSeconds(0.5f);
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||||||
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ConcentratorScrewObj[0].SetActive(false);
|
||||||
|
ConcentratorScrewObj[1].SetActive(false);
|
||||||
|
}
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||||||
|
IEnumerator left()
|
||||||
|
{
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||||||
|
StartCoroutine(IEHubSegmentRowScrews());
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||||||
|
yield return new WaitForSeconds(0.5f);
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||||||
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ConcentratorScrewObj[2].SetActive(false);
|
||||||
|
ConcentratorScrewObj[3].SetActive(false);
|
||||||
|
}
|
||||||
}
|
}
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||||||
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||||||
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||||||
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@ -7,11 +7,12 @@ namespace ToolsPack
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||||||
{
|
{
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||||||
public class ToolsPackSceneJump : MonoBehaviour
|
public class ToolsPackSceneJump : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public string Scenename;
|
||||||
public void Start()
|
public void Start()
|
||||||
{
|
{
|
||||||
this.GetComponent<Button>().onClick.AddListener(delegate
|
this.GetComponent<Button>().onClick.AddListener(delegate
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||||||
{
|
{
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||||||
SceneManager.LoadScene("现场 _Test");
|
SceneManager.LoadScene(Scenename);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
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||||||
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|
@ -0,0 +1,57 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
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||||||
|
using UnityEngine;
|
||||||
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||||||
|
/// <summary>
|
||||||
|
/// 盒装封印
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||||||
|
/// </summary>
|
||||||
|
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||||||
|
public class Seal : MonoBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 盒装封印
|
||||||
|
/// </summary>
|
||||||
|
public GameObject SealObj;
|
||||||
|
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||||||
|
/// <summary>
|
||||||
|
/// 新集中器上封印
|
||||||
|
/// </summary>
|
||||||
|
public GameObject[] Sealcol;
|
||||||
|
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||||||
|
/// <summary>
|
||||||
|
/// 封印动画
|
||||||
|
/// </summary>
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||||||
|
//public SkinnedMeshRenderer[] Sealski;
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||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < Sealcol.Length; i++)
|
||||||
|
{
|
||||||
|
Sealcol[i].GetComponent<BoxCollider>().enabled = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetMouseButtonDown(0))
|
||||||
|
{//Camera.transform.forward
|
||||||
|
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||||
|
RaycastHit hit;
|
||||||
|
bool raycast = Physics.Raycast(ray, out hit);
|
||||||
|
if (raycast)
|
||||||
|
{
|
||||||
|
if (hit.collider.gameObject.name == "集中器_封印_L碰撞")
|
||||||
|
{
|
||||||
|
Sealcol[0].gameObject.SetActive(true);
|
||||||
|
Debug.Log(hit.collider.gameObject.name);
|
||||||
|
}
|
||||||
|
if (hit.collider.gameObject.name == "集中器_封印R碰撞 ")
|
||||||
|
{
|
||||||
|
Sealcol[1].gameObject.SetActive(true);
|
||||||
|
Debug.Log(hit.collider.gameObject.name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 855955b40a9d31c418c103db0016d6a3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -35,14 +35,12 @@
|
||||||
"score": 0,
|
"score": 0,
|
||||||
"actions": [
|
"actions": [
|
||||||
{
|
{
|
||||||
"description": "用螺丝刀打开接线盒",
|
"description": "用钳刀打开接线盒封印",
|
||||||
"score": 0,
|
"score": 0,
|
||||||
"isSequential": false,
|
"isSequential": false,
|
||||||
"targetObjects": [
|
"targetObjects": [
|
||||||
"接线盒_封印R",
|
"接线盒_封印R",
|
||||||
"接线盒_封印L",
|
"接线盒_封印L"
|
||||||
"固定螺丝_Ldown",
|
|
||||||
"盖_固定螺丝_Rup"
|
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
|
|
@ -52,7 +50,22 @@
|
||||||
"score": 0,
|
"score": 0,
|
||||||
"actions": [
|
"actions": [
|
||||||
{
|
{
|
||||||
"description": "用螺丝刀打开接线盒,将拨片调整至断电状态(带电作业调整横向滑块,断电作业调整竖向滑块,系统默认断电作业),开始作业;",
|
"description": "用螺丝刀打开接线盒",
|
||||||
|
"score": 0,
|
||||||
|
"isSequential": false,
|
||||||
|
"targetObjects": [
|
||||||
|
"盖_固定螺丝_Rup",
|
||||||
|
"固定螺丝_Ldown"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"stepDescription": "步骤 6 描述",
|
||||||
|
"score": 0,
|
||||||
|
"actions": [
|
||||||
|
{
|
||||||
|
"description": ",将拨片调整至断电状态(带电作业调整横向滑块,断电作业调整竖向滑块,系统默认断电作业),开始作业;",
|
||||||
"score": 0,
|
"score": 0,
|
||||||
"isSequential": false,
|
"isSequential": false,
|
||||||
"targetObjects": [
|
"targetObjects": [
|
||||||
|
|
@ -65,7 +78,7 @@
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"stepDescription": "步骤 6 描述",
|
"stepDescription": "步骤 7 描述",
|
||||||
"score": 0,
|
"score": 0,
|
||||||
"actions": [
|
"actions": [
|
||||||
{
|
{
|
||||||
|
|
@ -82,11 +95,11 @@
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"stepDescription": "步骤 4 描述",
|
"stepDescription": "步骤 8 描述",
|
||||||
"score": 0,
|
"score": 0,
|
||||||
"actions": [
|
"actions": [
|
||||||
{
|
{
|
||||||
"description": "将集中器连接线的螺丝全部拧开,拧开两个固定该线的螺丝后,线消失。;",
|
"description": "将集中器连接线的螺丝全部拧开,拧开两个固定该线的螺丝后,线消失。重复操作,直至全部线拆除;",
|
||||||
"score": 0,
|
"score": 0,
|
||||||
"isSequential": false,
|
"isSequential": false,
|
||||||
"targetObjects": [
|
"targetObjects": [
|
||||||
|
|
@ -107,21 +120,86 @@
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"stepDescription": "步骤 6 描述",
|
"stepDescription": "步骤 9 描述",
|
||||||
"score": 0,
|
"score": 0,
|
||||||
"actions": [
|
"actions": [
|
||||||
{
|
{
|
||||||
"description": "打开集中器封印,去除螺丝;",
|
"description": "线失去固定后,向前弯曲;",
|
||||||
"score": 0,
|
"score": 0,
|
||||||
"isSequential": false,
|
"isSequential": true,
|
||||||
"targetObjects": [
|
"targetObjects": [
|
||||||
"集中器_封印R",
|
"pCylinder170"
|
||||||
"集中器_封印_L",
|
|
||||||
"壳固定螺丝_R",
|
|
||||||
"壳固定螺丝_L"
|
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
},
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@ -38,6 +38,15 @@ public class concentrator : MonoBehaviour
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static bool isPlayAni = true;
|
public static bool isPlayAni = true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 集中器盖子
|
||||||
|
/// </summary>
|
||||||
|
public GameObject Cover;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 新盖子上左右两颗螺丝
|
||||||
|
/// </summary>
|
||||||
|
public GameObject[] screw;
|
||||||
bool isplaying = true;
|
bool isplaying = true;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
|
|
@ -111,7 +120,7 @@ public class concentrator : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 集线器上线动画
|
/// 集线器复位动画
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
IEnumerator Newconcentrator()
|
IEnumerator Newconcentrator()
|
||||||
|
|
@ -135,6 +144,12 @@ public class concentrator : MonoBehaviour
|
||||||
ElectricWireSMR.SetBlendShapeWeight(i, a);
|
ElectricWireSMR.SetBlendShapeWeight(i, a);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
yield return new WaitForSeconds(6f);
|
||||||
|
Cover.gameObject.SetActive(true);
|
||||||
|
yield return new WaitForSeconds(1.0f);
|
||||||
|
screw[0].gameObject.SetActive(true);
|
||||||
|
yield return new WaitForSeconds(1.0f);
|
||||||
|
screw[1].gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue