Merge branch 'SXElectricityInformationAcquisition' of http://gitea.umayle.com/huangjiayu/ShanxiKnowledgeBase into SXElectricityInformationAcquisition
# Conflicts: # SXElectricityInformationAcquisition/Assets/Screwdriver.cs
This commit is contained in:
commit
9b9874de4c
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@ -10,15 +10,10 @@ public class JunctionBox : MonoBehaviour
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/// </summary>
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public Transform TransparentlidObj;
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///// <summary>
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///// 横向滑块
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///// </summary>
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//public Transform HorizontalSlider;
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///// <summary>
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///// 纵向滑块
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///// </summary>
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//public Transform VerticalSlider;
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/// <summary>
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/// 端子排上所有封印螺丝
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/// </summary>
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public GameObject[] allObjects;
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/// <summary>
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/// ÊÇ·ñ¸ÇÉÏ
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@ -29,6 +24,7 @@ public class JunctionBox : MonoBehaviour
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{
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}
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void Update()
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{
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if (Input.GetMouseButtonDown(0))
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@ -38,11 +34,11 @@ public class JunctionBox : MonoBehaviour
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bool raycast = Physics.Raycast(ray, out hit);
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if (raycast)
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{
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if (hit.collider.gameObject.name == "盖_透明外壳")
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{
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TransparentlidObj.transform.DOLocalMove(new Vector3(0, -0.0914f, 0),2f);
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////判断盖子是否打开
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}
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//if (hit.collider.gameObject.name == "盖_透明外壳")
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//{
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// TransparentlidObj.transform.DOLocalMove(new Vector3(0, -0.0914f, 0),2f);
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// ////判断盖子是否打开
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// }
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if (!iscover)
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{
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//iscover = true;
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@ -65,9 +61,27 @@ public class JunctionBox : MonoBehaviour
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Debug.Log(hit.collider.gameObject.name);
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break;
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}
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}
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}
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}
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if (AreAllObjectsHidden())
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{
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TransparentlidObj.transform.DOLocalMove(new Vector3(0, -0.0914f, 0), 2f);
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Debug.Log("所有对象都已隐藏");
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}
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}
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public bool AreAllObjectsHidden()
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{
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// 检查每个对象的激活状态
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foreach (GameObject obj in allObjects)
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{
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if (obj.activeInHierarchy) // 使用 activeInHierarchy 如果你想检查对象是否在其父级结构中被激活
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{
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return false; // 如果找到任何一个激活的对象,返回false
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}
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}
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}
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}
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}
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return true; // 如果所有对象都未激活,返回true
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}
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}
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@ -2,7 +2,7 @@ fileFormatVersion: 2
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guid: ddf175dcba94e8d46bc6b6d68d61c395
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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mainObjectFileID: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,8 +1,6 @@
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using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using DefaultNamespace.ProcessMode;
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using MotionFramework;
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using UnityEngine;
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/// <summary>
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@ -36,13 +34,13 @@ public class Screwdriver : MonoBehaviour
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public GameObject RconcentratorScrew;
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/// <summary>
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/// 集线器螺丝和封印
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/// 集线器外壳螺丝和封印
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/// </summary>
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public GameObject[] concentratorScrew;
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/// <summary>
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/// 螺丝
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/// </summary>a
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/// </summary>
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public GameObject[] ScrewObj;
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/// <summary>
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@ -50,6 +48,11 @@ public class Screwdriver : MonoBehaviour
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/// </summary>
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public SkinnedMeshRenderer ElectricWireSMR;
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/// <summary>
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/// 电线碰撞
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/// </summary>
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public BoxCollider ElectricWireBcr;
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/// <summary>
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/// 集中器盖子
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/// </summary>
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@ -65,7 +68,12 @@ public class Screwdriver : MonoBehaviour
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// Start is called before the first frame update
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void Start()
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{
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//StartCoroutine(IEElectricWire());
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Init();
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}
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void Init()
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{
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ElectricWireBcr.enabled = false;
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}
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// Update is called once per frame
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@ -103,7 +111,7 @@ public class Screwdriver : MonoBehaviour
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if (hit.collider.gameObject.name == ScrewObj[i].name)
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{
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Debug.Log(hit.collider.gameObject.name);
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MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
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StartCoroutine(IEHubSegmentRowScrews());
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ScrewObj[i].gameObject.SetActive(false);
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}
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//if (!ScrewObj[i].gameObject.activeInHierarchy)
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@ -113,20 +121,26 @@ public class Screwdriver : MonoBehaviour
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}
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}
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}
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//集中器螺丝全隐藏后播放电线动画
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if (AreAllObjectsHidden())
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{
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StartCoroutine(ScrewdriverBack());
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ElectricWireBcr.enabled = true;
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StartCoroutine(IEElectricWire());
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Debug.Log("所有螺丝都已隐藏");
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}
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//集中器外壳上的封印和螺丝
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if (AllHubOfHubs())
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{
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HubCoverObj.gameObject.SetActive(false);
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HubCoverObj.gameObject.transform.DOLocalMove(new Vector3(0, 0.0167f, -0.2387f),1);
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Debug.Log("所有集线器盖子螺丝都已隐藏");
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}
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}
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// 调用这个方法来检查所有游戏对象是否都被隐藏
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// 获取所有游戏对象
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// public GameObject[] allObjects = FindObjectsOfType<GameObject>();
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/// <summary>
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/// 集中器螺丝
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/// </summary>
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/// <returns></returns>
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public bool AreAllObjectsHidden()
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{
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// 检查每个对象的激活状态
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@ -141,7 +155,7 @@ public class Screwdriver : MonoBehaviour
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}
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/// <summary>
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/// 集中器盖子螺丝
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/// 集中器外壳上的封印和螺丝
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/// </summary>
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/// <returns></returns>
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public bool AllHubOfHubs()
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@ -162,8 +176,8 @@ public class Screwdriver : MonoBehaviour
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/// <returns></returns>
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IEnumerator ScrewdriverBack()
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{
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ScrewdriverTrans.transform.DOLocalMove(new Vector3(3.274139f, 1.803738f, -1.191f), 1f);
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ScrewdriverTrans.transform.DOLocalRotate(new Vector3(-90f, 0, 0), 1f);
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ScrewdriverTrans.transform.DOLocalMove(new Vector3(3.274139f, 1.803738f, -1.191f), 0.5f);
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ScrewdriverTrans.transform.DOLocalRotate(new Vector3(-90f, 0, 0), 0.5f);
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yield return new WaitForSeconds(2f);
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}
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@ -173,16 +187,16 @@ public class Screwdriver : MonoBehaviour
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/// <returns></returns>
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IEnumerator Rscrew()
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{
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ScrewdriverTrans.transform.DOLocalRotate(new Vector3(-19.741f, -113.296f, 90), 1f);
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yield return new WaitForSeconds(1.5f);
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ScrewdriverTrans.transform.DOLocalRotate(new Vector3(-19.741f, -113.296f, 90), 0.5f);
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yield return new WaitForSeconds(0.6f);
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ScrewdriverTrans.transform.DOLocalMove(new Vector3(3.2373f, 1.8549f, -1.244f), 1f);
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yield return new WaitForSeconds(1);
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ScrewdriverTrans.transform.DOLocalRotate(new Vector3(-19.741f, -113.296f, -104.747f), 1f);
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yield return new WaitForSeconds(1.5f);
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yield return new WaitForSeconds(1.2f);
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ScrewdriverTrans.transform.DOLocalMove(new Vector3(3.191f, 1.831f, -1.158f), 1f);
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yield return new WaitForSeconds(2f);
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ScrewR.transform.DOLocalMove(new Vector3(0.1316f, 0.036f, 0.0034f), 1.5f);
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yield return new WaitForSeconds(3f);
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yield return new WaitForSeconds(1.5f);
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ScrewR.transform.DOLocalMove(new Vector3(0.1316f, 0.036f, 0.0034f), 1.6f);
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yield return new WaitForSeconds(1.2f);
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StartCoroutine(ScrewdriverBack());
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ScrewR.gameObject.SetActive(false);
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}
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@ -193,19 +207,18 @@ public class Screwdriver : MonoBehaviour
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/// <returns></returns>
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IEnumerator Lscrew()
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{
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ScrewdriverTrans.transform.DOLocalMove(new Vector3(3.2373f, 1.8284f, -1.3885f), 1f);
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yield return new WaitForSeconds(1.5f);
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ScrewdriverTrans.transform.DOLocalMove(new Vector3(3.2373f, 1.8284f, -1.3885f), 0.5f);
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yield return new WaitForSeconds(0.6f);
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ScrewdriverTrans.transform.DOLocalRotate(new Vector3(-19.741f, -113.296f, -104.747f), 1f);
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yield return new WaitForSeconds(1.5f);
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yield return new WaitForSeconds(1f);
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ScrewdriverTrans.transform.DOLocalRotate(new Vector3(-19.741f, -113.296f, 90), 1f);
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yield return new WaitForSeconds(1.5f);
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ScrewL.transform.DOLocalMove(new Vector3(-0.07357633f, -0.01137948f, -0.0366f), 1f);
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yield return new WaitForSeconds(2f);
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yield return new WaitForSeconds(1.2f);
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StartCoroutine(ScrewdriverBack());
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ScrewL.gameObject.SetActive(false);
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}
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/// <summary>
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/// 集中器右侧螺丝
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/// </summary>
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@ -254,35 +267,36 @@ public class Screwdriver : MonoBehaviour
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yield return new WaitForSeconds(0.001f);
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ElectricWireSMR.SetBlendShapeWeight(0, i);
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}
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//yield return new WaitForSeconds(1f);
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for (int i = 0; i <= 100; i++)
|
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{
|
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yield return new WaitForSeconds(0.002f);
|
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ElectricWireSMR.SetBlendShapeWeight(1, i);
|
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}
|
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//yield return new WaitForSeconds(1f);
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for (int i = 0; i <= 100; i++)
|
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{
|
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yield return new WaitForSeconds(0.002f);
|
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ElectricWireSMR.SetBlendShapeWeight(2, i);
|
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}
|
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//yield return new WaitForSeconds(1f);
|
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for (int i = 0; i <= 100; i++)
|
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{
|
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yield return new WaitForSeconds(0.002f);
|
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ElectricWireSMR.SetBlendShapeWeight(3, i);
|
||||
}
|
||||
//yield return new WaitForSeconds(1f);
|
||||
for (int i = 0; i <= 100; i++)
|
||||
{
|
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yield return new WaitForSeconds(0.002f);
|
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ElectricWireSMR.SetBlendShapeWeight(4, i);
|
||||
}
|
||||
//yield return new WaitForSeconds(1f);
|
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for (int i = 0; i <= 100; i++)
|
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{
|
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yield return new WaitForSeconds(0.002f);
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ElectricWireSMR.SetBlendShapeWeight(5, i);
|
||||
}
|
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}
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IEnumerator IEHubSegmentRowScrews()
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{
|
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ScrewdriverTrans.gameObject.transform.DOLocalMove(new Vector3(3.1215f, 2.1383f, -1.3484f),0.5f);
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yield return new WaitForSeconds(1);
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}
|
||||
}
|
||||
|
|
|
@ -42,13 +42,17 @@ using UnityEngine;
|
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{
|
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if (hit.collider.gameObject.name == "pCylinder170")
|
||||
{
|
||||
StartCoroutine(tape());
|
||||
StartCoroutine(Tape());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator tape()
|
||||
/// <summary>
|
||||
/// 电线缠
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
IEnumerator Tape()
|
||||
{
|
||||
TapeOBJ.gameObject.transform.DOLocalMove(new Vector3(3.1215f, 2.1383f, -1.3484f),1f);
|
||||
yield return new WaitForSeconds(1f);
|
||||
|
@ -63,5 +67,19 @@ using UnityEngine;
|
|||
TapeMar.SetFloat("_step_p5", 1);
|
||||
yield return new WaitForSeconds(1f);
|
||||
TapeMar.SetFloat("_step_p6", 1);
|
||||
yield return new WaitForSeconds(1f);
|
||||
StartCoroutine(TapeBack());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 胶带返回动画
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
IEnumerator TapeBack()
|
||||
{
|
||||
TapeOBJ.transform.DOLocalMove(new Vector3(3.179443f, 1.790938f, -1.107346f),1f);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -14,7 +14,7 @@ public class Pliers : MonoBehaviour
|
|||
public GameObject PliersObj;
|
||||
|
||||
/// <summary>
|
||||
/// ǯÏß¶¯»
|
||||
/// 剥线钳动画
|
||||
/// </summary>
|
||||
public SkinnedMeshRenderer PliersSki;
|
||||
|
||||
|
@ -60,6 +60,12 @@ public class Pliers : MonoBehaviour
|
|||
|
||||
void Start()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
void Init()
|
||||
{
|
||||
PliersSki.SetBlendShapeWeight(0, 0);
|
||||
//PliersAni.Play("Ïßǯ");
|
||||
}
|
||||
|
||||
|
@ -118,15 +124,15 @@ public class Pliers : MonoBehaviour
|
|||
//yield return new WaitForSeconds(2f);
|
||||
for (int i = 100; i >= 0; i--)
|
||||
{
|
||||
yield return new WaitForSeconds(0.01f);
|
||||
yield return new WaitForSeconds(0.001f);
|
||||
PliersSki.SetBlendShapeWeight(0, i);
|
||||
}
|
||||
yield return new WaitForSeconds(1f);
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
StartCoroutine(OpenLock());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ´ò¿ª·âÓ¡¶¯»
|
||||
/// 打开柜门封印动画
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
IEnumerator OpenLock()
|
||||
|
@ -136,10 +142,10 @@ public class Pliers : MonoBehaviour
|
|||
yield return new WaitForSeconds(0.001f);
|
||||
ElectricBoxSkinnedMeshRenderer.SetBlendShapeWeight(0, i);
|
||||
}
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
ElectricBoxSkinnedMeshRenderer.gameObject.transform.DOLocalMove(new Vector3(0.637f, 0.12f, -0.015f), 0.5f);
|
||||
yield return new WaitForSeconds(1f);
|
||||
ElectricBoxSkinnedMeshRenderer.gameObject.transform.DOLocalMove(new Vector3(0.637f, 0.12f, -0.015f), 1f);
|
||||
yield return new WaitForSeconds(2f);
|
||||
Destroy(ElectricBoxSkinnedMeshRenderer);
|
||||
ElectricBoxSkinnedMeshRenderer.gameObject.SetActive(false);
|
||||
StartCoroutine(OpenDoor());
|
||||
}
|
||||
|
||||
|
@ -149,7 +155,7 @@ public class Pliers : MonoBehaviour
|
|||
/// <returns></returns>
|
||||
IEnumerator OpenDoor()
|
||||
{
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
//yield return new WaitForSeconds(0.5f);
|
||||
Doorlock.transform.DOLocalRotate(new Vector3(160, 0, 0), 1f);
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
DoorOfCabinet.transform.DOLocalRotate(new Vector3(-90, 0, 160), 2f);
|
||||
|
@ -162,9 +168,9 @@ public class Pliers : MonoBehaviour
|
|||
/// <returns></returns>
|
||||
IEnumerator PliersBack()
|
||||
{
|
||||
PliersObj.gameObject.transform.DOMove(new Vector3(303.05f, 2.386f, 163.028f),1.5f);
|
||||
PliersObj.gameObject.transform.DORotate(new Vector3(0,90,0),1.5f);
|
||||
yield return new WaitForSeconds(2f);
|
||||
PliersObj.gameObject.transform.DOMove(new Vector3(303.05f, 2.386f, 163.028f),1f);
|
||||
PliersObj.gameObject.transform.DORotate(new Vector3(0,90,0),1f);
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
//PliersObj.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
|
@ -174,18 +180,16 @@ public class Pliers : MonoBehaviour
|
|||
/// <returns></returns>
|
||||
IEnumerator JunctionBoxRight()
|
||||
{
|
||||
|
||||
PliersObj.gameObject.transform.DOLocalRotate(new Vector3(-90, 90, 0), 0.5f);
|
||||
|
||||
yield return new WaitForSeconds(1f);
|
||||
PliersObj.gameObject.transform.DOLocalMove(new Vector3(3.1497f, 1.888f, -1.3079f), 0.5f);
|
||||
yield return new WaitForSeconds(2f);
|
||||
yield return new WaitForSeconds(1f);
|
||||
for (int i = 100; i >= 0; i--)
|
||||
{
|
||||
yield return new WaitForSeconds(0.001f);
|
||||
PliersSki.SetBlendShapeWeight(0, i);
|
||||
}
|
||||
yield return new WaitForSeconds(2f);
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
yield return new WaitForSeconds(0.001f);
|
||||
|
@ -206,10 +210,9 @@ public class Pliers : MonoBehaviour
|
|||
{
|
||||
//PliersObj.gameObject.SetActive(true);
|
||||
PliersObj.gameObject.transform.DOLocalRotate(new Vector3(-90, 90, 0), 0.5f);
|
||||
|
||||
yield return new WaitForSeconds(1f);
|
||||
yield return new WaitForSeconds(0.8f);
|
||||
PliersObj.gameObject.transform.DOLocalMove(new Vector3(3.1672f, 1.8637f, -1.4392f), 1f);
|
||||
yield return new WaitForSeconds(2f);
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
for (int i = 100; i >= 0; i--)
|
||||
{
|
||||
yield return new WaitForSeconds(0.001f);
|
||||
|
@ -221,8 +224,8 @@ public class Pliers : MonoBehaviour
|
|||
yield return new WaitForSeconds(0.001f);
|
||||
LeftSkinnedMeshRenderer.SetBlendShapeWeight(0, i);
|
||||
}
|
||||
LeftSkinnedMeshRenderer.gameObject.transform.DOLocalMove(new Vector3(-0.0744f, -0.0247f, -0.043f), 1f);
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
LeftSkinnedMeshRenderer.gameObject.transform.DOLocalMove(new Vector3(-0.0744f, -0.0247f, -0.043f), 0.5f);
|
||||
yield return new WaitForSeconds(1f);
|
||||
StartCoroutine(PliersBack());
|
||||
LeftSkinnedMeshRenderer.gameObject.SetActive(false);
|
||||
//Destroy(LeftSkinnedMeshRenderer);
|
||||
|
@ -234,23 +237,23 @@ public class Pliers : MonoBehaviour
|
|||
/// <returns></returns>
|
||||
IEnumerator RightRconcentrator()
|
||||
{
|
||||
PliersObj.gameObject.transform.DOLocalRotate(new Vector3(-90, 90, 0), 1.5f);
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
PliersObj.gameObject.transform.DOLocalRotate(new Vector3(-90, 90, 0), 0.5f);
|
||||
yield return new WaitForSeconds(1.2f);
|
||||
PliersObj.gameObject.transform.DOLocalMove(new Vector3(3.1687f, 2.1218f, -1.4082f), 1f);
|
||||
yield return new WaitForSeconds(2f);
|
||||
yield return new WaitForSeconds(1f);
|
||||
for (int i = 100; i >= 0; i--)
|
||||
{
|
||||
yield return new WaitForSeconds(0.001f);
|
||||
PliersSki.SetBlendShapeWeight(0, i);
|
||||
}
|
||||
yield return new WaitForSeconds(3f);
|
||||
yield return new WaitForSeconds(1f);
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
yield return new WaitForSeconds(0.001f);
|
||||
RconcentratorSMR.SetBlendShapeWeight(0, i);
|
||||
}
|
||||
RconcentratorSMR.gameObject.transform.DOLocalMove(new Vector3(-0.066f, 0.0611f, -0.1134f), 1f);
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
RconcentratorSMR.gameObject.transform.DOLocalMove(new Vector3(-0.066f, 0.0611f, -0.1134f), 0.5f);
|
||||
yield return new WaitForSeconds(1f);
|
||||
StartCoroutine(PliersBack());
|
||||
RconcentratorSMR.gameObject.SetActive(false);
|
||||
}
|
||||
|
@ -261,23 +264,23 @@ public class Pliers : MonoBehaviour
|
|||
/// <returns></returns>
|
||||
IEnumerator LeftRconcentrator()
|
||||
{
|
||||
PliersObj.gameObject.transform.DOLocalRotate(new Vector3(-90, 90, 0), 1.5f);
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
PliersObj.gameObject.transform.DOLocalRotate(new Vector3(-90, 90, 0), 0.5f);
|
||||
yield return new WaitForSeconds(1.2f);
|
||||
PliersObj.gameObject.transform.DOLocalMove(new Vector3(3.1683f, 2.1293f, -1.5439f), 1f);
|
||||
yield return new WaitForSeconds(2f);
|
||||
yield return new WaitForSeconds(1f);
|
||||
for (int i = 100; i >= 0; i--)
|
||||
{
|
||||
yield return new WaitForSeconds(0.01f);
|
||||
yield return new WaitForSeconds(0.001f);
|
||||
PliersSki.SetBlendShapeWeight(0, i);
|
||||
}
|
||||
yield return new WaitForSeconds(3f);
|
||||
yield return new WaitForSeconds(1f);
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
yield return new WaitForSeconds(0.01f);
|
||||
yield return new WaitForSeconds(0.001f);
|
||||
LconcentratorSMR.SetBlendShapeWeight(0, i);
|
||||
}
|
||||
LconcentratorSMR.gameObject.transform.DOLocalMove(new Vector3(-0.0659f, 0.0829f, -0.1134f), 1f);
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
LconcentratorSMR.gameObject.transform.DOLocalMove(new Vector3(-0.0659f, 0.0829f, -0.1134f), 0.5f);
|
||||
yield return new WaitForSeconds(1f);
|
||||
StartCoroutine(PliersBack());
|
||||
LconcentratorSMR.gameObject.SetActive(false);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue