添加梯子逻辑
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m_UseSpriteMesh: 0
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--- !u!222 &1503299659
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_GameObject: {fileID: 1503299656}
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m_CullTransparentMesh: 1
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--- !u!1 &1503687989
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--- !u!1 &1503687989
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GameObject:
|
GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -33141,6 +33528,7 @@ RectTransform:
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- {fileID: 932668465}
|
- {fileID: 932668465}
|
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- {fileID: 1657133649}
|
- {fileID: 1657133649}
|
||||||
- {fileID: 1612865501}
|
- {fileID: 1612865501}
|
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|
- {fileID: 161696235}
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m_Father: {fileID: 1067605740}
|
m_Father: {fileID: 1067605740}
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m_RootOrder: 3
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
@ -20,6 +21,10 @@ namespace Adam
|
||||||
public Toggle BirdEyeView;
|
public Toggle BirdEyeView;
|
||||||
public FirstPersonController firstPersonController;
|
public FirstPersonController firstPersonController;
|
||||||
public CameraControl1 cameraControl1;
|
public CameraControl1 cameraControl1;
|
||||||
|
public Toggle updownLadder;
|
||||||
|
public Sprite[] laddersSprites;
|
||||||
|
public Action<bool> ladderClick;
|
||||||
|
private Image ladderTips;
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
@ -43,6 +48,18 @@ namespace Adam
|
||||||
}
|
}
|
||||||
SwitchPanel(false);
|
SwitchPanel(false);
|
||||||
BirdEyeView.gameObject.SetActive(false);
|
BirdEyeView.gameObject.SetActive(false);
|
||||||
|
ladderTips = updownLadder.transform.GetChild(0).GetComponent<Image>();
|
||||||
|
updownLadder.onValueChanged.AddListener((isOn) =>
|
||||||
|
{
|
||||||
|
ladderTips.sprite = laddersSprites[1];
|
||||||
|
if (isOn)
|
||||||
|
{
|
||||||
|
ladderTips.sprite = laddersSprites[0];
|
||||||
|
}
|
||||||
|
ladderClick?.Invoke(isOn);
|
||||||
|
});
|
||||||
|
updownLadder.gameObject.SetActive(false);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SwitchPanel(bool isActive)
|
public void SwitchPanel(bool isActive)
|
||||||
|
|
|
@ -0,0 +1,63 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
//============================================================
|
||||||
|
//支持中文,文件使用UTF-8编码
|
||||||
|
//@author Adam
|
||||||
|
//@create 20240607
|
||||||
|
//@company Adam
|
||||||
|
//
|
||||||
|
//@description:
|
||||||
|
//============================================================
|
||||||
|
namespace Components
|
||||||
|
{
|
||||||
|
public class LadderCtr : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
private SkinnedMeshRenderer smr;
|
||||||
|
public List<GameObject> ladders = new List<GameObject>();
|
||||||
|
public float minValue = 0f;
|
||||||
|
public float maxValue = 100f;
|
||||||
|
public float t = 0.08f;
|
||||||
|
public float interpolatedValue;
|
||||||
|
public bool isPlay = false;
|
||||||
|
// Use this for initialization
|
||||||
|
public Transform playerPos;
|
||||||
|
public void SwitchLadder(string ladderName)
|
||||||
|
{
|
||||||
|
if (ladderName != "")
|
||||||
|
{
|
||||||
|
gameObject.SetActive(true);
|
||||||
|
isPlay = true;
|
||||||
|
GameObject ladder = null;
|
||||||
|
for (int i = 0; i < ladders.Count; i++)
|
||||||
|
{
|
||||||
|
int index = i;
|
||||||
|
ladders[index].SetActive(false);
|
||||||
|
if (ladders[index].name.Equals(ladderName))
|
||||||
|
{
|
||||||
|
ladders[index].SetActive(true);
|
||||||
|
ladder = ladders[index];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
smr = ladder.GetComponentInChildren<SkinnedMeshRenderer>();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
isPlay = false;
|
||||||
|
smr.SetBlendShapeWeight(0, 0);
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (!isPlay) return;
|
||||||
|
interpolatedValue = Mathf.Lerp(interpolatedValue, maxValue, t);
|
||||||
|
smr.SetBlendShapeWeight(0, interpolatedValue);
|
||||||
|
if (interpolatedValue > (maxValue - 8f))
|
||||||
|
{
|
||||||
|
isPlay = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4f3d17fd36697b44285f0f2c1e84b1ed
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -59,6 +59,7 @@ public class ExitCheckController : MonoBehaviour
|
||||||
}
|
}
|
||||||
WaitUpScore();
|
WaitUpScore();
|
||||||
UIManager.Instance.bottomCotroller.BirdEyeView.gameObject.SetActive(false);
|
UIManager.Instance.bottomCotroller.BirdEyeView.gameObject.SetActive(false);
|
||||||
|
UIManager.Instance.bottomCotroller.updownLadder.gameObject.SetActive(false);
|
||||||
End.SetActive(true);
|
End.SetActive(true);
|
||||||
ExitCheckPanel.SetActive(false);
|
ExitCheckPanel.SetActive(false);
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -49,10 +49,10 @@ public class ToolsItemManager : MonoSingleton<ToolsItemManager>
|
||||||
/// 在工具间生成图标
|
/// 在工具间生成图标
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="toolName"></param>
|
/// <param name="toolName"></param>
|
||||||
public void CreatToolItem(GameObject currentModel,Vector3 pos,Vector3 RotPos)
|
public void CreatToolItem(GameObject currentModel, Vector3 pos, Vector3 RotPos)
|
||||||
{
|
{
|
||||||
ToolItem tTemp = Instantiate(toolItemPrefab, toolsContent);
|
ToolItem tTemp = Instantiate(toolItemPrefab, toolsContent);
|
||||||
tTemp.SetValue(currentModel.name, currentModel.transform, pos,RotPos);
|
tTemp.SetValue(currentModel.name, currentModel.transform, pos, RotPos);
|
||||||
tTemp.SetState(true);
|
tTemp.SetState(true);
|
||||||
if (tTemp.toolName == "工作卡")
|
if (tTemp.toolName == "工作卡")
|
||||||
{
|
{
|
||||||
|
@ -74,6 +74,17 @@ public class ToolsItemManager : MonoSingleton<ToolsItemManager>
|
||||||
SetToggleState();
|
SetToggleState();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
else if (tTemp.toolName == "梯子" || tTemp.toolName == "梯子_钢")
|
||||||
|
{
|
||||||
|
tTemp.selfButton.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
if (GameManager.Instance.ladderCtr != null)
|
||||||
|
{
|
||||||
|
GameManager.Instance.ladderCtr.SwitchLadder(tTemp.toolName);
|
||||||
|
UIManager.Instance.bottomCotroller.updownLadder.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
tTemp.selfButton.onClick.AddListener(() =>
|
tTemp.selfButton.onClick.AddListener(() =>
|
||||||
|
|
|
@ -78,6 +78,8 @@ public class UIManager : MonoSingleton<UIManager>
|
||||||
backToToolBtn.gameObject.SetActive(false);
|
backToToolBtn.gameObject.SetActive(false);
|
||||||
bottomCotroller.BirdEyeView.isOn = false;
|
bottomCotroller.BirdEyeView.isOn = false;
|
||||||
bottomCotroller.BirdEyeView.gameObject.SetActive(false);
|
bottomCotroller.BirdEyeView.gameObject.SetActive(false);
|
||||||
|
bottomCotroller.updownLadder.isOn = false;
|
||||||
|
bottomCotroller.updownLadder.gameObject.SetActive(false);
|
||||||
//if (GlobalFlag.isRecord == "1")
|
//if (GlobalFlag.isRecord == "1")
|
||||||
//{
|
//{
|
||||||
// uis.OnStopRecorad();
|
// uis.OnStopRecorad();
|
||||||
|
|
|
@ -23,7 +23,7 @@ ModelImporter:
|
||||||
animationDoRetargetingWarnings: 0
|
animationDoRetargetingWarnings: 0
|
||||||
importAnimatedCustomProperties: 0
|
importAnimatedCustomProperties: 0
|
||||||
importConstraints: 0
|
importConstraints: 0
|
||||||
animationCompression: 1
|
animationCompression: 3
|
||||||
animationRotationError: 0.5
|
animationRotationError: 0.5
|
||||||
animationPositionError: 0.5
|
animationPositionError: 0.5
|
||||||
animationScaleError: 0.5
|
animationScaleError: 0.5
|
||||||
|
@ -77,7 +77,12 @@ ModelImporter:
|
||||||
humanDescription:
|
humanDescription:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
human: []
|
human: []
|
||||||
skeleton: []
|
skeleton:
|
||||||
|
- name: "\u68AF\u5B50(Clone)"
|
||||||
|
parentName:
|
||||||
|
position: {x: 3.784895e-10, y: 0.0027149264, z: 2.013036}
|
||||||
|
rotation: {x: 0.71597385, y: 0, z: 0, w: 0.6981271}
|
||||||
|
scale: {x: -0.71136904, y: -0.71136904, z: -0.71136904}
|
||||||
armTwist: 0.5
|
armTwist: 0.5
|
||||||
foreArmTwist: 0.5
|
foreArmTwist: 0.5
|
||||||
upperLegTwist: 0.5
|
upperLegTwist: 0.5
|
||||||
|
@ -92,9 +97,9 @@ ModelImporter:
|
||||||
skeletonHasParents: 1
|
skeletonHasParents: 1
|
||||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
autoGenerateAvatarMappingIfUnspecified: 1
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
animationType: 1
|
animationType: 2
|
||||||
humanoidOversampling: 1
|
humanoidOversampling: 1
|
||||||
avatarSetup: 0
|
avatarSetup: 1
|
||||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||||
additionalBone: 0
|
additionalBone: 0
|
||||||
userData:
|
userData:
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
using Components;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
@ -50,7 +51,9 @@ public class GameManager : MonoBehaviour
|
||||||
public bool redok = false;
|
public bool redok = false;
|
||||||
public string redData;
|
public string redData;
|
||||||
public DoolsPlayer DoolsPlayer;
|
public DoolsPlayer DoolsPlayer;
|
||||||
|
public LadderCtr ladderCtr;
|
||||||
|
private Vector3 lastPlayerPos = new Vector3();
|
||||||
|
private Vector3 lastPlayereugle = new Vector3();
|
||||||
public void Awake()
|
public void Awake()
|
||||||
{
|
{
|
||||||
if (Instance != null)
|
if (Instance != null)
|
||||||
|
@ -67,7 +70,7 @@ public class GameManager : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
UIManager.Instance.toolsItemManager.ItemClick.AddListener(ToolsShow);
|
UIManager.Instance.toolsItemManager.ItemClick.AddListener(ToolsShow);
|
||||||
UIManager.Instance.toolsItemManager.recoverEvent.AddListener(() =>
|
UIManager.Instance.toolsItemManager.recoverEvent.AddListener(() =>
|
||||||
|
@ -80,7 +83,8 @@ public class GameManager : MonoBehaviour
|
||||||
});
|
});
|
||||||
//string sceneInfo = GlobalFlag.SceneInfo();
|
//string sceneInfo = GlobalFlag.SceneInfo();
|
||||||
//var tempStr = sceneInfo.Split('_');
|
//var tempStr = sceneInfo.Split('_');
|
||||||
|
if (ladderCtr != null)
|
||||||
|
UIManager.Instance.bottomCotroller.ladderClick += SetPlayerUpDown;
|
||||||
int pvwCount = 0;
|
int pvwCount = 0;
|
||||||
if (GlobalFlag.userType == "正常")
|
if (GlobalFlag.userType == "正常")
|
||||||
{
|
{
|
||||||
|
@ -118,6 +122,31 @@ public class GameManager : MonoBehaviour
|
||||||
// await FractionManager.Instance.overAsync(5, 10, "检查光伏");
|
// await FractionManager.Instance.overAsync(5, 10, "检查光伏");
|
||||||
//}
|
//}
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// ÉèÖÃÍæ¼ÒÐÅÏ¢
|
||||||
|
/// </summary>
|
||||||
|
public void SetPlayerUpDown(bool isUpDown)
|
||||||
|
{
|
||||||
|
if (isUpDown)
|
||||||
|
{
|
||||||
|
lastPlayerPos = FirstPersonController.transform.position;
|
||||||
|
lastPlayereugle = FirstPersonController.transform.eulerAngles;
|
||||||
|
Debug.Log("upLadder");
|
||||||
|
FirstPersonController.transform.position = ladderCtr.playerPos.position;
|
||||||
|
FirstPersonController.transform.eulerAngles = ladderCtr.playerPos.eulerAngles;
|
||||||
|
FirstPersonController.GetComponent<Rigidbody>().useGravity = false;
|
||||||
|
FirstPersonController.playerCanMove = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("downLadder");
|
||||||
|
FirstPersonController.transform.position = lastPlayerPos;
|
||||||
|
FirstPersonController.transform.eulerAngles = lastPlayereugle;
|
||||||
|
FirstPersonController.GetComponent<Rigidbody>().useGravity = true;
|
||||||
|
FirstPersonController.playerCanMove = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void init()
|
public void init()
|
||||||
{
|
{
|
||||||
//if (UIManager.Instance.Reconnection.HandGameObject)
|
//if (UIManager.Instance.Reconnection.HandGameObject)
|
||||||
|
@ -277,6 +306,15 @@ public class GameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
GameObj.transform.localPosition = new Vector3(Player.transform.position.x + 0.43f, Player.transform.position.y + 0.66f, Player.transform.position.z + 1.5f);
|
GameObj.transform.localPosition = new Vector3(Player.transform.position.x + 0.43f, Player.transform.position.y + 0.66f, Player.transform.position.z + 1.5f);
|
||||||
}
|
}
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
UIManager.Instance.bottomCotroller.ladderClick -= SetPlayerUpDown;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
UIManager.Instance.bottomCotroller.ladderClick -= SetPlayerUpDown;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 后台读的数据
|
/// 后台读的数据
|
||||||
|
|
|
@ -1132,7 +1132,7 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: 3a104cb69d531064393bd332a91432cd, type: 3}
|
m_Script: {fileID: 11500000, guid: 3a104cb69d531064393bd332a91432cd, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
attribute: 1
|
attribute: 2
|
||||||
rightAndWrong: 0
|
rightAndWrong: 0
|
||||||
onEnter:
|
onEnter:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
|
@ -1149,7 +1149,6 @@ MonoBehaviour:
|
||||||
line: {fileID: 0}
|
line: {fileID: 0}
|
||||||
Higth: {fileID: 0}
|
Higth: {fileID: 0}
|
||||||
selfHighlighter: {fileID: 0}
|
selfHighlighter: {fileID: 0}
|
||||||
tipPrefab: {fileID: 3004857750428858783, guid: 5cb5fabd80716b64b88f3517ee4bbbc3, type: 3}
|
|
||||||
--- !u!1 &8015092707789456212
|
--- !u!1 &8015092707789456212
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -1049,7 +1049,7 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: 3a104cb69d531064393bd332a91432cd, type: 3}
|
m_Script: {fileID: 11500000, guid: 3a104cb69d531064393bd332a91432cd, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
attribute: 1
|
attribute: 2
|
||||||
rightAndWrong: 0
|
rightAndWrong: 0
|
||||||
onEnter:
|
onEnter:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
|
@ -1066,7 +1066,6 @@ MonoBehaviour:
|
||||||
line: {fileID: 0}
|
line: {fileID: 0}
|
||||||
Higth: {fileID: 0}
|
Higth: {fileID: 0}
|
||||||
selfHighlighter: {fileID: 0}
|
selfHighlighter: {fileID: 0}
|
||||||
tipPrefab: {fileID: 3004857750428858783, guid: 5cb5fabd80716b64b88f3517ee4bbbc3, type: 3}
|
|
||||||
--- !u!1 &6615531994783129433
|
--- !u!1 &6615531994783129433
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -1382,7 +1381,7 @@ PrefabInstance:
|
||||||
- target: {fileID: -3887185075125053422, guid: e407c1c5bf16b5a448604dae3dd46c0a, type: 3}
|
- target: {fileID: -3887185075125053422, guid: e407c1c5bf16b5a448604dae3dd46c0a, type: 3}
|
||||||
propertyPath: m_Materials.Array.data[1]
|
propertyPath: m_Materials.Array.data[1]
|
||||||
value:
|
value:
|
||||||
objectReference: {fileID: 2100000, guid: 93b452f55154acf47ac03b89e9adcd13, type: 2}
|
objectReference: {fileID: 7528006172127554626, guid: e407c1c5bf16b5a448604dae3dd46c0a, type: 3}
|
||||||
- target: {fileID: -3887185075125053422, guid: e407c1c5bf16b5a448604dae3dd46c0a, type: 3}
|
- target: {fileID: -3887185075125053422, guid: e407c1c5bf16b5a448604dae3dd46c0a, type: 3}
|
||||||
propertyPath: m_BlendShapeWeights.Array.size
|
propertyPath: m_BlendShapeWeights.Array.size
|
||||||
value: 1
|
value: 1
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -7832,6 +7832,10 @@ PrefabInstance:
|
||||||
m_Modification:
|
m_Modification:
|
||||||
m_TransformParent: {fileID: 865266376}
|
m_TransformParent: {fileID: 865266376}
|
||||||
m_Modifications:
|
m_Modifications:
|
||||||
|
- target: {fileID: 5498291668593762494, guid: 20be3215a193c0f4ea28dba46d5e7286, type: 3}
|
||||||
|
propertyPath: attribute
|
||||||
|
value: 2
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 5498291668593762494, guid: 20be3215a193c0f4ea28dba46d5e7286, type: 3}
|
- target: {fileID: 5498291668593762494, guid: 20be3215a193c0f4ea28dba46d5e7286, type: 3}
|
||||||
propertyPath: rightAndWrong
|
propertyPath: rightAndWrong
|
||||||
value: 1
|
value: 1
|
||||||
|
@ -7989,6 +7993,10 @@ PrefabInstance:
|
||||||
propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
value: "\u68AF\u5B50_\u94A2"
|
value: "\u68AF\u5B50_\u94A2"
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 5351074591547155455, guid: 061d6d00bef6ce24d9995b7112c4d36c, type: 3}
|
||||||
|
propertyPath: attribute
|
||||||
|
value: 2
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 5351074591547155455, guid: 061d6d00bef6ce24d9995b7112c4d36c, type: 3}
|
- target: {fileID: 5351074591547155455, guid: 061d6d00bef6ce24d9995b7112c4d36c, type: 3}
|
||||||
propertyPath: rightAndWrong
|
propertyPath: rightAndWrong
|
||||||
value: 2
|
value: 2
|
||||||
|
|
|
@ -1 +1 @@
|
||||||
Build from ADAM at 2024/6/7 13:50:13
|
Build from ADAM at 2024/6/7 19:00:56
|
Loading…
Reference in New Issue