6.18日上午提交
This commit is contained in:
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@ -0,0 +1,30 @@
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using UnityEngine;
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public class GenerateArea : MonoBehaviour
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{
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public bool playerInArea = false;
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void OnTriggerEnter(Collider other)
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{
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if (other.CompareTag("Player"))
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{
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Debug.Log("OnTriggerEnter");
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playerInArea = true;
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}
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}
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void OnTriggerExit(Collider other)
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{
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if (other.CompareTag("Player"))
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{
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Debug.Log("OnTriggerExit");
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playerInArea = false;
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}
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}
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public bool IsPlayerInArea()
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{
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return playerInArea;
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}
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}
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@ -30,6 +30,7 @@ public class Ladder : MonoBehaviour
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{
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weight += 1.8f;
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smr.SetBlendShapeWeight(0, weight);
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Debug.Log(show);
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}
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}
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}
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- target: {fileID: 8014322703218229613, guid: fa12b84946083d14cb4447029910be28, type: 3}
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||||
propertyPath: m_AnchorMin.y
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 8014322703218229613, guid: fa12b84946083d14cb4447029910be28, type: 3}
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propertyPath: m_AnchoredPosition.x
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value: 46
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8014322703218229613, guid: fa12b84946083d14cb4447029910be28, type: 3}
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||||
propertyPath: m_AnchoredPosition.y
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||||
value: -413
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||||
objectReference: {fileID: 0}
|
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- target: {fileID: 8596559721611729123, guid: fa12b84946083d14cb4447029910be28, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
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||||
value: 0.9000015
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
|
|
|
@ -10960,6 +10960,10 @@ PrefabInstance:
|
|||
propertyPath: IsClick
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 601239814988989792, guid: 7e42ad4821305374ba380adcf42bf09b, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 670462147742735335, guid: 7e42ad4821305374ba380adcf42bf09b, type: 3}
|
||||
propertyPath: IsClick
|
||||
value: 1
|
||||
|
@ -10972,6 +10976,10 @@ PrefabInstance:
|
|||
propertyPath: m_Name
|
||||
value: "\u5DE5\u5177"
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1070283601469731040, guid: 7e42ad4821305374ba380adcf42bf09b, type: 3}
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propertyPath: m_IsActive
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||||
value: 1
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||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1135580117868787308, guid: 7e42ad4821305374ba380adcf42bf09b, type: 3}
|
||||
propertyPath: IsClick
|
||||
value: 1
|
||||
|
@ -10996,6 +11004,10 @@ PrefabInstance:
|
|||
propertyPath: IsClick
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3025278994677100169, guid: 7e42ad4821305374ba380adcf42bf09b, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3767477368236412959, guid: 7e42ad4821305374ba380adcf42bf09b, type: 3}
|
||||
propertyPath: IsClick
|
||||
value: 1
|
||||
|
@ -11052,6 +11064,10 @@ PrefabInstance:
|
|||
propertyPath: IsClick
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6601399795821314724, guid: 7e42ad4821305374ba380adcf42bf09b, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6763588455289719455, guid: 7e42ad4821305374ba380adcf42bf09b, type: 3}
|
||||
propertyPath: IsClick
|
||||
value: 1
|
||||
|
@ -27235,7 +27251,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 1, y: 1}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: -37.700195, y: -224.09998}
|
||||
m_AnchoredPosition: {x: -67, y: -154}
|
||||
m_SizeDelta: {x: 200, y: 46}
|
||||
m_Pivot: {x: 0.99999964, y: 1.0000002}
|
||||
--- !u!114 &1992983541
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,18 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class SetToParent : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3ac993d98ca1c3d47b28cf2a9d81d94f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,122 @@
|
|||
using MotionFramework;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using DefaultNamespace.ProcessMode;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ToolManager : MonoBehaviour
|
||||
{
|
||||
//public GameObject toolPrefab; // 要生成的工具预制体
|
||||
public Transform generateArea; // 生成区域的Transform
|
||||
|
||||
private GenerateArea generateAreaScript;
|
||||
|
||||
public GameObject ui;
|
||||
public Button processBt;
|
||||
/// <summary>
|
||||
/// 放回背包按钮
|
||||
/// </summary>
|
||||
public Button PutBack;
|
||||
public GameObject[] Tool;
|
||||
|
||||
bool inthis;
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
//inthis = true;
|
||||
generateAreaScript = generateArea.GetComponent<GenerateArea>();
|
||||
MotionEngine.GetModule<AnimationProcessManager>().OnUIEvent += UIEvent;
|
||||
|
||||
PutBack.onClick.AddListener(() =>
|
||||
{
|
||||
if (Tool[0].activeInHierarchy)
|
||||
{
|
||||
Tool[0].gameObject.SetActive(false);
|
||||
Ladder.instance.closed();
|
||||
}
|
||||
if (Tool[1].activeInHierarchy)
|
||||
{
|
||||
Tool[1].gameObject.SetActive(false);
|
||||
}
|
||||
if (Tool[2].activeInHierarchy)
|
||||
{
|
||||
Tool[2].gameObject.SetActive(false);
|
||||
}
|
||||
if (Tool[3].activeInHierarchy)
|
||||
{
|
||||
Tool[3].gameObject.SetActive(false);
|
||||
}
|
||||
if (Tool[4].activeInHierarchy)
|
||||
{
|
||||
Tool[4].gameObject.SetActive(false);
|
||||
}
|
||||
if (Tool[5].activeInHierarchy)
|
||||
{
|
||||
Tool[5].gameObject.SetActive(false);
|
||||
}
|
||||
if (Tool[6].activeInHierarchy)
|
||||
{
|
||||
Tool[6].gameObject.SetActive(false);
|
||||
}
|
||||
});
|
||||
processBt.onClick.AddListener(delegate
|
||||
{
|
||||
|
||||
ui.SetActive(false);
|
||||
});
|
||||
MotionEngine.GetModule<ToolsPackManager>().OnStringEvent += HandleStringEvent;
|
||||
|
||||
}
|
||||
private void UIEvent()
|
||||
{
|
||||
ui.SetActive(true);
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void HandleStringEvent(string message)
|
||||
{
|
||||
if (generateAreaScript.IsPlayerInArea())
|
||||
{
|
||||
if (message == "梯子")
|
||||
{
|
||||
Tool[0].gameObject.SetActive(true);
|
||||
Ladder.instance.Init();
|
||||
//Ladder.instance.smr.SetBlendShapeWeight(0, 0);
|
||||
}
|
||||
if (message == "工作证")
|
||||
{
|
||||
Tool[1].gameObject.SetActive(true);
|
||||
}
|
||||
if (message == "剥线钳")
|
||||
{
|
||||
Tool[2].gameObject.SetActive(true);
|
||||
}
|
||||
if (message == "验电笔")
|
||||
{
|
||||
Tool[3].gameObject.SetActive(true);
|
||||
}
|
||||
if (message == "螺丝刀")
|
||||
{
|
||||
Tool[4].gameObject.SetActive(true);
|
||||
}
|
||||
if (message == "绝缘胶带")
|
||||
{
|
||||
Tool[5].gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
if (message == "l型集中器")
|
||||
{
|
||||
Tool[6].gameObject.SetActive(true);
|
||||
}
|
||||
if (message == "盒装封印")
|
||||
{
|
||||
Tool[7].gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
Debug.Log("Received message: " + message);
|
||||
}
|
||||
} }
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: dd2f757ccba35a84ab306bc7e7d2923d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -36,8 +36,20 @@ public class LadderTrigger : MonoBehaviour
|
|||
/// ÌÝ×ÓÎïÌå
|
||||
/// </summary>
|
||||
public GameObject LadderObj;
|
||||
|
||||
public static LadderTrigger instance;
|
||||
/// <summary>
|
||||
/// 梯子动画
|
||||
/// </summary>
|
||||
public SkinnedMeshRenderer ladderski;
|
||||
|
||||
public void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
//GameObject CameraPlayer = GameObject.FindWithTag("MainCamera");
|
||||
//ÉÏÌÝ×Ó°´Å¥
|
||||
UpladderBtn.onClick.AddListener(() =>
|
||||
{
|
||||
|
@ -50,6 +62,7 @@ public class LadderTrigger : MonoBehaviour
|
|||
RoleMove.instance.MouseScrollWheel();
|
||||
RoleMove.instance.isup = true;
|
||||
});
|
||||
//下梯子按钮
|
||||
DownladderBtn.onClick.AddListener(() =>
|
||||
{
|
||||
RoleMove.instance.isup = false;
|
||||
|
@ -60,12 +73,15 @@ public class LadderTrigger : MonoBehaviour
|
|||
DownladderBtn.gameObject.SetActive(false);
|
||||
TakeBackBtn.gameObject.SetActive(true);
|
||||
CameraPlayer.GetComponent<Rigidbody>().useGravity = true;
|
||||
|
||||
CameraPlayer.GetComponentInChildren<Camera>().fieldOfView = 60;
|
||||
});
|
||||
//收回梯子按钮
|
||||
TakeBackBtn.onClick.AddListener(() =>
|
||||
{
|
||||
UpladderBtn.gameObject.SetActive(false);
|
||||
Destroy(LadderObj);
|
||||
LadderObj.gameObject.SetActive (false);
|
||||
CameraPlayer.GetComponentInChildren<Camera>().fieldOfView = 60;
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -60,23 +60,48 @@ public class Pliers : MonoBehaviour
|
|||
/// </summary>
|
||||
bool Onladder ;
|
||||
|
||||
/// <summary>
|
||||
/// 斜口钳钳开柜门封印位置
|
||||
/// </summary>
|
||||
public Transform ElectricBoxTrans;
|
||||
|
||||
/// <summary>
|
||||
/// 工具解绑的父物体
|
||||
/// </summary>
|
||||
public GameObject PlayerCamera;
|
||||
|
||||
/// <summary>
|
||||
/// 斜口钳的原始位置
|
||||
/// </summary>
|
||||
private Vector3 originalPosition;
|
||||
|
||||
/// <summary>
|
||||
/// 工具的原始旋转
|
||||
/// </summary>
|
||||
private Quaternion originalRotation;
|
||||
void Start()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 初始化
|
||||
/// </summary>
|
||||
void Init()
|
||||
{
|
||||
PliersSki.SetBlendShapeWeight(0, 0);
|
||||
//PliersAni.Play("Ïßǯ");
|
||||
|
||||
originalPosition = PliersObj.transform.position;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
//判断在梯子上
|
||||
if (!Onladder)
|
||||
{
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{//Camera.transform.forward
|
||||
{
|
||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hit;
|
||||
bool raycast = Physics.Raycast(ray, out hit);
|
||||
|
@ -84,6 +109,7 @@ public class Pliers : MonoBehaviour
|
|||
{
|
||||
if (hit.collider.gameObject.name == "¹ñÃÅ_·âÓ¡")
|
||||
{
|
||||
PliersObj.gameObject.transform.SetParent(null);
|
||||
StartCoroutine(PliersIE());
|
||||
Debug.Log(hit.collider.gameObject.name);
|
||||
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
|
||||
|
@ -125,7 +151,7 @@ public class Pliers : MonoBehaviour
|
|||
/// <returns></returns>
|
||||
IEnumerator PliersIE()
|
||||
{
|
||||
PliersObj.gameObject.transform.DOLocalMove(new Vector3(3.33844f, 2.033f, -1.043f),1f);
|
||||
PliersObj.gameObject.transform.position = ElectricBoxTrans.gameObject.transform.position;
|
||||
yield return new WaitForSeconds(1f);
|
||||
//PliersObj.gameObject.transform.DOLocalRotate(new Vector3(-90,90,0),1.5f);
|
||||
//yield return new WaitForSeconds(2f);
|
||||
|
@ -135,6 +161,7 @@ public class Pliers : MonoBehaviour
|
|||
PliersSki.SetBlendShapeWeight(0, i);
|
||||
}
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
//PliersObj.gameObject.transform.SetParent(PlayerCamera.transform);
|
||||
StartCoroutine(OpenLock());
|
||||
}
|
||||
|
||||
|
@ -153,6 +180,7 @@ public class Pliers : MonoBehaviour
|
|||
ElectricBoxSkinnedMeshRenderer.gameObject.transform.DOLocalMove(new Vector3(0.637f, 0.12f, -0.015f), 0.5f);
|
||||
yield return new WaitForSeconds(1f);
|
||||
ElectricBoxSkinnedMeshRenderer.gameObject.SetActive(false);
|
||||
gameObject.transform.Find("变电箱_门").GetComponent<BoxCollider>().enabled = false;
|
||||
StartCoroutine(OpenDoor());
|
||||
}
|
||||
|
||||
|
@ -175,7 +203,11 @@ public class Pliers : MonoBehaviour
|
|||
/// <returns></returns>
|
||||
IEnumerator PliersBack()
|
||||
{
|
||||
PliersObj.gameObject.transform.DOMove(new Vector3(303.05f, 2.386f, 163.028f),1f);
|
||||
PliersObj.gameObject.transform.SetParent(PlayerCamera.transform);
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
PliersObj.gameObject.transform.position = originalPosition;
|
||||
PliersObj.gameObject.transform.rotation = originalRotation;
|
||||
//PliersObj.gameObject.transform.DOLocalMove(new Vector3(303.05f, 2.386f, 163.028f),1f);
|
||||
PliersObj.gameObject.transform.DORotate(new Vector3(0,90,0),1f);
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
//PliersObj.gameObject.SetActive(false);
|
||||
|
|
|
@ -6,6 +6,7 @@ using System.Threading.Tasks;
|
|||
using DefaultNamespace.ProcessMode;
|
||||
using MotionFramework;
|
||||
using UnityEngine;
|
||||
using Unity.VisualScripting;
|
||||
|
||||
/// <summary>
|
||||
/// Ñéµç±Ê
|
||||
|
@ -26,6 +27,16 @@ public class ElectricCheckPen : MonoBehaviour
|
|||
/// ÊÇ·ñÔÚÊÖÉÏ
|
||||
/// </summary>
|
||||
bool issocket;
|
||||
|
||||
/// <summary>
|
||||
/// 验电笔插座验电处
|
||||
/// </summary>
|
||||
public Transform ElectricalInspectionOfficeTrans;
|
||||
|
||||
/// <summary>
|
||||
/// 需要解绑的父物体
|
||||
/// </summary>
|
||||
//public GameObject PlayerCamera;
|
||||
void Start()
|
||||
{
|
||||
|
||||
|
@ -43,14 +54,16 @@ public class ElectricCheckPen : MonoBehaviour
|
|||
if (raycast)
|
||||
{
|
||||
|
||||
if (hit.collider.gameObject.name == "±äµçÏä_ÃÅ")
|
||||
if (hit.collider.gameObject.name == "箱体")
|
||||
{
|
||||
ElectricCheckPenOBJ.gameObject.transform.DOMove(new Vector3(303.038f, 2.655f, 163.822f), 2f);
|
||||
ElectricCheckPenOBJ.gameObject.transform.SetParent(null);
|
||||
ElectricCheckPenOBJ.gameObject.transform.DOLocalMove(new Vector3(303.038f, 2.655f, 163.822f), 2f);
|
||||
Debug.Log(hit.collider.gameObject.name);
|
||||
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
|
||||
}
|
||||
if (hit.collider.gameObject.name == "²å×ù")
|
||||
{
|
||||
ElectricCheckPenOBJ.gameObject.transform.SetParent(null);
|
||||
StartCoroutine(socket());
|
||||
//Warninglight();
|
||||
Debug.Log(hit.collider.gameObject.name);
|
||||
|
@ -72,9 +85,8 @@ public class ElectricCheckPen : MonoBehaviour
|
|||
/// <returns></returns>
|
||||
IEnumerator socket()
|
||||
{
|
||||
ElectricCheckPenOBJ.gameObject.transform.DOLocalMove(new Vector3(3.334f, 0.489f, 0.107f), 1f).OnComplete(() =>
|
||||
{
|
||||
|
||||
ElectricCheckPenOBJ.gameObject.transform.DOLocalMove(ElectricalInspectionOfficeTrans.gameObject.transform.localPosition, 1f).OnComplete(() =>
|
||||
{
|
||||
ElectricCheckPenOBJ.gameObject.transform.DOLocalRotate(new Vector3(20.78f, 72.47f, 171.503f), 1.5f).OnComplete(() =>
|
||||
{
|
||||
Debug.Log("123");
|
||||
|
@ -91,11 +103,11 @@ public class ElectricCheckPen : MonoBehaviour
|
|||
async void Warninglight()
|
||||
{
|
||||
ElectricCheckPenSpr.color = new Color(255, 0, 0);
|
||||
await Task.Delay(TimeSpan.FromSeconds(1));
|
||||
await Task.Delay(TimeSpan.FromSeconds(0.5f));
|
||||
ElectricCheckPenSpr.color = new Color(166, 183, 213);
|
||||
await Task.Delay(TimeSpan.FromSeconds(1));
|
||||
await Task.Delay(TimeSpan.FromSeconds(0.5f));
|
||||
ElectricCheckPenSpr.color = new Color(255, 0, 0);
|
||||
await Task.Delay(TimeSpan.FromSeconds(1));
|
||||
await Task.Delay(TimeSpan.FromSeconds(0.5f));
|
||||
ElectricCheckPenSpr.color = new Color(166, 183, 213);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -80,6 +80,7 @@ public class Fieldobservation : MonoBehaviour
|
|||
//public HighlightEffect _highlight;
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Update()
|
||||
|
|
|
@ -2,25 +2,23 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 上梯子后才能使用鼠标滑轮控制视角
|
||||
/// </summary>
|
||||
public class RoleMove : MonoBehaviour
|
||||
{
|
||||
public static RoleMove instance;
|
||||
public bool isup;
|
||||
|
||||
//上梯子后停止移动
|
||||
//private void Start()
|
||||
//{
|
||||
// FirstPersonController.instance.playerCanMove = false;
|
||||
//}
|
||||
void Update()
|
||||
public void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
void Update()
|
||||
{
|
||||
MouseScrollWheel();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 上梯子后才能使用鼠标滑轮控制视角
|
||||
/// </summary>
|
||||
public void MouseScrollWheel()
|
||||
{
|
||||
if (isup)
|
||||
|
@ -31,7 +29,7 @@ public class RoleMove : MonoBehaviour
|
|||
//放大视角 往前滑
|
||||
if (Input.GetAxis("Mouse ScrollWheel") < 0)
|
||||
{
|
||||
if (Camera.main.fieldOfView <= 70) //小于一个放大范围后就不继续放大了
|
||||
if (Camera.main.fieldOfView <= 90) //小于一个放大范围后就不继续放大了
|
||||
{
|
||||
Camera.main.fieldOfView += 5;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue