This commit is contained in:
YangHua 2024-06-24 10:39:12 +08:00
parent 8760616155
commit f92bb42284
54 changed files with 2437 additions and 3542 deletions

5
.gitignore vendored
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@ -21,3 +21,8 @@
/SXElectricalInspection/UserSettings
/SXElectricalInspection/Assets/Vuplex
/SXElectricalInspection/Assets/ZFBrowser
/SXElectricalInspection/ydjc
/SXElectricalInspection/UniWebView-CSharp.Editor.csproj
/SXElectricalInspection/ZFBrowser.csproj
/SXElectricalInspection/ZFBrowser-Editor.csproj
/SXElectricalInspection/UniWebView-CSharp.csproj

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@ -68,11 +68,11 @@ public static class AsyncWebReq
public static async UniTask<T> Post<T>(string endpoint, object payload)
{
var postRequest = CreateRequest(endpoint, RequestType.POST, payload);
Debug.Log(postRequest);
//Debug.Log(postRequest);
await postRequest.SendWebRequest();
#if UNITY_EDITOR
Debug.Log("async req : " + postRequest.downloadHandler.text);
Debug.Log("endpoint : " + endpoint);
//Debug.Log("async req : " + postRequest.downloadHandler.text);
//Debug.Log("endpoint : " + endpoint);
#endif
T result = JsonUtility.FromJson<T>(postRequest.downloadHandler.text);
postRequest.Dispose();
@ -86,7 +86,7 @@ public static class AsyncWebReq
{
string reqJson = JsonConvert.SerializeObject(data);
#if UNITY_EDITOR
Debug.Log($"async req json : {reqJson}");
//Debug.Log($"async req json : {reqJson}");
#endif
var bodyRaw = Encoding.UTF8.GetBytes(reqJson);
request.uploadHandler = new UploadHandlerRaw(bodyRaw);

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@ -3241,6 +3241,9 @@ MonoBehaviour:
isok: 1
isYanDian: 0
sum: 0
errorTools: []
rightTools: []
examPaperDetails: []
isDianBi: 0
testPen: []
--- !u!1 &277472810
@ -18059,6 +18062,7 @@ MonoBehaviour:
message:
data:
data: []
stepInfo: []
--- !u!114 &1067605749
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@ -77,7 +77,7 @@ namespace Components
public void OnPointerEnter(PointerEventData eventData)
{
showName.text = NameSelf;
tips.transform.position = transform.position + new Vector3(0, 10, 0);
tips.transform.position = transform.position + new Vector3(0, 50, 0);
tips.SetActive(true);
}

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@ -25,7 +25,7 @@ public class ToolItem : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
public Vector3 originAngle = new Vector3();
public GameObject prefab;
public Attribute attribute = Attribute.defaultModel;
//public float h;
public RightAndWrong rightAndWeong = RightAndWrong.defaultModel;
private float y;
@ -95,6 +95,7 @@ public class ToolItem : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
obj.name = toolName;
obj.transform.localPosition = originPos;
obj.transform.localEulerAngles = originAngle;
FractionManager.Instance.RemoveToolByName(obj);
Destroy(gameObject);
ToolsItemManager.Instance.RemoveNull();
}
@ -102,7 +103,7 @@ public class ToolItem : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
public void OnPointerEnter(PointerEventData eventData)
{
showName.text = toolName;
tips.transform.position = transform.position + new Vector3(0, 10, 0);
tips.transform.position = transform.position + new Vector3(0, 50, 0);
tips.SetActive(true);
}

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@ -1,7 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using Utility;
public class ExitCheckController : MonoBehaviour
{
@ -11,6 +13,7 @@ public class ExitCheckController : MonoBehaviour
public Button QXButton;
public Text text_sub;
public int num_click;
public string endTime;
// Start is called before the first frame update
void Start()
@ -28,9 +31,10 @@ public class ExitCheckController : MonoBehaviour
num_click = 0;
ExitCheckPanel.SetActive(false);
});
UIManager.Instance.time.timeOver.AddListener(() =>
UIManager.Instance.time.timeOver.AddListener((s) =>
{
num_click = 2;
endTime = s;
ResetPlane();
});
}
@ -43,7 +47,7 @@ public class ExitCheckController : MonoBehaviour
text_sub.text = "是否确认退出检查!!!";
break;
case 1:
text_sub.text = "结束检查后无法重回现场检查,请填写纸质材料。";
text_sub.text = "结束检查后无法重回现场检查,是否确定。";
break;
case 2:
@ -62,15 +66,22 @@ public class ExitCheckController : MonoBehaviour
UIManager.Instance.bottomCotroller.updownLadder.gameObject.SetActive(false);
End.SetActive(true);
ExitCheckPanel.SetActive(false);
CurrentExamPaperDetails cepd = new CurrentExamPaperDetails();
cepd.userInfo = GlobalFlag.userName;
cepd.useTime = UIManager.Instance.time.countTime.ToString();
cepd.examPaperDetails = FractionManager.Instance.examPaperDetails;
ToolUtility.WriteToLocal("AnswerRecord", cepd);
break;
}
}
private async void WaitUpScore()
private void WaitUpScore()
{
int jobCardScore = UIManager.Instance.jobCardController.AddScore();
await FractionManager.Instance.overAsync(1, jobCardScore, "工作卡");
List<string> stepPoint = UIManager.Instance.jobCardController.stepInfo;
FractionManager.Instance.CheckWriteOders(jobCardScore, stepPoint);
string abnormalRecord = UIManager.Instance.bottomCotroller.panels[2].GetComponentInChildren<TMP_InputField>().text;
FractionManager.Instance.CheckAbnormalRecords(abnormalRecord);
}
}

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@ -78,4 +78,28 @@ public class GlobalFlag
/// 姓名
/// </summary>
public static string userName;
/// <summary>
/// 通过缩写获取场景名称
/// </summary>
/// <param name="abbreviation">缩写</param>
/// <returns></returns>
public static string sceneName(string abbreviation)
{
switch (abbreviation)
{
case "snxggdj":
return "室内型高供低计";
case "snxgggj":
return "室内型高供高计";
case "swxdygpb":
return "室外型低压公配变";
case "swxggdj":
return "室外型高供低计";
case "swxgggj":
return "室外型高供高计";
}
return "缩写错误";
}
public static string currentSceneName;
}

View File

@ -190,7 +190,7 @@ namespace Adam
}
}
}
public List<string> stepInfo = new List<string>();
/// <summary>
/// 添加分数
/// </summary>
@ -201,6 +201,11 @@ namespace Adam
if (inputUserNum >= 1)
{
score += 3;
stepInfo.Add("人数填写正确,+3");
}
else
{
stepInfo.Add("人数填写正确,-3");
}
for (int j = 0; j < fxdfx.Length; j++)
@ -212,9 +217,20 @@ namespace Adam
if (tiMuAndOption[fxdfxTemp].Equals(aqcs))
{
score += 1;
stepInfo.Add($"{tiMuAndOption[fxdfxTemp]}:+1");
}
else
{
score -= 1;
stepInfo.Add($"{tiMuAndOption[fxdfxTemp]}:-1");
}
}
}
if (score <= 0)
{
score = 0;
}
return score;
}

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@ -30,11 +30,16 @@ public class LoginController : MonoBehaviour
public string PassWord;
public Text nameTex;
[SerializeField] Image im;
private void Awake()
{
GetLoginInfo();
Debug.Log(GlobalFlag.currentSceneName);
UIManager.Instance.Init(GlobalFlag.currentSceneName);
}
// Use this for initialization
public void Start()
{
GetLoginInfo();
//var res = await AsyncWebReq.Get<LineLossData>(url);
//Debug.Log(res == null);
loginBtn.onClick.AddListener(() =>
@ -58,13 +63,17 @@ public class LoginController : MonoBehaviour
string info = FileUtil.ReadFromLocal("info.ini");
string[] tempInfo = info.Split("//;");
string[] currentModelInfo = tempInfo[1].Split(";");
GlobalFlag.systemUserId = currentModelInfo[2];
GlobalFlag.userName = currentModelInfo[2];
UIManager.Instance.time.SetTime(int.Parse(currentModelInfo[4]));
foreach (var item in currentModelInfo)
{
Debug.Log(item);
}
string[] data = currentModelInfo[0].Split(",");
GlobalFlag.currentSceneName = GlobalFlag.sceneName(data[0]);
GlobalFlag.systemUserId = data[3];
GlobalFlag.userName = data[4];
UIManager.Instance.time.SetTime(int.Parse(data[6]));
//foreach (var item in data)
//{
// Debug.Log(item);
//}
}
public void OnLogin()

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@ -50,7 +50,7 @@ public class SceneLoad : MonoSingleton<SceneLoad>
yield return null;
}
loadingPanel.SetActive(false);
if (loadSceneName == "室内型高供低计" || loadSceneName == "室内型高供高计" || loadSceneName == "室外型低压公配变" || loadSceneName == "室外型高供低计" || loadSceneName == "室型高供高计")
if (loadSceneName == "室内型高供低计" || loadSceneName == "室内型高供高计" || loadSceneName == "室外型低压公配变" || loadSceneName == "室外型高供低计" || loadSceneName == "室型高供高计")
{
UIManager.Instance.time.RunTimer();
//if (GlobalFlag.isRecord == "1")

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@ -28,6 +28,7 @@ public class ToolsItemManager : MonoSingleton<ToolsItemManager>
private void Start()
{
FractionManager.Instance.CheckCallCustomOpenServer(false);
closeBtn.onClick.AddListener(() => { SwictchToolPanel(false); });
recoverBtn.onClick.AddListener(() =>
{
@ -159,6 +160,7 @@ public class ToolsItemManager : MonoSingleton<ToolsItemManager>
{
ServerRecorderPanel.gameObject.SetActive(true);
yield return new WaitForSeconds(2f);
FractionManager.Instance.CheckCallCustomOpenServer(true);
ServerRecorderPanel.gameObject.SetActive(false);
}
}

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@ -37,9 +37,10 @@ public class UIManager : MonoSingleton<UIManager>
public bool isBox = false;
public MessageData messageData = new MessageData();
private void Awake()
public void Init(string jsonFileName)
{
string json = FileUtil.ReadFromLocal("Message.json");
Debug.Log("UIManager");
string json = FileUtil.ReadFromLocal(jsonFileName + ".json");
messageData = JsonConvert.DeserializeObject<MessageData>(json);
ExamusersController.Instance.Init();

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@ -5,6 +5,7 @@ using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using Newtonsoft.Json;
//============================================================
//支持中文文件使用UTF-8编码
//@author YangHua
@ -96,7 +97,8 @@ namespace Utility
public static void WriteToLocal<T>(string fileName, T monoBehaviour)
{
string path = Application.dataPath + "/StreamingAssets/" + fileName + ".json";
string json = JsonUtility.ToJson(monoBehaviour);
//string json = JsonUtility.ToJson(monoBehaviour);
string json = JsonConvert.SerializeObject(monoBehaviour);
if (!File.Exists(path)) File.Create(path).Close();
File.WriteAllText(path, json, Encoding.UTF8);
Debug.Log("path...." + path);

File diff suppressed because one or more lines are too long

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@ -42,10 +42,13 @@ public class Multimeter : MonoBehaviour
{
huishouBtn.SetActive(true);
GameManager.Instance.show(GameManager.Instance.redData + VV);
FractionManager.Instance.CheckWanYong(true);
Debug.Log("有开启万用表");
}
else
{
Debug.Log("没有开启万用表");
FractionManager.Instance.CheckWanYong(false);
}
}
}
@ -67,10 +70,13 @@ public class Multimeter : MonoBehaviour
huishouBtn.SetActive(true);
GameManager.Instance.show(activation + VV);
FractionManager.Instance.CheckWanYong(true);
Debug.Log("有开启万用表");
}
else
{
Debug.Log("没有开启万用表");
FractionManager.Instance.CheckWanYong(false);
}
}
GameManager.Instance.redData = activation;

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@ -23,6 +23,7 @@ public class Fraction : MonoBehaviour
public bool isOnce = true;
private void Start()
{
Debug.Log("Fraction");
//FractionManager.Instance?.fractions.Add(this);
Enable = true;
}
@ -71,7 +72,7 @@ public class Fraction : MonoBehaviour
}
else
{
FractionManager.Instance.overAsync(id, scorercontinuer, orderName);
//FractionManager.Instance.overAsync(id, scorercontinuer, orderName);
}
}

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@ -1,8 +1,27 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// 试卷详情
/// </summary>
[Serializable]
public class ExamPaperDetails
{
public string step;
public List<string> ExamPoints = new List<string>();
public int sum;
}
[Serializable]
public class CurrentExamPaperDetails
{
public string userInfo;
public string useTime;
public List<ExamPaperDetails> examPaperDetails = new List<ExamPaperDetails>();
}
public class FractionManager : MonoBehaviour
{
public static FractionManager Instance;
@ -11,9 +30,17 @@ public class FractionManager : MonoBehaviour
public bool isYanDian = false;
public int sum = 0;//工器具分数
public List<string> errorTools = new List<string>();
public List<string> rightTools = new List<string>();
public List<ExamPaperDetails> examPaperDetails = new List<ExamPaperDetails>();
public bool isDianBi = true;
public string[] ExceptionRecordKeywords = new string[6] { "A相", "B相", "C相", "电流", "短接", "窃电" };
public List<Fraction> testPen = new List<Fraction>();
/// <summary>
/// 记录检查
/// </summary>
public Dictionary<string, List<string>> recordCheck = new Dictionary<string, List<string>>();
public void Awake()
{
@ -26,6 +53,240 @@ public class FractionManager : MonoBehaviour
isDianBi = true;
DontDestroyOnLoad(Instance);
}
private void Start()
{
CheckCabinetDoor(false);
CheckWanYong(false);
CheckQianXing(false);
isWanYongOnce = true;
isQianXing = true;
}
public void UpdateEPDByStep(string step)
{
for (int i = 0; i < examPaperDetails.Count; i++)
{
if (examPaperDetails[i].step == step)
{
examPaperDetails.Remove(examPaperDetails[i]);
}
}
}
/// <summary>
/// 检测工器具得分数
/// </summary>
/// <returns></returns>
public void CheckToolsSum()
{
UpdateEPDByStep("检查工器具");
ExamPaperDetails e = new ExamPaperDetails();
e.step = "检查工器具";
for (int i = 0; i < errorTools.Count; i++)
{
e.ExamPoints.Add($"错误工具:{errorTools[i]},-1");
}
for (int i = 0; i < rightTools.Count; i++)
{
e.ExamPoints.Add($"正确工具:{rightTools[i]}+1");
}
if (rightTools.Count - errorTools.Count > 0)
{
e.sum = rightTools.Count - errorTools.Count;
}
else
{
e.sum = 0;
}
examPaperDetails.Add(e);
}
/// <summary>
/// 填写工作单
/// </summary>
/// <param name="score"></param>
/// <param name="stepPoints"></param>
public void CheckWriteOders(int score, List<string> stepPoints)
{
UpdateEPDByStep("填写工作单");
ExamPaperDetails e = new ExamPaperDetails();
e.step = "填写工作单";
e.ExamPoints = stepPoints;
e.sum = score;
examPaperDetails.Add(e);
}
/// <summary>
/// 联系客户-打开服务器
/// </summary>
public void CheckCallCustomOpenServer(bool isOpen)
{
UpdateEPDByStep("打开服务器");
ExamPaperDetails e = new ExamPaperDetails();
e.step = "打开服务器";
if (isOpen)
{
e.ExamPoints.Add($"打开服务器,+10");
e.sum = 10;
}
else
{
e.ExamPoints.Add($"没有打开服务器,-10");
e.sum = 0;
}
examPaperDetails.Add(e);
}
/// <summary>
/// 联系客户-展示工作证
/// </summary>
public void CheckCallCustomShowWorkCard(bool isOpen)
{
UpdateEPDByStep("出示工作证");
ExamPaperDetails e = new ExamPaperDetails();
e.step = "出示工作证";
if (isOpen)
{
e.ExamPoints.Add($"出示工作证,+10");
e.sum = 10;
}
else
{
e.ExamPoints.Add($"没有出示工作证,-10");
e.sum = 0;
}
examPaperDetails.Add(e);
}
/// <summary>
/// 柜门验电
/// </summary>
public void CheckCabinetDoor(bool isRightStep)
{
UpdateEPDByStep("柜门验电");
ExamPaperDetails e = new ExamPaperDetails();
e.step = "柜门验电";
if (isRightStep)
{
e.ExamPoints.Add($"验电成功,+30");
e.sum = 30;
}
else
{
e.ExamPoints.Add($"验电流程不对,-30");
e.sum = 0;
}
examPaperDetails.Add(e);
}
public bool isQianXing = true;
/// <summary>
/// 检测钳形电流表
/// </summary>
public void CheckQianXing(bool isOK)
{
if (isQianXing)
{
UpdateEPDByStep("钳形电流表");
ExamPaperDetails e = new ExamPaperDetails();
e.step = "钳形电流表";
if (isOK)
{
e.ExamPoints.Add($"操作正确,+10");
e.sum = 10;
}
else
{
e.ExamPoints.Add($"操作错误,-10");
e.sum = 0;
}
examPaperDetails.Add(e);
isQianXing = false;
}
}
public bool isWanYongOnce = true;
/// <summary>
/// 检测万用表
/// </summary>
public void CheckWanYong(bool isOK)
{
if (isWanYongOnce)
{
UpdateEPDByStep("万用表");
ExamPaperDetails e = new ExamPaperDetails();
e.step = "万用表";
if (isOK)
{
e.ExamPoints.Add($"操作正确,+10");
e.sum = 10;
}
else
{
e.ExamPoints.Add($"未开启量程,-10");
e.sum = 0;
}
examPaperDetails.Add(e);
isWanYongOnce = false;
}
}
/// <summary>
/// 异常记录
/// </summary>
public void CheckAbnormalRecords(string info)
{
UpdateEPDByStep("异常记录");
ExamPaperDetails e = new ExamPaperDetails();
e.step = "异常记录";
if (string.IsNullOrEmpty(info))
{
if (CheckForKeywords(info))
{
e.ExamPoints.Add($"{info}+10");
e.sum = 10;
}
else
{
e.ExamPoints.Add("无记录,-10");
e.sum = 0;
}
}
else
{
e.ExamPoints.Add("无记录,-10");
e.sum = 0;
}
examPaperDetails.Add(e);
}
public bool CheckForKeywords(string sentence)
{
foreach (string keyword in ExceptionRecordKeywords)
{
if (sentence.Contains(keyword))
{
return true;
}
}
return false;
}
/// <summary>
/// 通过名称移除检测列表中得对象
/// </summary>
/// <param name="tool"></param>
public void RemoveToolByName(GameObject tool)
{
for (int i = 0; i < errorTools.Count; i++)
{
if (tool.name.Equals(errorTools[i]))
{
errorTools.Remove(errorTools[i]);
}
}
for (int i = 0; i < rightTools.Count; i++)
{
if (tool.name.Equals(rightTools[i]))
{
rightTools.Remove(rightTools[i]);
}
}
}
private void OnDestroy()
{
@ -43,13 +304,13 @@ public class FractionManager : MonoBehaviour
throw;
}
}
/// <summary>
/// 分数上传
/// </summary>
/// <param name="id"></param>
/// <param name="score"></param>
/// <param name="tips"></param>
/// <returns></returns>
/// <summary>
/// 分数上传
/// </summary>
/// <param name="id"></param>
/// <param name="score"></param>
/// <param name="tips"></param>
/// <returns></returns>
public async Task overAsync(int id, int score, string tips)
{
if (isok)
@ -87,7 +348,8 @@ public class FractionManager : MonoBehaviour
{
if (testPen[0].stepName.Equals("插座One") && testPen[1].stepName.Equals("柜门") && testPen[2].stepName.Equals("插座Two"))
{
overAsync(4, 5, "验电");
CheckCabinetDoor(true);
//overAsync(4, 5, "验电");
Debug.Log("验电结束");
testPen[1].isOnce = false;
testPen[2].isOnce = false;

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@ -3,13 +3,18 @@ using UnityEngine.EventSystems;
public class FractionTools : MonoBehaviour
{
public bool isRight = false;
private void OnMouseDown()
{
if (EventSystem.current.IsPointerOverGameObject())
{ return; }
if (FractionManager.Instance)
{
FractionManager.Instance.sum += 1;
if (!isRight)
FractionManager.Instance.errorTools.Add(gameObject.name);
else
FractionManager.Instance.rightTools.Add(gameObject.name);
//FractionManager.Instance.sum += 1;
}
}

View File

@ -4,26 +4,27 @@ using UnityEngine;
public class FractionToolsManager : MonoBehaviour
{
[SerializeField] List<string> strings;
//[SerializeField] List<string> strings;
//public List<string> errorName = new List<string>();
int sum = 0;
private async void OnDestroy()
private void OnDestroy()
{
//for (int i = 0; i < UIManager.Instance.toolsItemManager.toolItems.Count; i++)
//{
// for (int j = 0; j < strings.Count; j++)
// {
// if (UIManager.Instance.toolsItemManager.toolItems[i])
// {
// if (UIManager.Instance.toolsItemManager.toolItems[i].toolName.Equals(strings[j]))
// {
// FractionManager.Instance.rightTools.Add(UIManager.Instance.toolsItemManager.toolItems[i].toolName);
// }
// }
// }
//}
for (int i = 0; i < UIManager.Instance.toolsItemManager.toolItems.Count; i++)
{
for (int j = 0; j < strings.Count; j++)
{
if (UIManager.Instance.toolsItemManager.toolItems[i])
{
if (UIManager.Instance.toolsItemManager.toolItems[i].toolName.Equals(strings[j]))
{
sum++;
}
}
}
}
sum -= FractionManager.Instance.sum;
await FractionManager.Instance.overAsync(0, Mathf.Clamp(sum, 0, 10), "¹¤¾ß");
//sum -= FractionManager.Instance.sum;
//Debug.Log("sum=" + sum);
//await FractionManager.Instance.overAsync(0, Mathf.Clamp(sum, 0, 10), "¹¤¾ß");
}
}

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@ -8,6 +8,7 @@ public class FractionUI : Fraction
public float Alg;
private void Start()
{
Debug.Log("FractionUI");
//FractionManager.Instance.fractions.Add(this);
Enable = true;
}

View File

@ -24,9 +24,10 @@ public class BoxPengZhuang : MonoBehaviour
// gameObject.SetActive(false);
// }
//}
FractionManager.Instance.CheckCallCustomShowWorkCard(false);
}
private async void OnTriggerEnter(Collider other)
public void OnTriggerEnter(Collider other)
{
if (UIManager.Instance.ganTanHao)
{
@ -41,7 +42,9 @@ public class BoxPengZhuang : MonoBehaviour
// gameObject.SetActive(false);
// UIManager.Instance.isBox = true;
//}
await FractionManager.Instance.overAsync(3, 2, "¹¤×÷Ö¤");
//await FractionManager.Instance.overAsync(3, 2, "¹¤×÷Ö¤");
FractionManager.Instance.CheckCallCustomShowWorkCard(true);
}
}
}

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@ -47,10 +47,12 @@ public class ClampAmmetersInteractive : MonoBehaviour
{
float dianyliu = float.Parse(Fuan);
GameManager.Instance.DianFuTex.text = dianyliu + " " + unit;
FractionManager.Instance.CheckQianXing(true);
}
else
{
GameManager.Instance.DianFuTex.text = "-" + unit;
FractionManager.Instance.CheckQianXing(false);
}
for (int i = 0; i < floats.Count; i++)
{

View File

@ -54,7 +54,7 @@ public class ClampAmmetersManager : MonoSingleton<ClampAmmetersManager>
{
string temp = "";
Debug.Log("akjshd走222");
//Debug.Log("akjshd走222");
switch (name)
{
case "Óõç_AA1":
@ -186,7 +186,7 @@ public class ClampAmmetersManager : MonoSingleton<ClampAmmetersManager>
gameObjects[i].SetActive(true);
}
}
Debug.Log("当前数据:" + temp);
//Debug.Log("当前数据:" + temp);
return temp;
}
float show(string name, float dianyliu)

View File

@ -26,6 +26,7 @@ public class CameraManager : MonoBehaviour
BtnOnClick(UIManager.Instance.bottomCotroller.BirdEyeView);
UIManager.Instance.toolsItemManager.SwitchAllToolItems();
//f = Player.transform.GetComponent<FirstPersonController>();
FractionManager.Instance.CheckToolsSum();
}
/// <summary>
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{
GetComponent<Fraction>().CompletedorNot = true;
//if (sum % 2 != 0)
//{
// OverLook();
//}
//else
//{
// ReturnLook();
//}
//sum++;
if (isOn)
//if (sum % 2 != 0)
//{
// OverLook();
//}
//else
//{
// ReturnLook();
//}
//sum++;
if (isOn)
{
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}

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View File

@ -13,7 +13,7 @@ public class Timers : MonoBehaviour
public float limitTime = 0;
public float countTime = 0;
public Text guiTimer; // 用于显示计时器的 Text 组件
public UnityEvent timeOver;
public UnityEvent<string> timeOver;
// Start 方法在脚本激活时运行,用于初始化计时器
public void SetTime(int _time)
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else
{
//Debug.Log("计时结束");
timeOver?.Invoke();
timeOver?.Invoke(countTime.ToString());
isRun = false;
}

View File

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Build from ADAM at 2024/6/13 13:15:38
Build from ADAM at 2024/6/24 10:36:39

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2024-05-15 17:17:01#'sxfz://;1;6;581;1;90;/'|
2024-06-13 09:04:45#'sxfz://;swxgggj,0,1,userId,username,token,90;/'|

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{
"testpoint": "临时用电标志",
"valuepoint": "非临时用电"
},
{
"testpoint": "核算包编号",
"valuepoint": "H143141000000"
},
{
"testpoint": "合同账户默认户号标志",
"valuepoint": "是"
},
{
"testpoint": "信用等级",
"valuepoint": ""
},
{
"testpoint": "所属市公司",
"valuepoint": "某市供电公司"
},
{
"testpoint": "市场化属性分类",
"valuepoint": "非市场化客户"
},
{
"testpoint": "重要性等级",
"valuepoint": "非重要客户"
},
{
"testpoint": "交费方式",
"valuepoint": "网点交费"
},
{
"testpoint": "销户日期",
"valuepoint": ""
},
{
"testpoint": "高耗能行业类别",
"valuepoint": "非高能耗"
},
{
"testpoint": "费控标志",
"valuepoint": "否"
},
{
"testpoint": "催费包编号",
"valuepoint": "143000000"
}
],
"energyinformation": "现场电能表信息内容",
"energylist": [
{
"work": "正向有功",
"worklist": [
{
"keywork": "总",
"valuework": "630732.86"
},
{
"keywork": "尖",
"valuework": "0"
},
{
"keywork": "峰",
"valuework": "600227.02"
},
{
"keywork": "平",
"valuework": "0"
},
{
"keywork": "谷",
"valuework": "30505.84"
}
]
},
{
"work": "正向无功",
"worklist": [
{
"keywork": "总",
"valuework": "90704.72"
},
{
"keywork": "尖",
"valuework": "0"
},
{
"keywork": "峰",
"valuework": "82394.39"
},
{
"keywork": "平",
"valuework": "0"
},
{
"keywork": "谷",
"valuework": "8310.33"
}
]
},
{
"work": "反向有功",
"worklist": [
{
"keywork": "总",
"valuework": "0"
},
{
"keywork": "尖",
"valuework": "0"
},
{
"keywork": "峰",
"valuework": "0"
},
{
"keywork": "平",
"valuework": "0"
},
{
"keywork": "谷",
"valuework": "0"
}
]
},
{
"work": "反向无功",
"worklist": [
{
"keywork": "总",
"valuework": "18385.2"
},
{
"keywork": "尖",
"valuework": "0"
},
{
"keywork": "峰",
"valuework": "13222.55"
},
{
"keywork": "平",
"valuework": "0"
},
{
"keywork": "谷",
"valuework": "5162.65"
}
]
}
],
"stubtype": "B相短接",
"electriccurrent": "0",
"voltage": "225",
"zerosequencecurrent": "0",
"aphasecurrent": "25.999",
"bphasecurrent": "0",
"cphasecurrent": "26.153",
"aphasevoltage": "225",
"bphasevoltage": "228.8",
"cphasevoltage": "227.7"
}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
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DefaultImporter:
externalObjects: {}
userData:
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View File

@ -0,0 +1,341 @@
{
"scenename": "室外型高供高计",
"questbooks": "任务书",
"userinformation": "用户基本信息",
"userList": [
{
"testpoint": "工单编号",
"valuepoint": "14WQ2403130197001"
},
{
"testpoint": "供电单位",
"valuepoint": "山西某供电公司"
},
{
"testpoint": "用电类型/用电类别",
"valuepoint": "商业用电"
},
{
"testpoint": "电能表资产编号",
"valuepoint": "1431410000000000"
},
{
"testpoint": "工单状态",
"valuepoint": "已发布"
},
{
"testpoint": "工单类型",
"valuepoint": "窃电"
},
{
"testpoint": "台区编号",
"valuepoint": "0000141123"
},
{
"testpoint": "用户编号/客户编号",
"valuepoint": "1410000000000"
},
{
"testpoint": "用户地址/用电地址",
"valuepoint": "商场综合楼"
},
{
"testpoint": "防窃电改造状态",
"valuepoint": "未完成"
},
{
"testpoint": "工单来源",
"valuepoint": "模型预警"
},
{
"testpoint": "台区名称",
"valuepoint": "山西某台区"
},
{
"testpoint": "用户名称",
"valuepoint": "赵景"
},
{
"testpoint": "重要等级",
"valuepoint": "非重要"
},
{
"testpoint": "下一环节处理人",
"valuepoint": "已发布"
},
{
"testpoint": "环节名称",
"valuepoint": "工单生成"
},
{
"testpoint": "开始时间",
"valuepoint": "2024/6/20"
},
{
"testpoint": "结束时间",
"valuepoint": "2024/6/20"
},
{
"testpoint": "状态",
"valuepoint": "未完成"
},
{
"testpoint": "处理人",
"valuepoint": "山西供电公司"
},
{
"testpoint": "异常问题详情",
"valuepoint": "电流线短接"
},
{
"testpoint": "模型名称",
"valuepoint": "全部"
},
{
"testpoint": "历史是否违窃",
"valuepoint": "全部"
},
{
"testpoint": "窃电嫌疑度",
"valuepoint": "50"
},
{
"testpoint": "用户类型",
"valuepoint": "全部"
},
{
"testpoint": "行业分类",
"valuepoint": "商业"
},
{
"testpoint": "供电电压",
"valuepoint": "10kV"
},
{
"testpoint": "用户状态",
"valuepoint": "正常用电客户"
},
{
"testpoint": "证件号码",
"valuepoint": "1431410000000000"
},
{
"testpoint": "联系方式",
"valuepoint": "176*****111"
},
{
"testpoint": "用户分类",
"valuepoint": "低压"
},
{
"testpoint": "所属供电所",
"valuepoint": "山西某供电所"
},
{
"testpoint": "负荷特性",
"valuepoint": "窃电"
},
{
"testpoint": "合同容量/运行容量",
"valuepoint": "48kW"
},
{
"testpoint": "负荷性质",
"valuepoint": "二类"
},
{
"testpoint": "转供标志",
"valuepoint": "无转供"
},
{
"testpoint": "抄表包编号",
"valuepoint": "143141000000"
},
{
"testpoint": "分次结算标志",
"valuepoint": "否"
},
{
"testpoint": "所属区县公司",
"valuepoint": "山西省某县供电公司"
},
{
"testpoint": "停电标志",
"valuepoint": "未停电"
},
{
"testpoint": "城乡类别",
"valuepoint": "城市"
},
{
"testpoint": "立户日期",
"valuepoint": "2009/8/15"
},
{
"testpoint": "保安负荷容量",
"valuepoint": "0kW"
},
{
"testpoint": "临时用电标志",
"valuepoint": "非临时用电"
},
{
"testpoint": "核算包编号",
"valuepoint": "H143141000000"
},
{
"testpoint": "合同账户默认户号标志",
"valuepoint": "是"
},
{
"testpoint": "信用等级",
"valuepoint": ""
},
{
"testpoint": "所属市公司",
"valuepoint": "某市供电公司"
},
{
"testpoint": "市场化属性分类",
"valuepoint": "非市场化客户"
},
{
"testpoint": "重要性等级",
"valuepoint": "非重要客户"
},
{
"testpoint": "交费方式",
"valuepoint": "网点交费"
},
{
"testpoint": "销户日期",
"valuepoint": ""
},
{
"testpoint": "高耗能行业类别",
"valuepoint": "非高能耗"
},
{
"testpoint": "费控标志",
"valuepoint": "否"
},
{
"testpoint": "催费包编号",
"valuepoint": "143000000"
}
],
"energyinformation": "现场电能表信息内容",
"energylist": [
{
"work": "正向有功",
"worklist": [
{
"keywork": "总",
"valuework": "630732.86"
},
{
"keywork": "尖",
"valuework": "0"
},
{
"keywork": "峰",
"valuework": "600227.02"
},
{
"keywork": "平",
"valuework": "0"
},
{
"keywork": "谷",
"valuework": "30505.84"
}
]
},
{
"work": "正向无功",
"worklist": [
{
"keywork": "总",
"valuework": "90704.72"
},
{
"keywork": "尖",
"valuework": "0"
},
{
"keywork": "峰",
"valuework": "82394.39"
},
{
"keywork": "平",
"valuework": "0"
},
{
"keywork": "谷",
"valuework": "8310.33"
}
]
},
{
"work": "反向有功",
"worklist": [
{
"keywork": "总",
"valuework": "0"
},
{
"keywork": "尖",
"valuework": "0"
},
{
"keywork": "峰",
"valuework": "0"
},
{
"keywork": "平",
"valuework": "0"
},
{
"keywork": "谷",
"valuework": "0"
}
]
},
{
"work": "反向无功",
"worklist": [
{
"keywork": "总",
"valuework": "18385.2"
},
{
"keywork": "尖",
"valuework": "0"
},
{
"keywork": "峰",
"valuework": "13222.55"
},
{
"keywork": "平",
"valuework": "0"
},
{
"keywork": "谷",
"valuework": "5162.65"
}
]
}
],
"stubtype": "B相短接",
"electriccurrent": "0",
"voltage": "225",
"zerosequencecurrent": "0",
"aphasecurrent": "25.999",
"bphasecurrent": "0",
"cphasecurrent": "26.153",
"aphasevoltage": "225",
"bphasevoltage": "228.8",
"cphasevoltage": "227.7"
}

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@ -0,0 +1,7 @@
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@ -1962,7 +1962,7 @@ public class Reporter : MonoBehaviour
#if UNITY_CHANGE3
currentScene = SceneManager.GetActiveScene().name ;
Debug.Log( "Scene " + SceneManager.GetActiveScene().name + " is loaded");
//Debug.Log( "Scene " + SceneManager.GetActiveScene().name + " is loaded");
#else
currentScene = Application.loadedLevelName;
Debug.Log("Scene " + Application.loadedLevelName + " is loaded");

View File

@ -5,7 +5,6 @@ using System.Collections;
using System.Collections.Generic;
using System.IO;
using Unity.VisualScripting;
using UnityEditor.VersionControl;
using UnityEngine;
using UnityEngine.UI;
@ -110,17 +109,18 @@ public class Controlpage : MonoBehaviour
/// <summary>
/// Ö÷ÌâÀà
/// </summary>
public MessageData messageData = new MessageData();
public MessageData messageData;
/// <summary>
/// ´æÈëËùÓÐÊý¾Ý
/// </summary>
public Dictionary<string, string> datas = new Dictionary<string, string>();
private void Awake()
{
Init();
//Init();
}
void Start()
{
Init();
Pagejump1();
Pagejump2();
Pagejump3();
@ -147,8 +147,8 @@ public class Controlpage : MonoBehaviour
/// </summary>
private void Init()
{
string str = FileUtil.ReadFromLocal("Message.json");
messageData = Newtonsoft.Json.JsonConvert.DeserializeObject<MessageData>(str);
//string str = FileUtil.ReadFromLocal("Message.json");
messageData = UIManager.Instance.messageData;
for (int i = 0; i < messageData.userList.Count; i++)
{
datas.Add(messageData.userList[i].testpoint, messageData.userList[i].valuepoint);

View File

@ -2,7 +2,6 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using static UnityEditor.Progress;
public class Workorderlink : MonoBehaviour
{

View File

@ -13,7 +13,7 @@ PlayerSettings:
useOnDemandResources: 0
accelerometerFrequency: 60
companyName: DefaultCompany
productName: "\u7528\u7535\u7ADE\u8D5B"
productName: APP
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}

View File

@ -1,816 +0,0 @@
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<LangVersion>9.0</LangVersion>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
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<RootNamespace></RootNamespace>
<ProjectGuid>{5281FCC8-C544-9D1A-8F65-84F6004CCD8B}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>UniWebView-CSharp.Editor</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\</OutputPath>
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