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private int currentActionIndex; // 当前动作索引,确保动作顺序
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private int currentActionGameIndex; // 当前动作索引,确保动作顺序
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private List<IncorrectClick> incorrectClicks; // 错误点击的记录列表
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public void AddProcess(string type)
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/// </summary>
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/// <param name="mode">当前的流程模式</param>
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/// <param name="nextStepOrAction">下一个步骤或动作</param>
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private void PrepareNextStep(ProcessMode mode, object nextStepOrAction)
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public void PrepareNextStep(ProcessMode mode, object nextStepOrAction)
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{
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switch (mode)
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{
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}
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}
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}
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/// <summary>
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/// 设置当前模式
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/// </summary>
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/// <param name="mode">模式</param>
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public void SetCurrentMode(ProcessMode mode)
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{
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currentMode = mode;
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currentStepIndex = 0;
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currentActionIndex = 0;
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}
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private void ShowTrainingStep(object nextStepOrAction)
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{
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