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6bec33342d
Author | SHA1 | Date |
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6bec33342d | |
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63970152cb |
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@ -114,7 +114,9 @@
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<Compile Include="Assets\Standard Assets 1\Vehicles\Car\Scripts\CarController.cs" />
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<Compile Include="Assets\Standard Assets 1\Vehicles\Car\Scripts\CarController.cs" />
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<Compile Include="Assets\HighlightPlus\Scripts\InputProxy.cs" />
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<Compile Include="Assets\HighlightPlus\Scripts\InputProxy.cs" />
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<Compile Include="Assets\Standard Assets 1\Vehicles\Car\Scripts\BrakeLight.cs" />
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<Compile Include="Assets\Standard Assets 1\Vehicles\Car\Scripts\BrakeLight.cs" />
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<Compile Include="Assets\Scripts\CharacterEquipWindow\CharacterMirrorManager.cs" />
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<Compile Include="Assets\Standard Assets 1\Characters\ThirdPersonCharacter\Scripts\ThirdPersonCharacter.cs" />
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<Compile Include="Assets\Standard Assets 1\Characters\ThirdPersonCharacter\Scripts\ThirdPersonCharacter.cs" />
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<Compile Include="Assets\Scripts\CharacterEquipWindow\CharacterEquipManager.cs" />
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<Compile Include="Assets\Scripts\ToolsPack\ToolsPackWindowItemBtComponent.cs" />
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<Compile Include="Assets\Scripts\ToolsPack\ToolsPackWindowItemBtComponent.cs" />
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<Compile Include="Assets\Standard Assets 1\CrossPlatformInput\Scripts\TouchPad.cs" />
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<Compile Include="Assets\Standard Assets 1\CrossPlatformInput\Scripts\TouchPad.cs" />
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<Compile Include="Assets\Model\Fantastic City Generator\DayNight\ShiftAtRuntime.cs" />
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<Compile Include="Assets\Model\Fantastic City Generator\DayNight\ShiftAtRuntime.cs" />
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@ -63,7 +63,7 @@ public class GameLauncher : MonoBehaviour
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//工具包
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//工具包
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MotionEngine.CreateModule<ToolsPackManager>();
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MotionEngine.CreateModule<ToolsPackManager>();
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//人物装备
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//人物装备
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MotionEngine.CreateModule<CharacterEquipWindowManager>();
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MotionEngine.CreateModule<CharacterEquipManager>();
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//数据配置文件
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//数据配置文件
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MotionEngine.CreateModule<DataConfigManager>();
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MotionEngine.CreateModule<DataConfigManager>();
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||||||
}
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}
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||||||
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File diff suppressed because it is too large
Load Diff
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@ -13,16 +13,7 @@ namespace DefaultNamespace
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{
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{
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||||||
this.GetComponent<Button>().onClick.AddListener(delegate
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this.GetComponent<Button>().onClick.AddListener(delegate
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{
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{
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if (isChange)
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{
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isChange = false;
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}
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else
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{
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isChange = true;
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}
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MotionEngine.GetModule<CharacterEquipWindowManager>().ChangeEquip(this.name, isChange);
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});
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});
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}
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}
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}
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}
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@ -0,0 +1,68 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using MotionFramework;
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using UnityEngine;
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namespace DefaultNamespace
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{
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/// <summary>
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/// 人物窗口装备管理器
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||||||
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/// </summary>
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||||||
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public class CharacterEquipManager : ModuleSingleton<CharacterEquipManager>, IModule
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||||||
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{
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private Dictionary<string, Material> _equips; //装备集合
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||||||
|
private List<Material> _cancel; //未穿戴材质球
|
||||||
|
private List<Material> _wear; //穿戴材质球
|
||||||
|
private GameObject equipBt;
|
||||||
|
|
||||||
|
public void OnCreate(object createParam)
|
||||||
|
{
|
||||||
|
_equips = new Dictionary<string, Material>();
|
||||||
|
_cancel = new List<Material>();
|
||||||
|
_wear = new List<Material>();
|
||||||
|
|
||||||
|
_cancel = Resources.LoadAll<Material>("Materials/CharacterEquip/Cancel").ToList();
|
||||||
|
_wear = Resources.LoadAll<Material>("Materials/CharacterEquip/Wear").ToList();
|
||||||
|
equipBt = Resources.Load<GameObject>("Prefabs/Window/CharacterEquip/CharacterEquipBt");
|
||||||
|
|
||||||
|
_equips.Add("帽子", null);
|
||||||
|
_equips.Add("手套", null);
|
||||||
|
_equips.Add("衣服", null);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnUpdate()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnDestroy()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnGUI()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ChangeEquip(string equipName, bool isChange)
|
||||||
|
{
|
||||||
|
Material ma = null;
|
||||||
|
|
||||||
|
if (_equips.TryGetValue(equipName, out ma))
|
||||||
|
{
|
||||||
|
if (isChange)
|
||||||
|
{
|
||||||
|
ma = _wear.SingleOrDefault(s => s.name == equipName);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ma = _cancel.SingleOrDefault(s => s.name == equipName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public GameObject GetEquipBt()
|
||||||
|
{
|
||||||
|
return equipBt;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 009d985b6c4749cb9ce66407b5fc3c60
|
||||||
|
timeCreated: 1717465702
|
|
@ -1,62 +1,65 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
|
||||||
using MotionFramework;
|
using MotionFramework;
|
||||||
|
using ToolsPack;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace DefaultNamespace
|
namespace DefaultNamespace
|
||||||
{
|
{
|
||||||
/// <summary>
|
public class CharacterEquipWindowManager : MonoBehaviour
|
||||||
/// 人物窗口装备管理器
|
|
||||||
/// </summary>
|
|
||||||
public class CharacterEquipWindowManager : ModuleSingleton<CharacterEquipWindowManager>, IModule
|
|
||||||
{
|
{
|
||||||
private Dictionary<string, Material> _equips; //装备集合
|
private Dictionary<string, List<GameObject>> _toolsNames;
|
||||||
private List<Material> _cancel; //未穿戴材质球
|
|
||||||
private List<Material> _wear; //穿戴材质球
|
|
||||||
|
|
||||||
public void OnCreate(object createParam)
|
[SerializeField] private Transform content;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
_equips = new Dictionary<string, Material>();
|
ChangePage(ModelTypeEnum.工具);
|
||||||
_cancel = new List<Material>();
|
|
||||||
_wear = new List<Material>();
|
|
||||||
|
|
||||||
_cancel = Resources.LoadAll<Material>("Materials/CharacterEquip/Cancel").ToList();
|
|
||||||
_wear = Resources.LoadAll<Material>("Materials/CharacterEquip/Wear").ToList();
|
|
||||||
|
|
||||||
_equips.Add("帽子", null);
|
|
||||||
_equips.Add("手套", null);
|
|
||||||
_equips.Add("衣服", null);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnUpdate()
|
|
||||||
|
public void ChangePage(ModelTypeEnum windw)
|
||||||
{
|
{
|
||||||
|
int count = content.childCount;
|
||||||
}
|
for (int i = 0; i < count; i++)
|
||||||
|
|
||||||
public void OnDestroy()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnGUI()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ChangeEquip(string equipName, bool isChange)
|
|
||||||
{
|
|
||||||
Material ma = null;
|
|
||||||
|
|
||||||
if (_equips.TryGetValue(equipName, out ma))
|
|
||||||
{
|
{
|
||||||
if (isChange)
|
Destroy(content.GetChild(i).gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//初始化工具集
|
||||||
|
_toolsNames = MotionEngine.GetModule<ToolsPackManager>().GetToolsPack();
|
||||||
|
|
||||||
|
GameObject bt = MotionEngine.GetModule<CharacterEquipManager>().GetEquipBt();
|
||||||
|
foreach (var v in _toolsNames)
|
||||||
|
{
|
||||||
|
List<string> li = MotionEngine.GetModule<DataConfigManager>().GetToolsPackData(v.Key);
|
||||||
|
|
||||||
|
if (li == null)
|
||||||
{
|
{
|
||||||
ma = _wear.SingleOrDefault(s => s.name == equipName);
|
if (v.Value[0].GetComponent<ToolsPackGameObjectComponent>().GetModelTypeEnum() == windw)
|
||||||
|
{
|
||||||
|
CharacterEquipBtOnClick btComponent = Instantiate(bt, content, false).GetComponent<CharacterEquipBtOnClick>();
|
||||||
|
btComponent.name = v.Key;
|
||||||
|
// btComponent.Init(v.Key, v.Key, 0);
|
||||||
|
// MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ma = _cancel.SingleOrDefault(s => s.name == equipName);
|
foreach (var lis in v.Value)
|
||||||
|
{
|
||||||
|
if (lis.GetComponent<ToolsPackGameObjectComponent>().GetModelTypeEnum() == windw)
|
||||||
|
{
|
||||||
|
foreach (var to in li)
|
||||||
|
{
|
||||||
|
CharacterEquipBtOnClick btComponent = Instantiate(bt, content, false).GetComponent<CharacterEquipBtOnClick>();
|
||||||
|
btComponent.name = to;
|
||||||
|
// btComponent.Init(to, v.Key, lis.GetComponent<ToolsPackGameObjectComponent>().GetIndex());
|
||||||
|
// MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,3 +1,3 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 009d985b6c4749cb9ce66407b5fc3c60
|
guid: a84fb8d3f0d04ff69eaf47fab0e31713
|
||||||
timeCreated: 1717465702
|
timeCreated: 1717585507
|
|
@ -0,0 +1,58 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using HighlightPlus;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class CharacterMirrorManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[SerializeField] private GameObject text;
|
||||||
|
[SerializeField] private Image uiImage;
|
||||||
|
|
||||||
|
private void OnMouseEnter()
|
||||||
|
{
|
||||||
|
text.SetActive(true);
|
||||||
|
this.GetComponent<HighlightEffect>().highlighted = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMouseExit()
|
||||||
|
{
|
||||||
|
text.SetActive(false);
|
||||||
|
this.GetComponent<HighlightEffect>().highlighted = false;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMouseDown()
|
||||||
|
{
|
||||||
|
if(EventSystem.current.IsPointerOverGameObject())
|
||||||
|
return;
|
||||||
|
|
||||||
|
StartCoroutine(FadeIn(uiImage, 0.5f));
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator FadeIn(Image image, float duration)
|
||||||
|
{
|
||||||
|
// 初始化透明度为0
|
||||||
|
Color color = image.color;
|
||||||
|
color.a = 0f;
|
||||||
|
image.color = color;
|
||||||
|
|
||||||
|
float elapsedTime = 0f;
|
||||||
|
|
||||||
|
// 渐变透明度
|
||||||
|
while (elapsedTime < duration)
|
||||||
|
{
|
||||||
|
elapsedTime += Time.deltaTime;
|
||||||
|
color.a = Mathf.Clamp01(elapsedTime / duration);
|
||||||
|
image.color = color;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 确保透明度设置为1
|
||||||
|
color.a = 1f;
|
||||||
|
image.color = color;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b00ac4d0ce705234780d8d779872b872
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -15,7 +15,7 @@ TagManager:
|
||||||
- UI
|
- UI
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
- man
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
|
Loading…
Reference in New Issue