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Author SHA1 Message Date
yzx b7e134b86f Merge branch 'SXElectricityInformationAcquisition' of http://gitea.umayle.com/huangjiayu/ShanxiKnowledgeBase into SXElectricityInformationAcquisition
# Conflicts:
#	SXElectricityInformationAcquisition/Assets/Scenes/工具间Scenes/工具间.unity
2024-06-04 17:38:03 +08:00
yzx 80a715244e 提交 2024-06-04 17:37:44 +08:00
12 changed files with 128 additions and 375 deletions

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@ -34,7 +34,7 @@ public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
public void OnCreate(object createParam)
{
_toolsPack = new Dictionary<string, GameObject>();
_toolsPackWindowItemBts = new List<GameObject>();
//加载工具窗口按钮
_toolsPackWindowBt = Resources.Load<GameObject>("Prefabs/Window/ToolsPack/ToolsPackWindowItemBt");
//加载工具窗口
@ -173,6 +173,10 @@ public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
{
_toolsPackWindowItemBts.Add(toolGame);
}
public void ClearToolsPackWindowItemBts()
{
_toolsPackWindowItemBts.Clear();
}
public void DeleteToolsPackWindowItemBts(string toolName)
{
@ -185,12 +189,26 @@ public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
{
if (_toolsPackWindowItemBts[i].name == list[j])
{
UnityEngine.Object.Destroy(_toolsPackWindowItemBts[i]);
GameObject g = _toolsPackWindowItemBts[i];
_toolsPackWindowItemBts.Remove(g);
UnityEngine.Object.Destroy(g);
}
}
}
}
else
{
for (int i = 0; i < _toolsPackWindowItemBts.Count; i++)
{
if (_toolsPackWindowItemBts[i].name == toolName)
{
GameObject g = _toolsPackWindowItemBts[i];
_toolsPackWindowItemBts.Remove(g);
UnityEngine.Object.Destroy(g);
}
}
}
}
}

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@ -2,29 +2,35 @@
using MotionFramework;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace ToolsPack
{
public class ToolsPackWindowItemBtComponent : MonoBehaviour
public class ToolsPackWindowItemBtComponent : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler
{
[SerializeField] private RawImage ico;
[SerializeField] private GameObject closeBt;
[SerializeField] private string btName;
[SerializeField] private Text btNameText;
private void Start()
{
closeBt.GetComponent<Button>().onClick.AddListener(delegate
{
(string str, GameObject toolsGame) = MotionEngine.GetModule<ToolsPackManager>().GetToolsPack(this.name);
(string str, GameObject toolsGame) = MotionEngine.GetModule<ToolsPackManager>().GetToolsPack(btName);
toolsGame.SetActive(true);
MotionEngine.GetModule<ToolsPackManager>().DeleteToolsPack(this.name);
Destroy(this.gameObject);
MotionEngine.GetModule<ToolsPackManager>().DeleteToolsPack(btName);
MotionEngine.GetModule<ToolsPackManager>().DeleteToolsPackWindowItemBts(btName);
});
}
public void Init(string gName)
public void Init(string gName, string btName)
{
btNameText.text = gName;
this.btName = btName;
ico.texture = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowBtImage(gName);
if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.)
{
@ -35,5 +41,15 @@ namespace ToolsPack
// closeBt.SetActive(false);
// }
}
public void OnPointerEnter(PointerEventData eventData)
{
btNameText.gameObject.SetActive(true);
}
public void OnPointerExit(PointerEventData eventData)
{
btNameText.gameObject.SetActive(false);
}
}
}

View File

@ -23,6 +23,7 @@ namespace ToolsPack
{
Destroy(content.GetChild(i).gameObject);
}
MotionEngine.GetModule<ToolsPackManager>().ClearToolsPackWindowItemBts();
//初始化工具集
_toolsNames = MotionEngine.GetModule<ToolsPackManager>().GetToolsPack();
@ -35,7 +36,7 @@ namespace ToolsPack
{
ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
btComponent.name = v;
btComponent.Init(v);
btComponent.Init(v,v);
MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject);
}
else
@ -44,7 +45,7 @@ namespace ToolsPack
{
ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
btComponent.name = to;
btComponent.Init(to);
btComponent.Init(to,v);
MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject);
}
}