ShanxiKnowledgeBase/SXElectricalInspection/Assets/Script/Tools/RotControl.cs

54 lines
1.1 KiB
C#

using UnityEngine;
public class RotControl : MonoBehaviour
{
private bool onDrag = false; //是否被拖拽
public float speed = 6f; //旋转速度
private float tempSpeed; //阻尼速度
private float axisX = 1; //鼠标沿水平方向移动的增量
private float axisY = 1; //鼠标沿竖直方向移动的增量
private float cXY;
void OnMouseDown()
{
//接受鼠标按下的事件//
axisX = 0f; axisY = 0f;
}
void OnMouseDrag() //鼠标拖拽时的操作//
{
onDrag = true;
axisX = -Input.GetAxis("Mouse X");
//获得鼠标增量
axisY = Input.GetAxis("Mouse Y");
cXY = Mathf.Sqrt(axisX * axisX + axisY * axisY); //计算鼠标移动的长度//
if (cXY == 0f) { cXY = 1f; }
}
//计算阻尼速度
float Rigid()
{
if (onDrag)
{
tempSpeed = speed;
}
else
{
if (tempSpeed > 0)
{
//通过除以鼠标移动长度实现拖拽越长速度减缓越慢
tempSpeed -= speed * 2 * Time.deltaTime / cXY;
}
else
{
tempSpeed = 0;
}
}
return tempSpeed;
}
void Update()
{
//这个是是按照之前方向一直慢速旋转
this.transform.Rotate(new Vector3(axisY, axisX, 0) * Rigid(), Space.World);
}
}