ShanxiKnowledgeBase/SXElectricityInformationAcq.../Assets/Scripts/CharacterEquipWindow/CharacterEquipWindowManager.cs

36 lines
775 B
C#

using System;
using System.Collections.Generic;
using MotionFramework;
using UnityEngine;
namespace DefaultNamespace
{
/// <summary>
/// 人物窗口装备管理器
/// </summary>
public class CharacterEquipWindowManager : ModuleSingleton<ToolsPackManager>, IModule
{
private Dictionary<string, string> _equips;//装备集合
public void OnCreate(object createParam)
{
_equips = new Dictionary<string, string>();
_equips.Add("帽子", "");
_equips.Add("手套", "");
_equips.Add("衣服", "");
}
public void OnUpdate()
{
}
public void OnDestroy()
{
}
public void OnGUI()
{
}
}
}