31 lines
1.0 KiB
C#
31 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FractionToolsManager : MonoBehaviour
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{
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//[SerializeField] List<string> strings;
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//public List<string> errorName = new List<string>();
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int sum = 0;
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private void OnDestroy()
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{
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//for (int i = 0; i < UIManager.Instance.toolsItemManager.toolItems.Count; i++)
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//{
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// for (int j = 0; j < strings.Count; j++)
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// {
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// if (UIManager.Instance.toolsItemManager.toolItems[i])
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// {
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// if (UIManager.Instance.toolsItemManager.toolItems[i].toolName.Equals(strings[j]))
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// {
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// FractionManager.Instance.rightTools.Add(UIManager.Instance.toolsItemManager.toolItems[i].toolName);
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// }
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// }
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// }
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//}
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//sum -= FractionManager.Instance.sum;
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//Debug.Log("sum=" + sum);
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//await FractionManager.Instance.overAsync(0, Mathf.Clamp(sum, 0, 10), "¹¤¾ß");
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}
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}
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