ShanxiKnowledgeBase/SXElectricalInspection/Assets/GuYuan/FractionManager/FractionToolsManager.cs

31 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FractionToolsManager : MonoBehaviour
{
//[SerializeField] List<string> strings;
//public List<string> errorName = new List<string>();
int sum = 0;
private void OnDestroy()
{
//for (int i = 0; i < UIManager.Instance.toolsItemManager.toolItems.Count; i++)
//{
// for (int j = 0; j < strings.Count; j++)
// {
// if (UIManager.Instance.toolsItemManager.toolItems[i])
// {
// if (UIManager.Instance.toolsItemManager.toolItems[i].toolName.Equals(strings[j]))
// {
// FractionManager.Instance.rightTools.Add(UIManager.Instance.toolsItemManager.toolItems[i].toolName);
// }
// }
// }
//}
//sum -= FractionManager.Instance.sum;
//Debug.Log("sum=" + sum);
//await FractionManager.Instance.overAsync(0, Mathf.Clamp(sum, 0, 10), "¹¤¾ß");
}
}