26 lines
488 B
C#
26 lines
488 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace MyFrameworkPure
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{
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/// <summary>
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/// 内存工具
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/// </summary>
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public static class MemoryTool
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{
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/// <summary>
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/// 清理内存
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/// </summary>
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public static void ClearMemory()
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{
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Resources.UnloadUnusedAssets();
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GC.Collect();
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}
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}
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}
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