TaiZhouCangChu_VRanime/Assets/FGC/Volund-Morph3D/UniqueShadow/UniqueShadowSun.cs

38 lines
881 B
C#

using UnityEngine;
using System.Collections;
public class UniqueShadowSun : MonoBehaviour {
public static Light instance;
Light m_lightSource;
void Awake() {
m_lightSource = GetComponent<Light>();
if(!m_lightSource)
Debug.LogErrorFormat("No light component found in UniqueShadowSun '{0}!", name);
}
void OnEnable() {
if(instance) {
Debug.LogErrorFormat("Not setting 'UniqueShadowSun.instance' because '{0}' is already active!", instance.name);
return;
}
instance = m_lightSource;
}
void OnDisable() {
if(instance == null) {
Debug.LogErrorFormat("'UniqueShadowSun.instance' is already null when disabling '{0}'!", this.name);
return;
}
if(instance != m_lightSource) {
Debug.LogErrorFormat("Not UNsetting 'UniqueShadowSun.instance' because it points to someone else '{0}'!", instance.name);
return;
}
instance = null;
}
}