TaiZhouCangChu_VRanime/Library/PackageCache/com.unity.multiplayer-hlapi.../Tests/Runtime/PlayerCallbacksOrderOnTheHo...

48 lines
1.1 KiB
C#

using System.Collections.Generic;
using UnityEngine.Networking;
#pragma warning disable 618
public class PlayerCallbacksOrderOnTheHostScript : NetworkBehaviour
{
public List<string> actualListOfCallbacks = new List<string>();
public bool isDone = false;
public void Start()
{
actualListOfCallbacks.Add("Start");
}
public override void OnStartServer()
{
actualListOfCallbacks.Add("OnStartServer");
}
public override void OnStartClient()
{
actualListOfCallbacks.Add("OnStartClient");
}
public override void OnStartLocalPlayer()
{
actualListOfCallbacks.Add("OnStartLocalPlayer");
}
public override void OnStartAuthority()
{
actualListOfCallbacks.Add("OnStartAuthority");
}
public override bool OnRebuildObservers(HashSet<NetworkConnection> observers, bool initialize)
{
actualListOfCallbacks.Add("OnRebuildObservers");
return false;
}
public override void OnSetLocalVisibility(bool vis)
{
actualListOfCallbacks.Add("OnSetLocalVisibility");
isDone = true;
}
}
#pragma warning restore 618