48 lines
1.1 KiB
C#
48 lines
1.1 KiB
C#
using System.Collections.Generic;
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using UnityEngine.Networking;
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#pragma warning disable 618
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public class PlayerCallbacksOrderOnTheHostScript : NetworkBehaviour
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{
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public List<string> actualListOfCallbacks = new List<string>();
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public bool isDone = false;
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public void Start()
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{
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actualListOfCallbacks.Add("Start");
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}
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public override void OnStartServer()
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{
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actualListOfCallbacks.Add("OnStartServer");
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}
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public override void OnStartClient()
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{
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actualListOfCallbacks.Add("OnStartClient");
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}
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public override void OnStartLocalPlayer()
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{
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actualListOfCallbacks.Add("OnStartLocalPlayer");
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}
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public override void OnStartAuthority()
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{
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actualListOfCallbacks.Add("OnStartAuthority");
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}
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public override bool OnRebuildObservers(HashSet<NetworkConnection> observers, bool initialize)
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{
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actualListOfCallbacks.Add("OnRebuildObservers");
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return false;
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}
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public override void OnSetLocalVisibility(bool vis)
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{
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actualListOfCallbacks.Add("OnSetLocalVisibility");
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isDone = true;
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}
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}
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#pragma warning restore 618
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