20 lines
487 B
C#
20 lines
487 B
C#
using UnityEngine.Networking;
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#pragma warning disable 618
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public class UnetPlayerWithGetCurrentRTTCallScript : NetworkBehaviour
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{
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public bool isDone;
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public void Start()
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{
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byte error;
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if (isServer)
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{
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NetworkTransport.GetCurrentRTT(NetworkServer.serverHostId, connectionToClient.connectionId, out error);
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if ((NetworkError)error != NetworkError.Ok)
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isDone = true;
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}
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}
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}
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#pragma warning restore 618
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