868 lines
39 KiB
C#
868 lines
39 KiB
C#
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using HTC.UnityPlugin.Utility;
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using HTC.UnityPlugin.VRModuleManagement;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HTC.UnityPlugin.Vive
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{
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/// <summary>
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/// To provide static APIs to retrieve controller's button status
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/// </summary>
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[DisallowMultipleComponent]
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public partial class ViveInput : SingletonBehaviour<ViveInput>
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{
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#region origin
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/// <summary>
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/// Returns true while the button on the controller identified by role is held down
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/// </summary>
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public static bool GetPress(HandRole role, ControllerButton button)
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{
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return GetPressEx(role, button);
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}
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public static ulong GetPress(HandRole role, bool usePrevState = false)
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{
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return usePrevState ? GetState(role).PreviousButtonPressed : GetState(role).CurrentButtonPressed;
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}
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/// <summary>
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/// Returns true during the frame the user pressed down the button on the controller identified by role
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/// </summary>
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public static bool GetPressDown(HandRole role, ControllerButton button)
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{
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return GetPressDownEx(role, button);
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}
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/// <summary>
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/// Returns true during the frame the user releases the button on the controller identified by role
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/// </summary>
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public static bool GetPressUp(HandRole role, ControllerButton button)
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{
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return GetPressUpEx(role, button);
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}
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/// <summary>
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/// Returns time of the last frame that user pressed down the button on the controller identified by role
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/// </summary>
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public static float LastPressDownTime(HandRole role, ControllerButton button)
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{
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return LastPressDownTimeEx(role, button);
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}
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/// <summary>
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/// Return amount of clicks in a row for the button on the controller identified by role
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/// Set ViveInput.clickInterval to configure click interval
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/// </summary>
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public static int ClickCount(HandRole role, ControllerButton button)
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{
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return ClickCountEx(role, button);
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}
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public static float GetAxis(HandRole role, ControllerAxis axis, bool usePrevState = false)
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{
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return GetAxisEx(role, axis, usePrevState);
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}
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/// <summary>
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/// Returns raw analog value of the trigger button on the controller identified by role
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/// </summary>
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public static float GetTriggerValue(HandRole role, bool usePrevState = false)
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{
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return GetTriggerValueEx(role, usePrevState);
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}
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/// <summary>
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/// Returns raw analog value of the touch pad on the controller identified by role
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/// </summary>
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public static Vector2 GetPadAxis(HandRole role, bool usePrevState = false)
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{
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return GetPadAxisEx(role, usePrevState);
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}
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/// <summary>
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/// Returns raw analog value of the touch pad on the controller identified by role if pressed,
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/// otherwise, returns Vector2.zero
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/// </summary>
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public static Vector2 GetPadPressAxis(HandRole role)
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{
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return GetPadPressAxisEx(role);
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}
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/// <summary>
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/// Returns raw analog value of the touch pad on the controller identified by role if touched,
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/// otherwise, returns Vector2.zero
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/// </summary>
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public static Vector2 GetPadTouchAxis(HandRole role)
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{
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return GetPadTouchAxisEx(role);
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}
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public static Vector2 GetPadPressVector(HandRole role)
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{
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return GetPadPressVectorEx(role);
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}
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public static Vector2 GetPadTouchVector(HandRole role)
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{
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return GetPadTouchVectorEx(role);
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}
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public static Vector2 GetPadPressDelta(HandRole role)
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{
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return GetPadPressDeltaEx(role);
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}
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public static Vector2 GetPadTouchDelta(HandRole role)
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{
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return GetPadTouchDeltaEx(role);
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}
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public static Vector2 GetScrollDelta(HandRole role, ScrollType scrollType, Vector2 scale, ControllerAxis xAxis = ControllerAxis.PadX, ControllerAxis yAxis = ControllerAxis.PadY)
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{
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return GetScrollDeltaEx(role, scrollType, scale, xAxis, yAxis);
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}
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/// <summary>
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/// Add press handler for the button on the controller identified by role
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/// </summary>
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public static void AddPress(HandRole role, ControllerButton button, Action callback)
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{
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AddListenerEx(role, button, ButtonEventType.Press, callback);
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}
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/// <summary>
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/// Add press down handler for the button on the controller identified by role
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/// </summary>
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public static void AddPressDown(HandRole role, ControllerButton button, Action callback)
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{
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AddListenerEx(role, button, ButtonEventType.Down, callback);
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}
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/// <summary>
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/// Add press up handler for the button on the controller identified by role
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/// </summary>
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public static void AddPressUp(HandRole role, ControllerButton button, Action callback)
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{
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AddListenerEx(role, button, ButtonEventType.Up, callback);
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}
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/// <summary>
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/// Add click handler for the button on the controller identified by role
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/// Use ViveInput.ClickCount to get click count
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/// </summary>
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public static void AddClick(HandRole role, ControllerButton button, Action callback)
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{
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AddListenerEx(role, button, ButtonEventType.Click, callback);
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}
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/// <summary>
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/// Remove press handler for the button on the controller identified by role
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/// </summary>
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public static void RemovePress(HandRole role, ControllerButton button, Action callback)
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{
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RemoveListenerEx(role, button, ButtonEventType.Press, callback);
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}
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/// <summary>
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/// Remove press down handler for the button on the controller identified by role
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/// </summary>
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public static void RemovePressDown(HandRole role, ControllerButton button, Action callback)
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{
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RemoveListenerEx(role, button, ButtonEventType.Down, callback);
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}
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/// <summary>
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/// Remove press up handler for the button on the controller identified by role
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/// </summary>
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public static void RemovePressUp(HandRole role, ControllerButton button, Action callback)
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{
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RemoveListenerEx(role, button, ButtonEventType.Up, callback);
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}
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/// <summary>
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/// Remove click handler for the button on the controller identified by role
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/// </summary>
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public static void RemoveClick(HandRole role, ControllerButton button, Action callback)
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{
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RemoveListenerEx(role, button, ButtonEventType.Click, callback);
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}
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/// <summary>
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/// Trigger vibration of the controller identified by role
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/// </summary>
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public static void TriggerHapticPulse(HandRole role, ushort durationMicroSec = 500)
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{
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TriggerHapticPulseEx(role, durationMicroSec);
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}
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/// <summary>
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/// Trigger vibration of the controller identified by role
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/// </summary>
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public static void TriggerHapticVibration(HandRole role, float durationSeconds = 0.01f, float frequency = 85f, float amplitude = 0.125f, float startSecondsFromNow = 0f)
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{
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TriggerHapticVibrationEx(role, durationSeconds, frequency, amplitude, startSecondsFromNow);
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}
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#endregion origin
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#region general role property
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/// <summary>
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/// Returns true while the button on the controller identified by role is held down
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/// </summary>
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public static bool GetPress(ViveRoleProperty role, ControllerButton button)
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{
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return GetPressEx(role.roleType, role.roleValue, button);
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}
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public static ulong GetPress(ViveRoleProperty role, bool usePrevState = false)
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{
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return usePrevState ? GetState(role.roleType, role.roleValue).PreviousButtonPressed : GetState(role.roleType, role.roleValue).CurrentButtonPressed;
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}
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/// <summary>
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/// Returns true during the frame the user pressed down the button on the controller identified by role
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/// </summary>
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public static bool GetPressDown(ViveRoleProperty role, ControllerButton button)
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{
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return GetPressDownEx(role.roleType, role.roleValue, button);
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}
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/// <summary>
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/// Returns true during the frame the user releases the button on the controller identified by role
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/// </summary>
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public static bool GetPressUp(ViveRoleProperty role, ControllerButton button)
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{
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return GetPressUpEx(role.roleType, role.roleValue, button);
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}
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/// <summary>
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/// Returns time of the last frame that user pressed down the button on the controller identified by role
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/// </summary>
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public static float LastPressDownTime(ViveRoleProperty role, ControllerButton button)
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{
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return LastPressDownTimeEx(role.roleType, role.roleValue, button);
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}
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/// <summary>
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/// Return amount of clicks in a row for the button on the controller identified by role
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/// Set ViveInput.clickInterval to configure click interval
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/// </summary>
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public static int ClickCount(ViveRoleProperty role, ControllerButton button)
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{
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return ClickCountEx(role.roleType, role.roleValue, button);
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}
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public static float GetAxis(ViveRoleProperty role, ControllerAxis axis, bool usePrevState = false)
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{
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return GetAxisEx(role.roleType, role.roleValue, axis, usePrevState);
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}
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/// <summary>
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/// Returns raw analog value of the trigger button on the controller identified by role
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/// </summary>
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public static float GetTriggerValue(ViveRoleProperty role, bool usePrevState = false)
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{
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return GetTriggerValueEx(role.roleType, role.roleValue, usePrevState);
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}
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/// <summary>
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/// Returns raw analog value of the touch pad on the controller identified by role
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/// </summary>
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public static Vector2 GetPadAxis(ViveRoleProperty role, bool usePrevState = false)
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{
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return GetPadAxisEx(role.roleType, role.roleValue, usePrevState);
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}
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/// <summary>
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/// Returns raw analog value of the touch pad on the controller identified by role if pressed,
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/// otherwise, returns Vector2.zero
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/// </summary>
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public static Vector2 GetPadPressAxis(ViveRoleProperty role)
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{
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return GetPadPressAxisEx(role.roleType, role.roleValue);
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}
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/// <summary>
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/// Returns raw analog value of the touch pad on the controller identified by role if touched,
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/// otherwise, returns Vector2.zero
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/// </summary>
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public static Vector2 GetPadTouchAxis(ViveRoleProperty role)
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{
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return GetPadTouchAxisEx(role.roleType, role.roleValue);
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}
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public static Vector2 GetPadPressVector(ViveRoleProperty role)
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{
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return GetPadPressVectorEx(role.roleType, role.roleValue);
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}
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public static Vector2 GetPadTouchVector(ViveRoleProperty role)
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{
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return GetPadTouchVectorEx(role.roleType, role.roleValue);
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}
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public static Vector2 GetPadPressDelta(ViveRoleProperty role)
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{
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return GetPadPressDeltaEx(role.roleType, role.roleValue);
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}
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public static Vector2 GetPadTouchDelta(ViveRoleProperty role)
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{
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return GetPadTouchDeltaEx(role.roleType, role.roleValue);
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}
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public static Vector2 GetScrollDelta(ViveRoleProperty role, ScrollType scrollType, Vector2 scale, ControllerAxis xAxis = ControllerAxis.PadX, ControllerAxis yAxis = ControllerAxis.PadY)
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{
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return GetScrollDeltaEx(role.roleType, role.roleValue, scrollType, scale, xAxis, yAxis);
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}
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public static void AddListener(ViveRoleProperty role, ControllerButton button, ButtonEventType eventType, Action callback)
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{
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AddListenerEx(role.roleType, role.roleValue, button, eventType, callback);
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}
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public static void RemoveListener(ViveRoleProperty role, ControllerButton button, ButtonEventType eventType, Action callback)
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{
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RemoveListenerEx(role.roleType, role.roleValue, button, eventType, callback);
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}
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public static void AddListener(ViveRoleProperty role, ControllerButton button, ButtonEventType eventType, RoleValueEventListener callback)
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{
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AddListenerEx(role.roleType, role.roleValue, button, eventType, callback);
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}
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public static void RemoveListener(ViveRoleProperty role, ControllerButton button, ButtonEventType eventType, RoleValueEventListener callback)
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{
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RemoveListenerEx(role.roleType, role.roleValue, button, eventType, callback);
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}
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/// <summary>
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/// Trigger vibration of the controller identified by role
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/// </summary>
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public static void TriggerHapticPulse(ViveRoleProperty role, ushort durationMicroSec = 500)
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{
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TriggerHapticPulseEx(role.roleType, role.roleValue, durationMicroSec);
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}
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/// <summary>
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/// Trigger vibration of the controller identified by role
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/// </summary>
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public static void TriggerHapticVibration(ViveRoleProperty role, float durationSeconds = 0.01f, float frequency = 85f, float amplitude = 0.125f, float startSecondsFromNow = 0f)
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{
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TriggerHapticVibrationEx(role.roleType, role.roleValue, durationSeconds, frequency, amplitude, startSecondsFromNow);
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}
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#endregion
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#region extend generic role
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/// <typeparam name="TRole">
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/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
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/// Use ViveRole.ValidateViveRoleEnum() to validate role type
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/// </typeparam>
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/// <param name="role">
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/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
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/// Use ViveRole.ValidateViveRoleEnum() to validate role type
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/// </param>
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public static bool GetPressEx<TRole>(TRole role, ControllerButton button)
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{
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return GetState(role).GetPress(button);
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}
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public static ulong GetPressEx<TRole>(TRole role, bool usePrevState = false)
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{
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return usePrevState ? GetState(role).PreviousButtonPressed : GetState(role).CurrentButtonPressed;
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}
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/// <typeparam name="TRole">
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/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
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/// Use ViveRole.ValidateViveRoleEnum() to validate role type
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/// </typeparam>
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/// <param name="role">
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/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
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/// Use ViveRole.ValidateViveRoleEnum() to validate role type
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/// </param>
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public static bool GetPressDownEx<TRole>(TRole role, ControllerButton button)
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{
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return GetState(role).GetPressDown(button);
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}
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/// <typeparam name="TRole">
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/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
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/// Use ViveRole.ValidateViveRoleEnum() to validate role type
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/// </typeparam>
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/// <param name="role">
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/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
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/// Use ViveRole.ValidateViveRoleEnum() to validate role type
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/// </param>
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public static bool GetPressUpEx<TRole>(TRole role, ControllerButton button)
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{
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return GetState(role).GetPressUp(button);
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}
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/// <typeparam name="TRole">
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/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
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/// Use ViveRole.ValidateViveRoleEnum() to validate role type
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/// </typeparam>
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/// <param name="role">
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/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
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/// Use ViveRole.ValidateViveRoleEnum() to validate role type
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/// </param>
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public static float LastPressDownTimeEx<TRole>(TRole role, ControllerButton button)
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{
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return GetState(role).LastPressDownTime(button);
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}
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/// <typeparam name="TRole">
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/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
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/// Use ViveRole.ValidateViveRoleEnum() to validate role type
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/// </typeparam>
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/// <param name="role">
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/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
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/// Use ViveRole.ValidateViveRoleEnum() to validate role type
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/// </param>
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public static int ClickCountEx<TRole>(TRole role, ControllerButton button)
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{
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return GetState(role).ClickCount(button);
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}
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public static float GetAxisEx<TRole>(TRole role, ControllerAxis axis, bool usePrevState = false)
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{
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return GetState(role).GetAxis(axis, usePrevState);
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}
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/// <typeparam name="TRole">
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/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
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/// Use ViveRole.ValidateViveRoleEnum() to validate role type
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/// </typeparam>
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/// <param name="role">
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/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
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/// Use ViveRole.ValidateViveRoleEnum() to validate role type
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/// </param>
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public static float GetTriggerValueEx<TRole>(TRole role, bool usePrevState = false)
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{
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return GetState(role).GetAxis(ControllerAxis.Trigger, usePrevState);
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}
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/// <typeparam name="TRole">
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/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
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/// Use ViveRole.ValidateViveRoleEnum() to validate role type
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/// </typeparam>
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/// <param name="role">
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/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
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/// Use ViveRole.ValidateViveRoleEnum() to validate role type
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/// </param>
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public static Vector2 GetPadAxisEx<TRole>(TRole role, bool usePrevState = false)
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{
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return GetState(role).GetPadAxis(usePrevState);
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}
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/// <typeparam name="TRole">
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/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
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/// Use ViveRole.ValidateViveRoleEnum() to validate role type
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/// </typeparam>
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/// <param name="role">
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/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
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/// Use ViveRole.ValidateViveRoleEnum() to validate role type
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/// </param>
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public static Vector2 GetPadPressAxisEx<TRole>(TRole role)
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{
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var handState = GetState(role);
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return handState.GetPress(ControllerButton.Pad) ? handState.GetPadAxis() : Vector2.zero;
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}
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/// <typeparam name="TRole">
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/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
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/// Use ViveRole.ValidateViveRoleEnum() to validate role type
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/// </typeparam>
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/// <param name="role">
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/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
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/// Use ViveRole.ValidateViveRoleEnum() to validate role type
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/// </param>
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public static Vector2 GetPadTouchAxisEx<TRole>(TRole role)
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{
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var handState = GetState(role);
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return handState.GetPress(ControllerButton.PadTouch) ? handState.GetPadAxis() : Vector2.zero;
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}
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/// <typeparam name="TRole">
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/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
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/// Use ViveRole.ValidateViveRoleEnum() to validate role type
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/// </typeparam>
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/// <param name="role">
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/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
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/// Use ViveRole.ValidateViveRoleEnum() to validate role type
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/// </param>
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public static Vector2 GetPadPressVectorEx<TRole>(TRole role)
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{
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return GetState(role).GetPadPressVector();
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}
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/// <typeparam name="TRole">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </typeparam>
|
|
/// <param name="role">
|
|
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static Vector2 GetPadTouchVectorEx<TRole>(TRole role)
|
|
{
|
|
return GetState(role).GetPadTouchVector();
|
|
}
|
|
|
|
/// <typeparam name="TRole">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </typeparam>
|
|
/// <param name="role">
|
|
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static Vector2 GetPadPressDeltaEx<TRole>(TRole role)
|
|
{
|
|
var handState = GetState(role);
|
|
if (handState.GetPress(ControllerButton.Pad) && !handState.GetPressDown(ControllerButton.Pad))
|
|
{
|
|
return handState.GetPadAxis() - handState.GetPadAxis(true);
|
|
}
|
|
return Vector2.zero;
|
|
}
|
|
|
|
/// <typeparam name="TRole">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </typeparam>
|
|
/// <param name="role">
|
|
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static Vector2 GetPadTouchDeltaEx<TRole>(TRole role)
|
|
{
|
|
var handState = GetState(role);
|
|
if (handState.GetPress(ControllerButton.PadTouch) && !handState.GetPressDown(ControllerButton.PadTouch))
|
|
{
|
|
return handState.GetPadAxis() - handState.GetPadAxis(true);
|
|
}
|
|
return Vector2.zero;
|
|
}
|
|
|
|
/// <typeparam name="TRole">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </typeparam>
|
|
/// <param name="role">
|
|
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static Vector2 GetScrollDeltaEx<TRole>(TRole role, ScrollType scrollType, Vector2 scale, ControllerAxis xAxis = ControllerAxis.PadX, ControllerAxis yAxis = ControllerAxis.PadY)
|
|
{
|
|
return GetState(role).GetScrollDelta(scrollType, scale, xAxis, yAxis);
|
|
}
|
|
|
|
/// <typeparam name="TRole">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </typeparam>
|
|
/// <param name="role">
|
|
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static void AddListenerEx<TRole>(TRole role, ControllerButton button, ButtonEventType eventType, Action callback)
|
|
{
|
|
GetState(role).AddListener(button, callback, eventType);
|
|
}
|
|
|
|
/// <typeparam name="TRole">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </typeparam>
|
|
/// <param name="role">
|
|
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static void RemoveListenerEx<TRole>(TRole role, ControllerButton button, ButtonEventType eventType, Action callback)
|
|
{
|
|
GetState(role).RemoveListener(button, callback, eventType);
|
|
}
|
|
|
|
/// <typeparam name="TRole">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </typeparam>
|
|
/// <param name="role">
|
|
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static void AddListenerEx<TRole>(TRole role, ControllerButton button, ButtonEventType eventType, RoleValueEventListener callback)
|
|
{
|
|
GetState(role).AddListener(button, callback, eventType);
|
|
}
|
|
|
|
/// <typeparam name="TRole">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </typeparam>
|
|
/// <param name="role">
|
|
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static void RemoveListenerEx<TRole>(TRole role, ControllerButton button, ButtonEventType eventType, RoleValueEventListener callback)
|
|
{
|
|
GetState(role).RemoveListener(button, callback, eventType);
|
|
}
|
|
|
|
/// <typeparam name="TRole">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </typeparam>
|
|
/// <param name="role">
|
|
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static void AddListenerEx<TRole>(TRole role, ControllerButton button, ButtonEventType eventType, RoleEventListener<TRole> callback)
|
|
{
|
|
GetState(role).AddListener(button, callback, eventType);
|
|
}
|
|
|
|
/// <typeparam name="TRole">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </typeparam>
|
|
/// <param name="role">
|
|
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static void RemoveListenerEx<TRole>(TRole role, ControllerButton button, ButtonEventType eventType, RoleEventListener<TRole> callback)
|
|
{
|
|
GetState(role).RemoveListener(button, callback, eventType);
|
|
}
|
|
|
|
/// <typeparam name="TRole">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </typeparam>
|
|
/// <param name="role">
|
|
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static void TriggerHapticPulseEx<TRole>(TRole role, ushort durationMicroSec = 500)
|
|
{
|
|
VRModule.TriggerViveControllerHaptic(ViveRole.GetDeviceIndexEx(role), durationMicroSec);
|
|
}
|
|
|
|
/// <typeparam name="TRole">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </typeparam>
|
|
/// <param name="role">
|
|
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static void TriggerHapticVibrationEx<TRole>(TRole role, float durationSeconds = 0.01f, float frequency = 85f, float amplitude = 0.125f, float startSecondsFromNow = 0f)
|
|
{
|
|
VRModule.TriggerHapticVibration(ViveRole.GetDeviceIndexEx(role), durationSeconds, frequency, amplitude, startSecondsFromNow);
|
|
}
|
|
#endregion extend generic
|
|
|
|
#region extend property role type & value
|
|
/// <param name="roleType">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static bool GetPressEx(Type roleType, int roleValue, ControllerButton button)
|
|
{
|
|
return GetState(roleType, roleValue).GetPress(button);
|
|
}
|
|
|
|
public static ulong GetPressEx(Type roleType, int roleValue, bool usePrevState = false)
|
|
{
|
|
return usePrevState ? GetState(roleType, roleValue).PreviousButtonPressed : GetState(roleType, roleValue).CurrentButtonPressed;
|
|
}
|
|
|
|
/// <param name="roleType">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static bool GetPressDownEx(Type roleType, int roleValue, ControllerButton button)
|
|
{
|
|
return GetState(roleType, roleValue).GetPressDown(button);
|
|
}
|
|
|
|
/// <param name="roleType">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static bool GetPressUpEx(Type roleType, int roleValue, ControllerButton button)
|
|
{
|
|
return GetState(roleType, roleValue).GetPressUp(button);
|
|
}
|
|
|
|
/// <param name="roleType">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static float LastPressDownTimeEx(Type roleType, int roleValue, ControllerButton button)
|
|
{
|
|
return GetState(roleType, roleValue).LastPressDownTime(button);
|
|
}
|
|
|
|
/// <param name="roleType">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static int ClickCountEx(Type roleType, int roleValue, ControllerButton button)
|
|
{
|
|
return GetState(roleType, roleValue).ClickCount(button);
|
|
}
|
|
|
|
public static float GetAxisEx(Type roleType, int roleValue, ControllerAxis axis, bool usePrevState = false)
|
|
{
|
|
return GetState(roleType, roleValue).GetAxis(axis, usePrevState);
|
|
}
|
|
|
|
/// <param name="roleType">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static float GetTriggerValueEx(Type roleType, int roleValue, bool usePrevState = false)
|
|
{
|
|
return GetState(roleType, roleValue).GetAxis(ControllerAxis.Trigger, usePrevState);
|
|
}
|
|
|
|
/// <param name="roleType">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static Vector2 GetPadAxisEx(Type roleType, int roleValue, bool usePrevState = false)
|
|
{
|
|
return GetState(roleType, roleValue).GetPadAxis(usePrevState);
|
|
}
|
|
|
|
/// <param name="roleType">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static Vector2 GetPadPressAxisEx(Type roleType, int roleValue)
|
|
{
|
|
var handState = GetState(roleType, roleValue);
|
|
return handState.GetPress(ControllerButton.Pad) ? handState.GetPadAxis() : Vector2.zero;
|
|
}
|
|
|
|
/// <param name="roleType">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static Vector2 GetPadTouchAxisEx(Type roleType, int roleValue)
|
|
{
|
|
var handState = GetState(roleType, roleValue);
|
|
return handState.GetPress(ControllerButton.PadTouch) ? handState.GetPadAxis() : Vector2.zero;
|
|
}
|
|
|
|
/// <param name="roleType">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static Vector2 GetPadPressVectorEx(Type roleType, int roleValue)
|
|
{
|
|
return GetState(roleType, roleValue).GetPadPressVector();
|
|
}
|
|
|
|
/// <param name="roleType">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static Vector2 GetPadTouchVectorEx(Type roleType, int roleValue)
|
|
{
|
|
return GetState(roleType, roleValue).GetPadTouchVector();
|
|
}
|
|
|
|
/// <param name="roleType">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static Vector2 GetPadPressDeltaEx(Type roleType, int roleValue)
|
|
{
|
|
var handState = GetState(roleType, roleValue);
|
|
if (handState.GetPress(ControllerButton.Pad) && !handState.GetPressDown(ControllerButton.Pad))
|
|
{
|
|
return handState.GetPadAxis() - handState.GetPadAxis(true);
|
|
}
|
|
return Vector2.zero;
|
|
}
|
|
|
|
/// <param name="roleType">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static Vector2 GetPadTouchDeltaEx(Type roleType, int roleValue)
|
|
{
|
|
var handState = GetState(roleType, roleValue);
|
|
if (handState.GetPress(ControllerButton.PadTouch) && !handState.GetPressDown(ControllerButton.PadTouch))
|
|
{
|
|
return handState.GetPadAxis() - handState.GetPadAxis(true);
|
|
}
|
|
return Vector2.zero;
|
|
}
|
|
|
|
public static Vector2 GetScrollDeltaEx(Type roleType, int roleValue, ScrollType scrollType, Vector2 scale, ControllerAxis xAxis = ControllerAxis.PadX, ControllerAxis yAxis = ControllerAxis.PadY)
|
|
{
|
|
return GetState(roleType, roleValue).GetScrollDelta(scrollType, scale, xAxis, yAxis);
|
|
}
|
|
|
|
/// <param name="roleType">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static void AddListenerEx(Type roleType, int roleValue, ControllerButton button, ButtonEventType eventType, Action callback)
|
|
{
|
|
GetState(roleType, roleValue).AddListener(button, callback, eventType);
|
|
}
|
|
|
|
/// <param name="roleType">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static void RemoveListenerEx(Type roleType, int roleValue, ControllerButton button, ButtonEventType eventType, Action callback)
|
|
{
|
|
GetState(roleType, roleValue).RemoveListener(button, callback, eventType);
|
|
}
|
|
|
|
/// <param name="roleType">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static void AddListenerEx(Type roleType, int roleValue, ControllerButton button, ButtonEventType eventType, RoleValueEventListener callback)
|
|
{
|
|
GetState(roleType, roleValue).AddListener(button, callback, eventType);
|
|
}
|
|
|
|
/// <param name="roleType">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static void RemoveListenerEx(Type roleType, int roleValue, ControllerButton button, ButtonEventType eventType, RoleValueEventListener callback)
|
|
{
|
|
GetState(roleType, roleValue).RemoveListener(button, callback, eventType);
|
|
}
|
|
|
|
/// <param name="roleType">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static void TriggerHapticPulseEx(Type roleType, int roleValue, ushort durationMicroSec = 500)
|
|
{
|
|
VRModule.TriggerViveControllerHaptic(ViveRole.GetDeviceIndexEx(roleType, roleValue), durationMicroSec);
|
|
}
|
|
|
|
/// <param name="roleType">
|
|
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
|
|
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
|
|
/// </param>
|
|
public static void TriggerHapticVibrationEx(Type roleType, int roleValue, float durationSeconds = 0.01f, float frequency = 85f, float amplitude = 0.125f, float startSecondsFromNow = 0f)
|
|
{
|
|
VRModule.TriggerHapticVibration(ViveRole.GetDeviceIndexEx(roleType, roleValue), durationSeconds, frequency, amplitude, startSecondsFromNow);
|
|
}
|
|
#endregion extend general
|
|
}
|
|
} |