9.00007
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@ -93,12 +93,12 @@ namespace RenderHeads.Media.AVProVideo.Demos
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private readonly LazyShaderProperty _propSpectrum = new LazyShaderProperty("_Spectrum");
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private readonly LazyShaderProperty _propSpectrumRange = new LazyShaderProperty("_SpectrumRange");
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void Awake()
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{
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#if UNITY_IOS
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Application.targetFrameRate = 60;
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#endif
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}
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void Start()
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{
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@ -8,11 +8,6 @@ namespace UnityStandardAssets.CrossPlatformInput
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public string Name;
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void OnEnable()
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{
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}
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public void SetDownState()
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{
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CrossPlatformInputManager.SetButtonDown(Name);
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@ -41,10 +36,5 @@ namespace UnityStandardAssets.CrossPlatformInput
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{
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CrossPlatformInputManager.SetAxisNegative(Name);
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}
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public void Update()
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{
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}
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}
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}
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@ -26,15 +26,15 @@ public class CarMoverToWeigh : MonoBehaviour
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{
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Instance = this;
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}
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void Start()
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{
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//CloneModel = Instantiate(ModerController.Instance.prefabModel, transform);
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//for (int i = 0; i < CloneModel.transform.childCount; i++)
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//{
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// CloneModel.transform.GetChild(i).gameObject.SetActive(false);
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//}
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//CloneModel.transform.position = CarClonePoint.transform.position;
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}
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/// <summary>
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/// 汽车移动
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/// </summary>
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@ -180,11 +180,11 @@ public class ERPCollection : MonoBehaviour
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//HideGuide();
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}
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}
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private void Update()
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{
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//string str = MotionEngine.GetModule<ProcessManager>().GetCurrentActionTitle();
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//Debug.Log(str);
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}
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/// <summary>
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/// 关闭并显示下一步引导(外部调用)
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@ -221,7 +221,6 @@ public class ERPCollection : MonoBehaviour
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public void HideGuide()
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{
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LoadTriggerNextGuide("关闭");
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; //关闭当前引导
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}
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/// <summary>
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@ -4,11 +4,6 @@ using UnityEngine;
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public class UILookAt : MonoBehaviour
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{
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void Start()
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{
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}
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void Update()
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{
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transform.LookAt(Camera.main.transform);
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@ -24,10 +24,6 @@ public class UI_StampConfirmationManager : MonoBehaviour
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Checkobject = GameObject.Find("RightClickMenu");
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Checkobject.SetActive(false);
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}
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void Start()
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{
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}
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/// <summary>
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/// 单据生成后执行
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@ -35,16 +31,5 @@ public class UI_StampConfirmationManager : MonoBehaviour
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public void ExecuteAfterDocumentGeneration()
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{
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uI_StampConfirmations = FindObjectsOfType<UI_StampConfirmation>(true).ToList();
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//for(int i = 0; i < uI_StampConfirmations.Count; i++)
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//{
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// if (MotionFramework.MotionEngine.GetModule<ProcessManager>()._currentMode == ProcessMode.教学模式)
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// {
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// GameObject highlightObj = LoadPrefabFromResources("Prefabs/单据/HighlightObj", uI_StampConfirmations[i].transform);
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// if (highlightObj != null)
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// {
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// uI_StampConfirmations[i].HighlightObj = highlightObj;
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// }
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// }
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//}
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}
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}
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@ -174,10 +174,6 @@ public class PrintReturnSlip : MonoBehaviour
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Init();
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}
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void Update()
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{
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}
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void Init()
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{
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// CombinedClass combined = GameManager.Instance.combinedClass;
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@ -187,9 +187,4 @@ public class AddAnswerSheet : MonoBehaviour
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{
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TutorialGuideManager.Instance.TriggerNextGuide();
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -6,34 +6,23 @@ using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// 调配申请单据控制
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/// 调配申请单据控制
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/// </summary>
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public class ProvisioningRequisition : MonoBehaviour
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{
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/// <summary>
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/// 需求数量
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/// 需求数量
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/// </summary>
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public TextMeshProUGUI Number;
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public Button closebt;
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void Start()
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{
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Init();
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closebt.onClick.AddListener(() =>
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{
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TutorialGuideManager.Instance.TriggerNextGuide();
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});
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}
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void Update()
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{
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Number.text = "14";
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}
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/// <summary>
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/// 单据初始化赋值
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/// </summary>
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public void Init()
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{
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//CombinedClass combined = new CombinedClass();
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//Number.text = combined.NeedNumber;
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}
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}
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