文件校验

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using UnityEngine;
using UnityEngine.SceneManagement;
/// <summary>
/// 文件完整性检查器
/// 在游戏启动时检查exe目录下的所有exe、dll等文件的MD5值
/// </summary>
public class FileIntegrityChecker
{
// 需要检查的文件扩展名
private static readonly string[] TargetExtensions = { ".exe", ".dll", ".so", ".dylib" };
// 加密存储的文件名
private static readonly string ChecksumFileName = "file_checksums.enc";
// GUI显示相关的静态变量
public static string CheckStatusMessage = ""; // 检查状态消息
public static List<string> MismatchedFilesList = new List<string>(); // 不匹配的文件列表
public static bool IsFirstRun = false; // 是否是首次运行
public static int TotalFilesCount = 0; // 总文件数
// 加密密钥(基于应用程序路径生成,确保一致性)
private static byte[] GetEncryptionKey()
{
// 使用应用程序路径生成固定密钥
string appPath = Application.dataPath;
using (SHA256 sha256 = SHA256.Create())
{
return sha256.ComputeHash(Encoding.UTF8.GetBytes(appPath + "FileIntegrityKey2024"));
}
}
/// <summary>
/// 游戏启动时自动执行文件完整性检查
/// </summary>
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void OnGameStart()
{
try
{
// 获取exe所在目录
string exeDirectory = GetExeDirectory();
if (string.IsNullOrEmpty(exeDirectory))
{
Debug.LogError("[文件完整性检查] 无法获取exe目录路径");
return;
}
// 获取streamingAssetsPath目录用于保存校验文件
string streamingAssetsPath = Application.streamingAssetsPath;
// 如果streamingAssetsPath目录不存在创建它
if (!Directory.Exists(streamingAssetsPath))
{
Directory.CreateDirectory(streamingAssetsPath);
}
// 校验文件保存在streamingAssetsPath目录下
string checksumFilePath = Path.Combine(streamingAssetsPath, ChecksumFileName);
// 判断是首次运行还是校验模式
if (!File.Exists(checksumFilePath))
{
// 首次运行计算并保存所有文件的MD5排除streamingAssetsPath目录
Debug.Log("[文件完整性检查] 首次运行正在计算文件MD5值...");
Dictionary<string, string> fileChecksums = CalculateAllFileChecksums(exeDirectory, streamingAssetsPath);
SaveChecksumsEncrypted(checksumFilePath, fileChecksums);
// 更新GUI显示信息
IsFirstRun = true;
TotalFilesCount = fileChecksums.Count;
CheckStatusMessage = $"首次运行完成!共保存 {fileChecksums.Count} 个文件的MD5值";
MismatchedFilesList.Clear();
Debug.Log($"[文件完整性检查] 已完成!共保存 {fileChecksums.Count} 个文件的MD5值");
}
else
{
// 后续运行校验文件MD5排除streamingAssetsPath目录
Debug.Log("[文件完整性检查] 正在校验文件完整性...");
Dictionary<string, string> savedChecksums = LoadChecksumsDecrypted(checksumFilePath);
List<string> mismatchedFiles = VerifyFileChecksums(exeDirectory, savedChecksums, streamingAssetsPath);
// 更新GUI显示信息
IsFirstRun = false;
TotalFilesCount = savedChecksums.Count;
MismatchedFilesList = mismatchedFiles;
if (mismatchedFiles.Count > 0)
{
// 打印所有不匹配的文件
CheckStatusMessage = $"发现 {mismatchedFiles.Count} 个文件MD5不匹配";
Debug.LogError($"[文件完整性检查] 发现 {mismatchedFiles.Count} 个文件MD5不匹配");
foreach (string file in mismatchedFiles)
{
Debug.LogError($"[文件完整性检查] MD5不匹配: {file}");
}
}
else
{
CheckStatusMessage = "所有文件完整性校验通过!";
Debug.Log("[文件完整性检查] 所有文件完整性校验通过!");
SceneManager.LoadScene("GameLauncher");
}
}
// // 创建GUI显示对象
// CreateGUIDisplay();
}
catch (Exception ex)
{
Debug.LogError($"[文件完整性检查] 执行过程中发生错误: {ex.Message}\n{ex.StackTrace}");
}
}
/// <summary>
/// 获取exe所在目录
/// </summary>
private static string GetExeDirectory()
{
// 在Unity编辑器中Application.dataPath指向Assets文件夹
// 在构建后的游戏中Application.dataPath指向"游戏名_Data"文件夹
string dataPath = Application.dataPath;
// 获取exe所在目录dataPath的父目录
string exeDirectory = Directory.GetParent(dataPath)?.FullName;
// 输出调试信息
Debug.Log($"[文件完整性检查] Application.dataPath: {dataPath}");
Debug.Log($"[文件完整性检查] Exe目录: {exeDirectory}");
return exeDirectory;
}
/// <summary>
/// 计算指定目录下所有目标文件的MD5值递归搜索所有子目录排除指定目录
/// </summary>
private static Dictionary<string, string> CalculateAllFileChecksums(string directory, string excludeDirectory)
{
Dictionary<string, string> checksums = new Dictionary<string, string>();
if (!Directory.Exists(directory))
{
Debug.LogWarning($"[文件完整性检查] 目录不存在: {directory}");
return checksums;
}
// 规范化路径,用于比较
string normalizedExcludeDir = Path.GetFullPath(excludeDirectory).TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
Debug.Log($"[文件完整性检查] 开始扫描目录: {directory} (递归搜索所有子目录,排除: {normalizedExcludeDir})");
// 递归遍历目录下的所有文件(包括子目录)
string[] allFiles = Directory.GetFiles(directory, "*", SearchOption.AllDirectories);
Debug.Log($"[文件完整性检查] 找到 {allFiles.Length} 个文件,正在筛选目标文件...");
foreach (string filePath in allFiles)
{
// 排除streamingAssetsPath目录及其子目录中的文件
string normalizedFilePath = Path.GetFullPath(filePath);
string normalizedFileDir = Path.GetDirectoryName(normalizedFilePath).TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
// 检查文件是否在排除目录中
if (normalizedFileDir.StartsWith(normalizedExcludeDir, StringComparison.OrdinalIgnoreCase))
{
continue; // 跳过排除目录中的文件
}
string extension = Path.GetExtension(filePath).ToLower();
// 只处理目标扩展名的文件
if (TargetExtensions.Contains(extension))
{
try
{
// 获取相对于exe目录的相对路径用于保存和后续验证
string relativePath = Path.GetRelativePath(directory, filePath);
string md5 = CalculateFileMD5(filePath);
checksums[relativePath] = md5;
Debug.Log($"[文件完整性检查] 已计算: {relativePath} -> {md5}");
}
catch (Exception ex)
{
Debug.LogWarning($"[文件完整性检查] 计算文件MD5失败: {filePath}, 错误: {ex.Message}");
}
}
}
Debug.Log($"[文件完整性检查] 扫描完成,共找到 {checksums.Count} 个目标文件");
return checksums;
}
/// <summary>
/// 计算单个文件的MD5值
/// </summary>
private static string CalculateFileMD5(string filePath)
{
using (MD5 md5 = MD5.Create())
{
using (FileStream stream = File.OpenRead(filePath))
{
byte[] hashBytes = md5.ComputeHash(stream);
return BitConverter.ToString(hashBytes).Replace("-", "").ToLower();
}
}
}
/// <summary>
/// 加密保存MD5校验和字典
/// </summary>
private static void SaveChecksumsEncrypted(string filePath, Dictionary<string, string> checksums)
{
try
{
// 将字典序列化为JSON格式的字符串
StringBuilder jsonBuilder = new StringBuilder();
jsonBuilder.Append("{");
bool first = true;
foreach (var kvp in checksums)
{
if (!first) jsonBuilder.Append(",");
jsonBuilder.Append($"\"{kvp.Key}\":\"{kvp.Value}\"");
first = false;
}
jsonBuilder.Append("}");
string jsonData = jsonBuilder.ToString();
byte[] dataBytes = Encoding.UTF8.GetBytes(jsonData);
// 使用AES加密
byte[] key = GetEncryptionKey();
byte[] encryptedData = EncryptAES(dataBytes, key);
// 保存加密后的数据
File.WriteAllBytes(filePath, encryptedData);
Debug.Log($"[文件完整性检查] MD5数据已加密保存到: {filePath}");
}
catch (Exception ex)
{
Debug.LogError($"[文件完整性检查] 保存加密数据失败: {ex.Message}");
throw;
}
}
/// <summary>
/// 解密并加载MD5校验和字典
/// </summary>
private static Dictionary<string, string> LoadChecksumsDecrypted(string filePath)
{
try
{
// 读取加密数据
byte[] encryptedData = File.ReadAllBytes(filePath);
// 解密
byte[] key = GetEncryptionKey();
byte[] decryptedData = DecryptAES(encryptedData, key);
// 解析JSON
string jsonData = Encoding.UTF8.GetString(decryptedData);
Dictionary<string, string> checksums = new Dictionary<string, string>();
// 简单的JSON解析因为格式简单可以手动解析
jsonData = jsonData.Trim('{', '}');
if (!string.IsNullOrEmpty(jsonData))
{
string[] pairs = jsonData.Split(',');
foreach (string pair in pairs)
{
string[] keyValue = pair.Split(':');
if (keyValue.Length == 2)
{
string fileName = keyValue[0].Trim('"');
string value = keyValue[1].Trim('"');
checksums[fileName] = value;
}
}
}
return checksums;
}
catch (Exception ex)
{
Debug.LogError($"[文件完整性检查] 加载解密数据失败: {ex.Message}");
return new Dictionary<string, string>();
}
}
/// <summary>
/// 校验文件MD5值递归搜索所有子目录排除指定目录
/// </summary>
private static List<string> VerifyFileChecksums(string directory, Dictionary<string, string> savedChecksums, string excludeDirectory)
{
List<string> mismatchedFiles = new List<string>();
// 规范化路径,用于比较
string normalizedExcludeDir = Path.GetFullPath(excludeDirectory).TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
Debug.Log($"[文件完整性检查] 开始校验文件,已保存 {savedChecksums.Count} 个文件的MD5值排除目录: {normalizedExcludeDir}");
// 检查已保存的文件(使用相对路径)
foreach (var kvp in savedChecksums)
{
string relativePath = kvp.Key; // 相对路径(如 "MonoBleedingEdge/EmbedRuntime/mono.dll"
string savedMD5 = kvp.Value;
string filePath = Path.Combine(directory, relativePath);
// 检查文件是否在排除目录中
string normalizedFilePath = Path.GetFullPath(filePath);
string normalizedFileDir = Path.GetDirectoryName(normalizedFilePath).TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
if (normalizedFileDir.StartsWith(normalizedExcludeDir, StringComparison.OrdinalIgnoreCase))
{
continue; // 跳过排除目录中的文件
}
if (!File.Exists(filePath))
{
// 文件不存在
mismatchedFiles.Add($"{relativePath} (文件已删除)");
Debug.LogWarning($"[文件完整性检查] 文件不存在: {relativePath}");
continue;
}
try
{
string currentMD5 = CalculateFileMD5(filePath);
if (currentMD5 != savedMD5)
{
// MD5不匹配
mismatchedFiles.Add(relativePath);
Debug.LogWarning($"[文件完整性检查] MD5不匹配 - 文件: {relativePath}, 保存的MD5: {savedMD5}, 当前的MD5: {currentMD5}");
}
}
catch (Exception ex)
{
Debug.LogWarning($"[文件完整性检查] 校验文件失败: {relativePath}, 错误: {ex.Message}");
mismatchedFiles.Add($"{relativePath} (校验失败)");
}
}
// 检查是否有新文件(不在保存列表中的目标文件,递归搜索所有子目录,排除指定目录)
Debug.Log($"[文件完整性检查] 检查是否有新增文件...");
string[] currentFiles = Directory.GetFiles(directory, "*", SearchOption.AllDirectories);
foreach (string filePath in currentFiles)
{
// 排除streamingAssetsPath目录及其子目录中的文件
string normalizedFilePath = Path.GetFullPath(filePath);
string normalizedFileDir = Path.GetDirectoryName(normalizedFilePath).TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
// 检查文件是否在排除目录中
if (normalizedFileDir.StartsWith(normalizedExcludeDir, StringComparison.OrdinalIgnoreCase))
{
continue; // 跳过排除目录中的文件
}
string extension = Path.GetExtension(filePath).ToLower();
if (TargetExtensions.Contains(extension))
{
// 获取相对路径
string relativePath = Path.GetRelativePath(directory, filePath);
if (!savedChecksums.ContainsKey(relativePath))
{
mismatchedFiles.Add($"{relativePath} (新增文件,未在记录中)");
Debug.LogWarning($"[文件完整性检查] 发现新文件: {relativePath}");
}
}
}
Debug.Log($"[文件完整性检查] 校验完成,发现 {mismatchedFiles.Count} 个不匹配的文件");
return mismatchedFiles;
}
/// <summary>
/// AES加密
/// </summary>
private static byte[] EncryptAES(byte[] data, byte[] key)
{
using (Aes aes = Aes.Create())
{
// 使用密钥的前32字节作为AES密钥
byte[] aesKey = new byte[32];
Array.Copy(key, 0, aesKey, 0, Math.Min(key.Length, 32));
aes.Key = aesKey;
// 使用密钥的后16字节作为IV
byte[] iv = new byte[16];
if (key.Length >= 48)
{
Array.Copy(key, 32, iv, 0, 16);
}
else
{
// 如果密钥不够长使用前16字节的哈希
using (MD5 md5 = MD5.Create())
{
iv = md5.ComputeHash(key).Take(16).ToArray();
}
}
aes.IV = iv;
aes.Mode = CipherMode.CBC;
aes.Padding = PaddingMode.PKCS7;
using (ICryptoTransform encryptor = aes.CreateEncryptor())
{
using (MemoryStream ms = new MemoryStream())
{
using (CryptoStream cs = new CryptoStream(ms, encryptor, CryptoStreamMode.Write))
{
cs.Write(data, 0, data.Length);
cs.FlushFinalBlock();
return ms.ToArray();
}
}
}
}
}
/// <summary>
/// AES解密
/// </summary>
private static byte[] DecryptAES(byte[] encryptedData, byte[] key)
{
using (Aes aes = Aes.Create())
{
// 使用密钥的前32字节作为AES密钥
byte[] aesKey = new byte[32];
Array.Copy(key, 0, aesKey, 0, Math.Min(key.Length, 32));
aes.Key = aesKey;
// 使用密钥的后16字节作为IV
byte[] iv = new byte[16];
if (key.Length >= 48)
{
Array.Copy(key, 32, iv, 0, 16);
}
else
{
// 如果密钥不够长使用前16字节的哈希
using (MD5 md5 = MD5.Create())
{
iv = md5.ComputeHash(key).Take(16).ToArray();
}
}
aes.IV = iv;
aes.Mode = CipherMode.CBC;
aes.Padding = PaddingMode.PKCS7;
using (ICryptoTransform decryptor = aes.CreateDecryptor())
{
using (MemoryStream ms = new MemoryStream(encryptedData))
{
using (CryptoStream cs = new CryptoStream(ms, decryptor, CryptoStreamMode.Read))
{
using (MemoryStream result = new MemoryStream())
{
cs.CopyTo(result);
return result.ToArray();
}
}
}
}
}
}
// /// <summary>
// /// 创建GUI显示对象
// /// </summary>
// private static void CreateGUIDisplay()
// {
// // 检查是否已存在GUI显示对象
// GameObject existingGUI = GameObject.Find("FileIntegrityCheckerGUI");
// if (existingGUI == null)
// {
// // 创建新的GameObject用于显示GUI
// GameObject guiObject = new GameObject("FileIntegrityCheckerGUI");
// guiObject.AddComponent<FileIntegrityCheckerGUI>();
// // 确保对象不会被销毁
// UnityEngine.Object.DontDestroyOnLoad(guiObject);
// }
// }
}
//
// /// <summary>
// /// 文件完整性检查器GUI显示组件
// /// 用于在屏幕上显示检查结果
// /// </summary>
// public class FileIntegrityCheckerGUI : MonoBehaviour
// {
// // GUI显示位置和大小
// private Rect windowRect = new Rect(10, 10, 500, 300);
// private bool showWindow = true;
// private Vector2 scrollPosition = Vector2.zero;
//
// // void OnGUI()
// // {
// // // 绘制窗口
// // windowRect = GUILayout.Window(1001, windowRect, DrawWindow, "文件完整性检查");
// // }
// //
// /// <summary>
// /// 绘制窗口内容
// /// </summary>
// void DrawWindow(int windowID)
// {
// GUILayout.BeginVertical();
//
// // 显示检查状态
// GUIStyle statusStyle = new GUIStyle(GUI.skin.label);
// statusStyle.fontSize = 16;
// statusStyle.fontStyle = FontStyle.Bold;
//
// if (FileIntegrityChecker.IsFirstRun)
// {
// statusStyle.normal.textColor = Color.cyan;
// GUILayout.Label($"状态: {FileIntegrityChecker.CheckStatusMessage}", statusStyle);
// GUILayout.Label($"总文件数: {FileIntegrityChecker.TotalFilesCount}", GUI.skin.label);
// }
// else
// {
// if (FileIntegrityChecker.MismatchedFilesList.Count > 0)
// {
// statusStyle.normal.textColor = Color.red;
// GUILayout.Label($"状态: {FileIntegrityChecker.CheckStatusMessage}", statusStyle);
// }
// else
// {
// statusStyle.normal.textColor = Color.green;
// GUILayout.Label($"状态: {FileIntegrityChecker.CheckStatusMessage}", statusStyle);
// }
// GUILayout.Label($"检查文件数: {FileIntegrityChecker.TotalFilesCount}", GUI.skin.label);
// }
//
// GUILayout.Space(10);
//
// // 显示不匹配的文件列表
// if (FileIntegrityChecker.MismatchedFilesList.Count > 0)
// {
// GUILayout.Label("不匹配的文件列表:", GUI.skin.label);
//
// // 滚动视图
// scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.Height(150));
//
// GUIStyle errorStyle = new GUIStyle(GUI.skin.label);
// errorStyle.normal.textColor = Color.red;
// errorStyle.wordWrap = true;
//
// foreach (string file in FileIntegrityChecker.MismatchedFilesList)
// {
// GUILayout.Label($"❌ {file}", errorStyle);
// }
//
// GUILayout.EndScrollView();
// }
// else if (!FileIntegrityChecker.IsFirstRun)
// {
// GUIStyle successStyle = new GUIStyle(GUI.skin.label);
// successStyle.normal.textColor = Color.green;
// successStyle.fontSize = 14;
// GUILayout.Label("所有文件完整性正常!", successStyle);
// }
//
// GUILayout.Space(10);
//
// // 关闭按钮
// if (GUILayout.Button("关闭窗口"))
// {
// showWindow = false;
// Destroy(gameObject);
// }
//
// GUILayout.EndVertical();
//
// // 允许拖动窗口
// GUI.DragWindow();
// }
// }

View File

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