This commit is contained in:
wangzhixun 2025-11-05 14:37:45 +08:00
parent 5b917bc65a
commit ba3d0ebabf
9 changed files with 25 additions and 43 deletions

View File

@ -29,9 +29,4 @@ public class ToggleArrowControl : MonoBehaviour
}
});
}
// Update is called once per frame
void Update()
{
}
}

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@ -216,11 +216,11 @@ public class DocumentManagement : MonoBehaviour
btnShowToggleHighlightObj = FindObjectByName<Transform>("btnShowToggleHighlightObj");
}
// Start is called before the first frame update
void Start()
{
}
private void CheckAndDisplayMatchingSubject()
{

View File

@ -5,27 +5,27 @@ using UnityEngine;
using UnityEngine.UI;
using static InterfaceManager;
/// <summary>
/// 괩록膠栗흙욋데
/// 报废物资入库单
/// </summary>
public class ERP_ScrapInboundOrders : MonoBehaviour
{
/// <summary>
///<EFBFBD>헝데뵀
///申请单号
/// </summary>
[Header("<EFBFBD>헝데뵀")]
[Header("申请单号")]
public InputField orders;
/// <summary>
///묏낍
///工厂
/// </summary>
[Header("묏낍")]
[Header("工厂")]
public InputField factory;
/// <summary>
/// 女충1꿴璂객큐
/// 页面1查询按钮
/// </summary>
[Header("女충1꿴璂객큐")]
[Header("页面1查询按钮")]
public Button Selectbt1;
/// <summary>
/// 댔丹객큐
/// 打印按钮
/// </summary>
public Button printbt;
void Start()
@ -40,13 +40,9 @@ public class ERP_ScrapInboundOrders : MonoBehaviour
});
printbt.onClick.AddListener(() =>
{
MotionFramework.MotionEngine.GetModule<ProcessManager>().HandleClick(new List<string>() { "댔丹흙욋데" });
DocumentManagement.Instance.IsShowTrue("써岱膠栗藁죕흙욋데");
MotionFramework.MotionEngine.GetModule<ProcessManager>().HandleClick(new List<string>() { "打印入库单" });
DocumentManagement.Instance.IsShowTrue("结余物资退料入库单");
LoadTriggerNextGuide();
});
}
void Update()
{
}
}

View File

@ -140,7 +140,4 @@ public class ERP_ScrapWarehousingRequisition : MonoBehaviour
});
}
void Update()
{
}
}

View File

@ -4,19 +4,19 @@ using UnityEngine;
using UnityEngine.EventSystems;
using static InterfaceManager;
/// <summary>
/// 正确输入后,点击打印按钮,弹出打印预览界面
/// 正确输入后,点击打印按钮,弹出打印预览界面
/// </summary>
public class PrintForm : MonoBehaviour
{
/// <summary>
/// 打印小按钮页面
/// 打印小按钮页面
/// </summary>
public GameObject ShowPrintPanel;
void Start()
{
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Mouse1))

View File

@ -8,7 +8,7 @@ using UnityEngine;
public class SetOrderValue : MonoBehaviour
{
/// <summary>
/// ÊäÈë¿ò
/// 输入框
/// </summary>
private TMP_InputField inputFieldtext;
@ -20,12 +20,6 @@ public class SetOrderValue : MonoBehaviour
{
inputFieldtext.text = MotionEngine.GetModule<GlobalDataStorage>().GetTaskBookValueByMapping(transform.parent.name);
}
else
{
}
}
void Update()
{
}
}

View File

@ -196,10 +196,10 @@ public class CustodyofMaterialWarehousingOrders : MonoBehaviour
Init();
}
void Update()
{
}
void Init()
{

View File

@ -154,6 +154,6 @@ public class BasePanel : MonoBehaviour
/// <param name="value">InputField的当前值</param>
protected virtual void OnInputChange(string inputPath, string value)
{
// 处理InputField值变化事件
Debug.Log("处理InputField值变化事件"); // 处理InputField值变化事件
}
}

View File

@ -28,7 +28,7 @@ public class ZipWrapper : MonoBehaviour
/// ѹ<><D1B9>ִ<EFBFBD><D6B4><EFBFBD><EFBFBD>Ϻ<EFBFBD>Ļص<C4BB>
/// </summary>
/// <param name="_result">true<75><65>ʾѹ<CABE><D1B9><EFBFBD>ɹ<EFBFBD><C9B9><EFBFBD>false<73><65>ʾѹ<CABE><D1B9>ʧ<EFBFBD><CAA7></param>
public virtual void OnFinished(bool _result) { }
public virtual void OnFinished(bool _result) { Debug.Log("OnFinished: " + _result); }
}
#endregion